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NFS 16

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mono24
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Re: NFS 16

Post by mono24 »

zimex25 wrote:thx but i think ninja ripper is work for new nfs?
it does not extract textures intact though, they are extracted with shaders on it.
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Re: NFS 16

Post by Wobble »

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Last edited by Wobble on Sun Mar 12, 2017 11:52 am, edited 3 times in total.
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Re: NFS 16

Post by mono24 »

Wobble wrote:Anyone like to try out this NFS texture converter?

This file is required:
https://directxtex.codeplex.com/wikipage?title=Texconv

I couldn't include texconv.exe here, as the attachment was too big.
Just copy texconv.exe to the same directory as nfs_converter.exe.
nfs_converter.zip
Sure, id love to give it a try, but, ummm, hehe, quick question, am I the only one getting nothing but the source code as download for the "texconv.exe"? Where's the damn .exe? lol
Because if it requires me to compile it, then, am out of luck.

cheers
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Re: NFS 16

Post by Wobble »

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Re: NFS 16

Post by Acewell »

mono24 wrote:Sure, id love to give it a try, but, ummm, hehe, quick question, am I the only one getting nothing but the source code as download for the "texconv.exe"? Where's the damn .exe? lol
Because if it requires me to compile it, then, am out of luck.
i thought the same at first :D
here is where the exe is
https://github.com/Microsoft/DirectXTex/releases
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Re: NFS 16

Post by mono24 »

Hmm, strangely, that texconv.exe got out only the .dds, and no .png.
And also thank you for the handy tool, I appreciate it very much.
Wobble wrote:Ok, ignore that. Try this one. Texconv included:
http://www.mediafire.com/download/h66og ... verter.zip
Yet this texconv.exe you posted here AceWell, works flawlessly, with both games I tried so far NeedForSpeed 2016 .texture and NeedForSpeed Rivals .DxTexture.
Also big thanks for it, much appreciated.
AceWell wrote:i thought the same at first :D
here is where the exe is
https://github.com/Microsoft/DirectXTex/releases
I still do NOT understand why the resulted .dds after the process wont open in, lest say, IrfanView and Photoshop with its required NVidia plug-in, why those .dds are so picky?

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Re: NFS 16

Post by Wobble »

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Re: NFS 16

Post by Wobble »

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Re: NFS 16

Post by Wobble »

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Re: NFS 16

Post by mono24 »

Wobble wrote:Got NFS The Run working.
Once again thank you for looking in to it further, and for your patience.
It is more than great news, as I thought the format was pretty much dead and unsupported.
btw, I know meshes gave you quite the trouble, what about textures? as tricky to make them work?

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Re: NFS 16

Post by zimex25 »

But for Rivals isn't working
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Re: NFS 16

Post by Wobble »

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Re: NFS 16

Post by zimex25 »

I have .mesh and .chunks in one folder http://www.mediafire.com/download/jzfly ... 3_2014.rar
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Re: NFS 16

Post by Wobble »

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Re: NFS 16

Post by mono24 »

zimex25 wrote:But for Rivals isn't working
I think you got confused as to what that little tool is for, that's just for you to check the GUID info with in a mesh file for the correct .chunk file.
Everything works beautifully for the following Need for Speed games.

  • Need For Speed The Run (2011)
    Need For Speed Rivals (2013)
    Need For Speed 2016


In order to get all car meshes and its customizable content you need the following.
Both software to use and its third party plug in can be found HERE.

cheers
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