Koihime Enbu 2D fighter thing
Posted: Mon Mar 07, 2016 7:29 pm
Data files are encrypted, i think.
I've uploaded what is probably the file table.
Here some parts of it (start&end"_body.bin"+"?info.psb.m?"): http://www.mediafire.com/download/jao1o ... fo.psb.zip
Offsite of the game: http://www.yetigame.jp/koihime_enbu/
On the internet find some info about similar format, but it don't work with Koihime Enbu
http://asmodean.reverse.net/
I've uploaded what is probably the file table.
Here some parts of it (start&end"_body.bin"+"?info.psb.m?"): http://www.mediafire.com/download/jao1o ... fo.psb.zip
Offsite of the game: http://www.yetigame.jp/koihime_enbu/
On the internet find some info about similar format, but it don't work with Koihime Enbu
http://asmodean.reverse.net/
2011/09/27 / exm2lib
This system uses a variety of convoluted data structures and serialization methods. I'm not sure why, since the basic data access and layers of function calls surely make this much less efficient than simpler formats...
I have to admit, though, I've never seen anybody encode blocks within an image in different pixel formats.
\Updated 1.01: fixed a bug extracting scenario_info.psb.m.
\Updated 1.02: fixed a bug extracting config_info.psb.m.
exm2lib.zip
-Contents:
// exm2lib.cpp, v1.02 2011/09/29
// This tool extracts mxb (*_info.psb.m + *_body.bin) archives.
Known to work with:
2011/09/15 5pb. 「DUNAMIS15 (XBOX360)」
*.psb.m (sig=mxb, PSB)