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Doom alpha models

Posted: Fri Feb 26, 2016 9:07 pm
by Matsilagi
Could someone take a crack at this?

All i want mainly is geometry+skeleton and Anims.

Incase you need sample files, here they are: https://mega.nz/#F!gVVzTTwL!JdrNtQ3mrl6QanW9nHNJKg

I found multiple formats, so im not sure what are the correct ones.

I also included textures, would be nice to see how they work.
Also, lemme know if you need ANY other files, i will be happy to help.

Re: Doom alpha models

Posted: Sat Feb 27, 2016 12:11 am
by Acewell
2nd submesh in assault_rifle_3.bmodel;model
Image
h2o

Code: Select all

0x46EBE 22631
Vb1
48 12
0x32E 6035
120000
0x0 255
:D

I don't know about the textures, some have bc7 in their file name which could be a clue and Noesis might even be able to open them with a proper bc7 dds header.

Re: Doom alpha models

Posted: Sat Feb 27, 2016 12:38 am
by Matsilagi
AceWell wrote:2nd submesh in assault_rifle_3.bmodel;model
Image
h2o

Code: Select all

0x46EBE 22631
Vb1
48 12
0x32E 6035
120000
0x0 255
:D

I don't know about the textures, some have bc7 in their file name which could be a clue and Noesis might even be able to open them with a proper bc7 dds header.
Coolio. Anything on skeletons and anims? Even getting the geometry is already a nice progress, thanks for your collaboration!

Re: Doom alpha models

Posted: Sat Feb 27, 2016 12:17 pm
by Wobble
[out]

Re: Doom alpha models

Posted: Sat Feb 27, 2016 8:34 pm
by abcdefgh
--redacted--

Re: Doom alpha models

Posted: Sat Feb 27, 2016 10:28 pm
by Wobble
[out]

Re: Doom alpha models

Posted: Sun Feb 28, 2016 12:36 am
by Matsilagi
Wobble wrote:
TFA wrote:
Wobble wrote:-snip-
Excellent work! I'm excited to see progress this soon. It looks like ID did a really solid job on the topology too, so it'll be exciting to see where things progress from here. Are the meshes natively in quad or tri format?
Yes, it's triangles. MD6model is the end game format, not the original source file. I'm sure they use 3dsmax/Maya for that.

btw, does someone have a bms script to extract the resources from this game?
Or it is the same as Wolfenstein New Order (index/resources) ?
On a russian forum, in a doom alpha thread (not sure if i can tell which site because warez), there's a tool called DOOMExtract, which is what i used to extract those models (and the game's content).

So i guess the md6 is the real target here.

Re: Doom alpha models

Posted: Sun Feb 28, 2016 2:06 am
by Wobble
[out]

Re: Doom alpha models

Posted: Sun Feb 28, 2016 6:14 am
by Wobble
[out]

Re: Doom alpha models

Posted: Sun Feb 28, 2016 6:59 am
by pechenko121
Any chance you can show doomguy? I'm really interested in seeing it. Thank you :)

Re: Doom alpha models

Posted: Sun Feb 28, 2016 11:05 pm
by Wobble
[out]

Re: Doom alpha models

Posted: Sun Feb 28, 2016 11:31 pm
by abcdefgh
--redacted--

Re: Doom alpha models

Posted: Mon Feb 29, 2016 12:26 am
by Wobble
[out]

Re: Doom alpha models

Posted: Mon Feb 29, 2016 9:54 pm
by Matsilagi
Wobble wrote:Bones are in.
barom_skeleton.JPG
Hooray! Can't wait to see if you ever figure out the anims.

If you do, i don't even know what to say or how i will react.

Nice work so far!

Re: Doom alpha models

Posted: Mon Feb 29, 2016 11:52 pm
by Wobble
[out]