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Re: Doom alpha models

Posted: Thu May 05, 2016 8:22 pm
by iOrange
SporeAltair wrote:I can not run a program because "0xc000007b" error. Help fix.

OS Windows 10.
Oh, sorry about that! Please install VS2015 Runtime libraries from Microsoft's website - https://www.microsoft.com/en-us/downloa ... x?id=49984

BTW - there's a new version of the tool, support for DooM Alpha version added.
http://www.moddb.com/games/doom-4/downl ... plorer-v02

Re: Doom alpha models

Posted: Fri May 06, 2016 8:14 am
by SporeAltair
iOrange wrote:
SporeAltair wrote:I can not run a program because "0xc000007b" error. Help fix.

OS Windows 10.
Oh, sorry about that! Please install VS2015 Runtime libraries from Microsoft's website - https://www.microsoft.com/en-us/downloa ... x?id=49984

BTW - there's a new version of the tool, support for DooM Alpha version added.
http://www.moddb.com/games/doom-4/downl ... plorer-v02
It did not help!

And I have two questions regarding this program:
1. this program allows you to view files formats .bmd6skl and .bmd6anim ?
2. can I export the model in .fbx ?

Well please help with glitch!

zaramot, can you tell me how to create scripts for 3DS Max?

Well please help with glitch!

Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage

Posted: Sun May 08, 2016 5:42 pm
by zaramot
Well, I can in basics, my best suggestion for you is to find here on xentax max-script video guide by mariokart64n. Awesome start point, very good material as for me

Re: Doom alpha models

Posted: Mon May 09, 2016 5:49 am
by iOrange
I don't have Windows 10, so I can't try to run the application there, but try to install this - should help - https://www.microsoft.com/en-ca/downloa ... x?id=48145

BTW. The new version just came up - DoomResEx v0.3
With this new version you can export DooM rigged models into FBX with all bones and proper bones-to-vertices attachment and proper weights (properly decoded weights, not simply [0.25])

http://www.moddb.com/games/doom-4/downl ... plorer-v03
Enjoy!
DoomResEx_012.jpg

Re: Doom alpha models

Posted: Mon May 09, 2016 12:14 pm
by SporeAltair
Thank you, your file is now awaiting review by the administrator moddb.com, when available, will test.

And here's another question you tested the animation?

I downloaded and launched, 0xc000007b!

A few hours searching for a solution, I realized what the problem is, your program not compatible with the Windows 10 OS.

So we assume that the problem with models of DOOM is not solved.

Re: Doom alpha models

Posted: Mon May 09, 2016 8:23 pm
by volfin
SporeAltair wrote:A few hours searching for a solution, I realized what the problem is, your program not compatible with the Windows 10 OS.

So we assume that the problem with models of DOOM is not solved.
Well you're wrong, I have Windows 10 and the program works fine.

Re: Doom alpha models

Posted: Tue May 10, 2016 7:33 am
by SporeAltair
volfin wrote:
SporeAltair wrote:A few hours searching for a solution, I realized what the problem is, your program not compatible with the Windows 10 OS.

So we assume that the problem with models of DOOM is not solved.
Well you're wrong, I have Windows 10 and the program works fine.
What are your programs are installed ? Which version of DirectX, and Visual C++ ?

Re: Doom alpha models

Posted: Tue May 10, 2016 5:00 pm
by pechenko121
sorry for off topic guys, but how can i extract virtual textures?

Re: Doom alpha models

Posted: Tue May 10, 2016 8:31 pm
by SporeAltair
Select the files you press Export, saves tga

Re: Doom alpha models

Posted: Tue May 10, 2016 8:45 pm
by pechenko121
SporeAltair wrote:Select the files you press Export, saves tga
I was speakin about those .pages file. I think that doom guy texture i need lies in it.

Re: Doom alpha models

Posted: Wed May 11, 2016 2:11 am
by iOrange
SporeAltair wrote:A few hours searching for a solution, I realized what the problem is, your program not compatible with the Windows 10 OS.

So we assume that the problem with models of DOOM is not solved.
Please check your PM for the instructions.

As for the models - what do you mean? All model types are fully supported by the tool.
You can extract static models to OBJ with proper normals and uv-s.
You can even extract rigged models into FBX with properly reconstructed skeleton and properly decoded bones-to-vertices assignments and corresponding weights.

Re: Doom alpha models

Posted: Wed May 11, 2016 5:07 pm
by SporeAltair
So now the remaining to figure out how to open the audio and video files

Re: Doom alpha models

Posted: Wed May 11, 2016 7:10 pm
by iOrange
SporeAltair wrote:So now the remaining to figure out how to open the audio and video files
As fo the video files - here you go - http://www.radgametools.com/bnkdown.htm
pechenko121 wrote:I was speakin about those .pages file. I think that doom guy texture i need lies in it.
I'm working on that, hopefully I'll be able to add a support for them shortly.

Re: Doom alpha models

Posted: Wed May 11, 2016 7:41 pm
by pechenko121
iOrange wrote:
pechenko121 wrote:I was speakin about those .pages file. I think that doom guy texture i need lies in it.
I'm working on that, hopefully I'll be able to add a support for them shortly.
nice to hear that :D

Re: Doom alpha models

Posted: Thu May 12, 2016 2:09 am
by volfin
SporeAltair wrote:
volfin wrote:
SporeAltair wrote:A few hours searching for a solution, I realized what the problem is, your program not compatible with the Windows 10 OS.

So we assume that the problem with models of DOOM is not solved.
Well you're wrong, I have Windows 10 and the program works fine.
What are your programs are installed ? Which version of DirectX, and Visual C++ ?
Everything. I mean i'm not sure how i'm supposed to even list all that. Since I have over 120 steam games, it's probably installed everything from VC++ 2008 thru VC++ 2015, DirectX 9.0c, DirectX 2010, and every other variant. Windows 10 is just Windows 7 + new junk so, nothing is incompatible. I've yet to find a single program I had on Windows 7 that doesn't run on Windows 10. Even some old Vista stuff still works lol.