Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage
Posted: Tue Apr 19, 2016 5:31 pm
[out]
Use this tool - DoomResEx (DooM Resources Explorer)SporeAltair wrote:Can you tell me how to extract the file: gameresources.resources
Code: Select all
file: baron.bmd6model;baseModel
Here is a list of bone indices
go to section SecId=6 ( http://forum.xentax.com/viewtopic.php?p=117917#p117917 )
offset 1328 (0, 1, 2, 5, 8, 11, 14, 27, 40, 49, 52, 55, 41, 42, 43, 44, 45, 46, 15, 28, 47, 50, 53, 56, 58, 66, 74, 59, 67, 75, 60, 68, 76, 61, 69, 77, 82, 16, 29, 48, 51, 54, 57, 62, 70, 78, 63, 71, 79, 64, 72, 80, 65, 73, 81, 83, 3, 6, 9, 12, 17, 30, 18, 31, 19, 32, 20, 33, 21, 34, 4, 7, 10, 13, 22, 35, 23, 36, 24, 37, 25, 38, 26, 39, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95)
we must convert
[0,1,2,5,8,11,14...] = [0:0,1:1,2:2,3:5,4:8,5:11,6:14...] - just add index to each element in list, index:value
now we replace index=>value and value=>index like 5:11=>11:5 where 11 is now index and 5 is value
0:0,1:1,2:2,...,5:3,...,8:4,...,11:5,...,14:6...
it is correct bone map
[0, 1, 2, 56, 70, 3, 57, 71, 4, 58, 72, 5, 59, 73, 6, 18, 37, 60, 62, 64, 66, 68, 74, 76, 78, 80, 82, 7, 19, 38, 61, 63, 65, 67, 69, 75, 77, 79, 81, 83, 8, 12, 13, 14, 15, 16, 17, 20, 39, 9, 21, 40, 10, 22, 41, 11, 23, 42, 24, 27, 30, 33, 43, 46, 49, 52, 25, 28, 31, 34, 44, 47, 50, 53, 26, 29, 32, 35, 45, 48, 51, 54, 36, 55, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95]
I can not run a program because "0xc000007b" error. Help fix.iOrange wrote:Use this tool - DoomResEx (DooM Resources Explorer)SporeAltair wrote:Can you tell me how to extract the file: gameresources.resources
https://bitbucket.org/iOrange/doomresex ... Ex_v01.zip
https://scontent-ord1-1.xx.fbcdn.net/hp ... 9766_o.jpg
https://scontent-ord1-1.xx.fbcdn.net/t3 ... 1027_o.jpg