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Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage

Posted: Tue Apr 19, 2016 5:31 pm
by Wobble
[out]

Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage

Posted: Tue Apr 19, 2016 5:44 pm
by zaramot
Hmm, this sound bad. Though, I guess you're talking about character textures, right? Since, I have few weapons textures and they are .bimages and I can convert them.

Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage

Posted: Mon Apr 25, 2016 1:15 pm
by SporeAltair
I found an interesting site, it can help to deal with the files of the game, that's the site itself: http://doom3world.org

Oops, the site is closed, use the corkscrew: http://web.archive.org/web/201402080652 ... world.org/

And one more great site: https://www.iddevnet.com

Cyberdemon files extract: https://www.dropbox.com/s/8mlxdxi6kuu2r ... n.rar?dl=0

Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage

Posted: Tue Apr 26, 2016 6:43 am
by SporeAltair
I found a program called Ultimate Unwrap 3D Pro. This program allows you to open bmd6model with bones, if any.
Unwrap3DPro-DOOM-Revenant.jpg
Unfortunately only a demo is available for free, it is possible to open the file, but that's to save the file in a different format will not work.
I searched through the entire Internet for the full version, but did not find. If by then know what to do, then please give an answer.
Program and plugins (demo) can be downloaded from here: http://www.unwrap3d.com/u3d/downloads.aspx

Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage

Posted: Tue Apr 26, 2016 8:25 am
by zaramot
About Ultimate Unwrap 3D Pro you should ask Wobble, I think a creator of the program? I'm sure you wouldn't find full version for free, you must buy it first. Though, if you need model with bones I can give you a script to import them, but not much help from them since there's no textures, right?

Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage

Posted: Tue Apr 26, 2016 6:41 pm
by SporeAltair
Mod Edit: Malicious/illegal warez link removed.

I found only version 2.15, and the crack does not work.

I have installed windows 10, I think it is necessary to test a windows 7.

Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage

Posted: Wed Apr 27, 2016 8:39 pm
by SporeAltair
Here is a link to the crack to Unwrap 3D v2.15 Mod Edit: Illegal Warez/Crack download link removed.
I tried to run the other compatibility, but does not help.

Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage

Posted: Thu Apr 28, 2016 11:19 am
by Gh0stBlade
Hello everyone! It has come to my attention that several posts made in this thread, on two occasions have clearly breached our forum rules. As a result, multiple posts have since been removed with warnings/bans handed out.

Please be mindful of our rules, otherwise we'll unfortunately have to take action. Multiple breaches of forum rules will eventually lead to permanent bans.

Great work so far, to those who have contributed! I'll be keeping an eye on this thread.

Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage

Posted: Sat Apr 30, 2016 10:56 am
by SporeAltair
Ok , now so I will not do :D

Well, let's get to 3DS Max. Who knows where to find instructions for creating import/export script for 3DS Max?

Re: Doom alpha models

Posted: Mon May 02, 2016 4:07 am
by iOrange
SporeAltair wrote:Can you tell me how to extract the file: gameresources.resources
Use this tool - DoomResEx (DooM Resources Explorer)
https://bitbucket.org/iOrange/doomresex ... Ex_v01.zip

Image
Image

Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage

Posted: Tue May 03, 2016 4:51 am
by volfin
When doom finally ships i'll probably update (or rewrite) the blender importer I made for Rage/Wolfenstein. But I'm not going to bother with the beta, things could change.

If that ultimate unwrap program works, then the Wolfenstein:New Order script should work, since Ultimate Unwrap is supporting the Wolfenstein: New Order version of b6model according to the website.

Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage

Posted: Tue May 03, 2016 8:18 am
by SporeAltair
If you know how to get the rigged from bmd6skl and texture (at least from the alpha), then come on tell me.

Re: Doom alpha models

Posted: Tue May 03, 2016 11:21 am
by Szkaradek123
Hi

We can use for each vertex 4 weights- the same [0.25,0.25,0.25,0.25].


about bone map

Code: Select all


file: baron.bmd6model;baseModel



Here is  a list of bone  indices

go to section SecId=6 ( http://forum.xentax.com/viewtopic.php?p=117917#p117917 )

offset 1328	(0, 1, 2, 5, 8, 11, 14, 27, 40, 49, 52, 55, 41, 42, 43, 44, 45, 46, 15, 28, 47, 50, 53, 56, 58, 66, 74, 59, 67, 75, 60, 68, 76, 61, 69, 77, 82, 16, 29, 48, 51, 54, 57, 62, 70, 78, 63, 71, 79, 64, 72, 80, 65, 73, 81, 83, 3, 6, 9, 12, 17, 30, 18, 31, 19, 32, 20, 33, 21, 34, 4, 7, 10, 13, 22, 35, 23, 36, 24, 37, 25, 38, 26, 39, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95)

we must convert 
[0,1,2,5,8,11,14...] = [0:0,1:1,2:2,3:5,4:8,5:11,6:14...] - just add index to each element in list,  index:value

now we replace index=>value and value=>index like 5:11=>11:5 where 11 is now index and 5 is value

0:0,1:1,2:2,...,5:3,...,8:4,...,11:5,...,14:6...

it is correct bone map
[0, 1, 2, 56, 70, 3, 57, 71, 4, 58, 72, 5, 59, 73, 6, 18, 37, 60, 62, 64, 66, 68, 74, 76, 78, 80, 82, 7, 19, 38, 61, 63, 65, 67, 69, 75, 77, 79, 81, 83, 8, 12, 13, 14, 15, 16, 17, 20, 39, 9, 21, 40, 10, 22, 41, 11, 23, 42, 24, 27, 30, 33, 43, 46, 49, 52, 25, 28, 31, 34, 44, 47, 50, 53, 26, 29, 32, 35, 45, 48, 51, 54, 36, 55, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95]


here is a blend file ( use Blender version 249b )with model of baron with auto IK - press key G and move a mouse

http://www.mediafire.com/download/b9s8f ... z/baron.7z

Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage

Posted: Tue May 03, 2016 6:48 pm
by zaramot
Great findings Mariusz! That's how I generated weights too [0.25,0.25,0.25,0.25], though, your thing with bone map is absolutely brilliant really, I did other thing and it wasn't good in all the cases xD Can someone who have the game confirm if iOrange's tool extracting textures too? This would be epic, perfect moment to actually finish model-import part

For 3ds max users updated version with skeleton, as it was requested before

Image

Re: Doom alpha models

Posted: Tue May 03, 2016 9:21 pm
by SporeAltair
iOrange wrote:
SporeAltair wrote:Can you tell me how to extract the file: gameresources.resources
Use this tool - DoomResEx (DooM Resources Explorer)
https://bitbucket.org/iOrange/doomresex ... Ex_v01.zip

https://scontent-ord1-1.xx.fbcdn.net/hp ... 9766_o.jpg
https://scontent-ord1-1.xx.fbcdn.net/t3 ... 1027_o.jpg
I can not run a program because "0xc000007b" error. Help fix.

OS Windows 10.