Re: Doom alpha models
Posted: Wed Mar 02, 2016 5:52 am
[out]
Are the vertex weights needed by the anims in any way? If not, it is fine for me and my friend (we just wanted to port the guns)Wobble wrote:Vertex-bone assignment seems to be working now.
The only thing left is weights. But, again, I had the same problem in Wolfenstein New Order.
The vertex format doesn't seem to store weights. The two DWORDs after the UVs appear to be something else.
Perhaps related to UVs, like tangents or binormals.
So, where are the weights?
Code: Select all
[ 0] (vert: -14.925090, -3.421478, -2.702209) (uv: 0.771800, 0.289900) (1CC9, 0061, A781, 0006) ( 1, 1, 1, 1) [ 1] (vert: -15.840547, -3.475029, -2.295240) (uv: 0.767700, 0.310000) (0181, 0086, 7B81, 0001) ( 1, 1, 1, 1) [ 2] (vert: -14.925090, -3.475029, -2.295240) (uv: 0.767700, 0.289900) (56F8, 008A, 6481, 0004) ( 1, 1, 1, 1) [ 3] (vert: -15.840547, -3.317927, -1.915936) (uv: 0.763600, 0.310000) (1481, 00C5, 3C81, 0014) ( 1, 1, 1, 1) [ 4] (vert: -14.925090, -3.318054, -1.915936) (uv: 0.763600, 0.289900) (33C9, 00C8, 2A81, 0022) ( 1, 1, 1, 1) [ 5] (vert: -15.840547, -2.992175, -1.666070) (uv: 0.759400, 0.310000) (4680, 00F1, 0F81, 0045) ( 1, 1, 1, 1) [ 6] (vert: -14.925090, -2.992302, -1.666070) (uv: 0.759400, 0.289900) (5DA9, 00F3, 0681, 005A) ( 1, 1, 1, 1) [ 7] (vert: -15.840547, -2.585207, -1.612391) (uv: 0.755300, 0.310000) (8580, 00FF, 0181, 0086) ( 1, 1, 1, 1) [ 8] (vert: -14.925090, -2.585207, -1.612391) (uv: 0.755300, 0.289900) (93DC, 00D7, 0481, 009D) ( 1, 1, 1, 1) [ 9] (vert: -15.840547, -2.205903, -1.769494) (uv: 0.751200, 0.310000) (C480, 00EC, 1481, 00C5) ( 1, 1, 1, 1) etc...
I am nearly certain that NinjaRipper cannot get the textures.Wobble wrote:I'm done with it. Nothing else can be done without weights or textures.pechenko121 wrote:Are there any news?
Maybe NinjaRipper can help getting textures.
You can find the tool here.SporeAltair wrote:Can you tell me how to extract the file: gameresources.resources
this thread here should give you all the tools you need to get this files eventually into a program like Blender and then you should likely be able to convert the models via blender to the format you wish for. that is if these models are much the same as past ID tech md6 bmd6model formats and that's a big if. so in theory it should work but I don't have time to play with the files myself and see if the tools on this thread will work the same on doom's beta models. but this should give you a place to start.SporeAltair wrote:I unpacked the game Doom files, different versions of beta and alpha. However, all the models and textures there are formats: .bimage, .bmd6model, .md6.decl, .bmodel, ...
Explain what format as you Open/Convert to fbx