Re: bdae to 3ds model
Posted: Thu Feb 04, 2016 11:52 am
Thx. Sadly I don't know their meaning.lolbas wrote:Here they are. The header field points to the start of selection. The first bytes after selection have been recognized by you as start of FVF data.
btw: you used the unzipped data which is the correct way, I guess
My previous infos refer all to the zipped bdae, so does the H2O file.
I can't say it for sure. But 0xC5 (C5 000000) and 0x150 (50010000) appear only once in that bdae so there was a really good chance that they were the counts.But I dont understand how could you say for sure that this value at this offset means amount of vertices! And also, why exactly this offset?
This has to be proven by another (static) model sample, of course.
For the char model elf_m_h.bdae there's no occurence of A701000 (FI count: 423 dec.) so forget about what I said.
Once in 10 years maybe you'll realize, too that this analyzing stuff is a big waste of life and time, I guess.
That's the reason why I created hex2obj which allows to get the first submesh within 15 min in most cases
(with some experience).