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TMNT: Re-Shelled .bf file (NEED SCRIPT THAT DOESN'T ERROR)
Posted: Wed Jan 27, 2016 8:01 pm
by jackskellinghog
Tried every other bf extractor. Could the edat psn additional extension be messing up with the extraction? Please help, thanks.
Re: TMNT: Re-Shelled .bf.edat PSN file
Posted: Thu Jan 28, 2016 2:25 am
by brendan19
Yeah, you'd need to use an EDAT decryptor first.
Better still, the XBLA version just has the .bf archive without any encryption.
Re: TMNT: Re-Shelled .bf.edat PSN file
Posted: Fri Jan 29, 2016 9:21 pm
by jackskellinghog
Ugh why didn't I think of that, thank you so much! I'll see what happens with the xbla archive.
Re: TMNT: Re-Shelled .bf.edat PSN file
Posted: Fri Jan 29, 2016 9:41 pm
by jackskellinghog
Nope still no dice, the bf extractors simply do not recognise it. This sucks
Re: TMNT: Re-Shelled .bf.edat PSN file
Posted: Sun Jan 31, 2016 12:43 am
by jackskellinghog
I ended up using this script
# PS3 Michael Jackson - The Experience (.bf archive)
comtype lzo1x
idstring "ABE\0"
get DUMMY long
get DUMMY long
get DUMMY long
get DUMMY long
get DUMMY long
get OFFSET long
get DUMMY long
get SIZE long
get DUMMY long
get DUMMY long
get FILES long
get DUMMY long
goto OFFSET
get DUMMY long
get DUMMY long
get DUMMY long
for i = 0 < FILES
getdstring NAME 0x50
get DUMMY long
get DUMMY long
get ZSIZE long
get DUMMY longlong
get DUMMY long
get DUMMY long
get OFFSET longlong
get SIZE long
getdstring DUMMY 0x50
math ZIP = 0
if ZSIZE < SIZE
math ZIP = 1
endif
savepos TMP
goto OFFSET
get ZSIZE long
get SIZE long
goto TMP
math OFFSET += 0x20
if ZIP == 0
log NAME OFFSET SIZE
else
clog NAME OFFSET ZSIZE SIZE
endif
next i
But got this error as a response (it extracted about 100 meg of the 200 meg that's supposedly stored)
http://puu.sh/mPSeb/8aeb406011.png
Could anyone suggest a new script for this specific bf file? Thanks. (Nearly there!!)
Re: TMNT: Re-Shelled .bf file (NEED SCRIPT THAT DOESN'T ERRO
Posted: Sun Jan 31, 2016 4:17 pm
by trexjones
Hey Jack, what sort of Data did you manage to pull? I'm keen to get my hands on some of the models from this -- very glad someone went looking into it!
Re: TMNT: Re-Shelled .bf file (NEED SCRIPT THAT DOESN'T ERRO
Posted: Sun Jan 31, 2016 4:19 pm
by brendan19
For anyone looking into this
Use this BMS script
Code: Select all
# From Dust (BF format)
#
# Written by Ekey (h4x0r)
# http://www.progamercity.net
#
# script for QuickBMS http://quickbms.aluigi.org
idstring "ABE"
goto 0x18
get TABLEOFFSET long
goto 0x2C
get FILES long
goto TABLEOFFSET
for i = 0 < FILES
get DUMMY long
get DUMMY longlong
getdstring NAME 108
get OFFSET long
get DUMMY long
get SIZE long
getdstring TRASH 68
log NAME OFFSET SIZE
next i
Re: TMNT: Re-Shelled .bf file (NEED SCRIPT THAT DOESN'T ERRO
Posted: Tue Nov 28, 2017 2:15 pm
by jackskellinghog
https://imgur.com/a/MqV0Z
Sorry for such a long delay, here is what the bf file has in it. I can't extract those bins for the life of me though, if anyone could help that'd be great. Here is a sample of one of the bin files
https://mega.nz/#!2ZszzKwZ!5aq4383bfpOp ... s_EV4FsiOo