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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Posted: Thu Jun 24, 2021 9:53 pm
by CZW
thx for your input
this plugin could work on all meshes or just on map ??
because, the archive than i have posted, cannot be imported by the old plugin
regards
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Posted: Fri Jun 25, 2021 4:56 am
by kboykboy
CZW wrote: ↑Thu Jun 24, 2021 9:53 pm
thx for your input
this plugin could work on all meshes or just on map ??
because, the archive than i have posted, cannot be imported by the old plugin
regards
i hope to get it working for everything but the focus is the maps
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Posted: Tue Nov 09, 2021 11:38 pm
by benprice1995
Hey any update on this please?
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Posted: Thu Feb 17, 2022 6:46 am
by jdogs
benprice1995 wrote: ↑Tue Nov 09, 2021 11:38 pm
Hey any update on this please?
Yes, here is a huge update. Someone (me) wrote a program that rips 98% of the map models from the game. Check out this video. Theres a link to the program that gets models out of the rax files. Watch through the video to understand how to get the models out of the game by hand.
https://youtu.be/7nr3qzDD1cY
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Posted: Wed Feb 23, 2022 8:05 am
by jdogs
kboykboy wrote: ↑Fri Jun 25, 2021 4:56 am
CZW wrote: ↑Thu Jun 24, 2021 9:53 pm
thx for your input
this plugin could work on all meshes or just on map ??
because, the archive than i have posted, cannot be imported by the old plugin
regards
i hope to get it working for everything but the focus is the maps
kboy, you still around? Would you be interested in finishing that plugin with me? I know all the information we need to get models. Its a matter of expanding on your code to do additional things like rip animations. Believe me, it can be done.