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[X360] Star Wars Battlefront III pre-alpha (*.rax)
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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Nope this is how you see her ingame.Wobble wrote:That's how it's suppose to be. The other LODs are like this too.JakeGreen wrote: Um shara isn't fixed she is still missing her body. but great job on getting these working.
I don't know how SWBF3 uses Shara, but you probably only see her face in a hologram or communications message.
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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
edit
all fixed
edit
regarding shara, the file size (135 KB) is consistent with those having a full body mesh
all fixed
edit
regarding shara, the file size (135 KB) is consistent with those having a full body mesh
Last edited by Acewell on Wed Feb 17, 2016 1:38 pm, edited 1 time in total.
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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Where is this plugin. Is this a plugin for Ultimate Unwrap?
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
When i open model in Unwrap 3d how i can save it let say to obj because i can't with the demo version.If there is other version for that,link it to me guys.
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Ohh no my dreams are crushed
I can't make scripts on my own.My only hope is one day someone to make a script for Noesis.
For now i only going to watch the models in Unwrap 3d and to think for what i might use them in future...hopefully.
Thanks for the answer.
I can't make scripts on my own.My only hope is one day someone to make a script for Noesis.
For now i only going to watch the models in Unwrap 3d and to think for what i might use them in future...hopefully.
Thanks for the answer.
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- mega-veteran
- Posts: 164
- Joined: Sun Aug 22, 2010 10:14 pm
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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Have you ever looked into the mesh not holding the skin modifier when exported like your SWBF 2015 script works with the bones rigged to the mesh but the SWBF3 one doesn't.Wobble wrote:Rax plugin now loads havok.rax and novodex.rax files. They are simple formats with straight vertex/trig lists. No UVs or anything else interesting. Both Havok and Novodek are physics APIs, btw, so I assume they don't need anything else.