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Re: SW Battlefront 2015 model files

Posted: Fri Sep 30, 2016 6:36 am
by shakotay2
badhorse wrote:Here's one.
some scaling required for one axis (z in blender)?
stardestroyer_DS_07_rght_mesh.jpg

Re: SW Battlefront 2015 model files

Posted: Fri Nov 04, 2016 7:05 pm
by parzivail
Would there happen to be a complete file format description, or a Maya importer?

Re: SW Battlefront 2015 model files

Posted: Mon Nov 28, 2016 7:56 pm
by ekmek
Is the hex2obj the only way to convert the mesh/chunk files to an obj file? I just need to get the vertices/model into blender no need for texture or skeleton

Re: SW Battlefront 2015 model files

Posted: Mon Nov 28, 2016 10:17 pm
by shakotay2
It's not the only way, for sure, but it's the simplest way I could think of
in case you can't script or code and don't have the luck to be a UU3D user.

Re: SW Battlefront 2015 model files

Posted: Thu Dec 08, 2016 7:32 pm
by ekmek
shakotay2 wrote:It's not the only way, for sure, but it's the simplest way I could think of
in case you can't script or code and don't have the luck to be a UU3D user.

Any way to get it to fbx?

Re: SW Battlefront 2015 model files

Posted: Thu Dec 08, 2016 7:46 pm
by shakotay2
(in case you don't need weights and bones:)
once you've got it as obj there should be little problems to convert it to fbx

Re: SW Battlefront 2015 model files

Posted: Fri Dec 09, 2016 10:28 pm
by ekmek
Ok, I gave it a shot. the rar has the mesh and chunk file I'm messing with and jogs of what happened. I loaded the mesh. pressed go1 (see go1 picture) pressed go2 (see go2 picture) then go3 (see go3 picture). Then not really sure what happened. any help is greatly appreciated!

Re: SW Battlefront 2015 model files

Posted: Fri Dec 09, 2016 10:33 pm
by ekmek
grrr post limit. Here are the jpgs

Re: SW Battlefront 2015 model files

Posted: Sat Dec 10, 2016 12:16 am
by shakotay2
We should refrain from hijacking wobble's thread; see my answer here:
viewtopic.php?f=29&t=14695&p=124145#p124145

btw: your uploaded pics show that you don't seem to have read the tutorial (tut button)

Re: SW Battlefront 2015 model files

Posted: Wed Jan 04, 2017 4:13 pm
by BAKMS
I am looking for the Y-Wing from Battlefront
Could someone help me out.

Re: SW Battlefront 2015 model files

Posted: Thu Jan 26, 2017 5:16 am
by badhorse
Not sure if anyone's still checking this thread, but I'm hoping someone with more experienced eyes can help me out. Without going into too much detail, I've been trying to extract the CR90 from the SWBF2015 Alpha for conversion into an FBX. There's a CR90 in the full released version of the game, but it's less detailed than the one in the Alpha. I used the SWBF_Tool, but that only exports OBJ, and I know that this model has multiple UV sets, so OBJ won't do. I managed to run a version of the python extraction script on the Alpha, so I now have both meshset and chunk files for the model. Usually at this point, I feed them to UU3D/Pro, and the rest is history, but for some reason I'm getting "SW Battlefron 2015 model import error". Looking at both files with HexEdit, to my untrained eye they look about how I would expect .meshset and .chunk files to look, but they refuse to load. Any ideas?

Here's a link to the files: http://www.mediafire.com/file/u5ccjdvosyret44/CR90.rar

Thanks in advance for any help.

Re: SW Battlefront 2015 model files

Posted: Thu Jan 26, 2017 7:30 am
by Acewell
cr-90_easwbf.png

Code: Select all

http://www.mediafire.com/file/7s6zn1t9np4v9kv/CR90_0.zip
:D

Re: SW Battlefront 2015 model files

Posted: Thu Jan 26, 2017 3:39 pm
by Wobble
[out]

Re: SW Battlefront 2015 model files

Posted: Fri Jan 27, 2017 1:55 am
by Wobble
[out]

Re: SW Battlefront 2015 model files

Posted: Fri Jan 27, 2017 3:46 am
by badhorse
Wobble wrote:Alright, one plugin can now load both. To load alpha models, add ".alpha" to both the mesh and chunk filename. For example:
cr90.alpha.meshset
cr90.alpha.chunk

Otherwise, the plugin will try to load the full version.
Worked like a charm! Thanks for the assist.