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Splintercell Blacklist Paladin 3D extraction

Posted: Wed Dec 09, 2015 3:31 pm
by XNTX=26
Really need to extract the entire paladin, aircraft interior before and after paladin upgrades.

(Ninjaripper)

3 copies of every object, same space
everything is dumped at zero coordinates
The textures are messed up

(3DRipperDX) has some issues, major one being skewed / rotated models no matter what fov I use.


The ninjarip uv's can be fixed copying from 3dripperdx obj.
some objects can be placed accurately if they share a same vertex coordinate.
manually separating all the ninja rip objects, and working out their world positions is mind numbing frustration.

Is there anything else possible to help, decrease the work

Re: Splintercell Blacklist Paladin 3D extraction

Posted: Fri Dec 11, 2015 12:36 am
by lolwatt
I believe that Blacklist is supported by Gildor's UModel.

I can't say if it's going to be easy because it is UMD packed.

But you can try.. :)