Page 2 of 5

Re: Marvel Ultimate Alliance 2 .DAT

Posted: Wed Feb 10, 2016 4:52 pm
by Acewell
Its the same script, i just changed the setting for image type, width and height in the script for these textures and also renamed the texture extension from dat to x2t just so Noesis would recognize them from the script, but you are free to change anything in there to make it easier for you. :)

Re: Marvel Ultimate Alliance 2 .DAT

Posted: Fri Feb 12, 2016 8:56 pm
by logansan25
AceWell wrote:Its the same script, i just changed the setting for image type, width and height in the script for these textures and also renamed the texture extension from dat to x2t just so Noesis would recognize them from the script, but you are free to change anything in there to make it easier for you. :)
Any tutorial for extract this files?

Re: Marvel Ultimate Alliance 2 .DAT

Posted: Sat Feb 13, 2016 8:18 am
by Acewell
I don't think there is one, i just been playing around with the samples in this thread. :D
aluigi made a script for QuickBMS to extract dat files from the X360 pak archives
http://zenhax.com/viewtopic.php?p=2136#p2136

Re: Marvel Ultimate Alliance 2 .DAT

Posted: Tue Mar 01, 2016 10:40 pm
by JulioCabral
pechenko121 wrote:Hello guys. That's me again. Luigi made script that extrats content of MUA2 igz files and everything is give is .dat files. Can somebody please try to convert this files into readeble model and texture? i would appreciate it :)

Sample: Here

Added other textures to archive.
Hello, sorry to bother. Here it say that there's a script to extract igz files? Where can I find it?.

Re: Marvel Ultimate Alliance 2 .DAT

Posted: Tue Mar 29, 2016 5:23 am
by Acewell
pechenko121 wrote:Hello guys. That's me again. Luigi made script that extrats content of MUA2 igz files and everything is give is .dat files. Can somebody please try to convert this files into readeble model and texture? i would appreciate it :)

Sample: Here

Added other textures to archive.
I made a Noesis plugin that works with your texture samples just for fun :D
tex_MUA2_dat.zip
it will open the diffuse, normal and specular textures but your normal map textures are corrupt or something and the specular textures are reddish so i don't know if that is my fault or just the way they are in that game. (:

Re: Marvel Ultimate Alliance 2 .DAT

Posted: Tue Mar 29, 2016 2:26 pm
by pechenko121
AceWell wrote:
pechenko121 wrote:Hello guys. That's me again. Luigi made script that extrats content of MUA2 igz files and everything is give is .dat files. Can somebody please try to convert this files into readeble model and texture? i would appreciate it :)

Sample: Here

Added other textures to archive.
I made a Noesis plugin that works with your texture samples just for fun :D
tex_MUA2_dat.zip
it will open the diffuse, normal and specular textures but your normal map textures are corrupt or something and the specular textures are reddish so i don't know if that is my fault or just the way they are in that game. (:
oh, thank you :D
Yeah, it seems that normals are corrupted, Luigi said that some files extracted from .pak archieves of game will be corrupted. Every time its normal maps :D

Re: Marvel Ultimate Alliance 2 .DAT

Posted: Tue Apr 26, 2016 5:14 am
by daemon1
pechenko121 wrote:Luigi said that some files extracted from .pak archieves of game will be corrupted. Every time its normal maps :D
I recently stumbled on those archives, and I think I can extract them correctly. If you still need it.

Re: Marvel Ultimate Alliance 2 .DAT

Posted: Thu Apr 28, 2016 11:40 am
by pechenko121
daemon1 wrote:
pechenko121 wrote:Luigi said that some files extracted from .pak archieves of game will be corrupted. Every time its normal maps :D
I recently stumbled on those archives, and I think I can extract them correctly. If you still need it.
Oh i think that would be nice if you could do that :D

Re: Marvel Ultimate Alliance 2 .DAT

Posted: Thu Apr 28, 2016 4:50 pm
by daemon1
Then can you point me at the link with archives you still need to extract.

Re: Marvel Ultimate Alliance 2 .DAT

Posted: Thu Apr 28, 2016 7:55 pm
by daemon1
Just as i thought. Like in other IGA_ archives, these "unsupported" chunks are just uncompressed. Now I need some time to figure out how to support it in script.

Image

Re: Marvel Ultimate Alliance 2 .DAT

Posted: Thu Apr 28, 2016 9:08 pm
by pechenko121
daemon1 wrote:Just as i thought. Like in other IGA_ archives, these "unsupported" chunks are just uncompressed. Now I need some time to figure out how to support it in script.

Image
nice to see that! :D

Re: Marvel Ultimate Alliance 2 .DAT

Posted: Mon May 02, 2016 5:33 pm
by daemon1
Sorry, I'm a little busy here with Star Sapphire extraction. But when I finish with her, MUA2 is next in my queue.

Image

Re: Marvel Ultimate Alliance 2 .DAT

Posted: Tue May 03, 2016 6:36 pm
by daemon1
Here's the tool for the Deadpool. Must extract all of the game archives now.

Notify me of any errors. The method they used to determine which files may be not-compressed was rather strange.

Re: Marvel Ultimate Alliance 2 .DAT

Posted: Thu May 05, 2016 4:10 pm
by daemon1
So if the tool is working for all files, let me know. I will publish it in a new thread, so it won't be lost.

Re: Marvel Ultimate Alliance 2 .DAT

Posted: Thu May 05, 2016 9:37 pm
by pechenko121
daemon1 wrote:So if the tool is working for all files, let me know. I will publish it in a new thread, so it won't be lost.
sorry for late reply. Yes i used your tool, it extracted everything from archieves. But i have some difficulties with extracting textures from igz files. I used Luigi's igz extract script, then I used AceWell script for noesis, but it gave me an error. Maybe i did something wrong?