Re: Rise of the Tomb Raider Bigfile.000.tiger
Posted: Thu Nov 26, 2015 1:15 pm
Hmm try now.SILENTpavel wrote:Deleted?Gh0stBlade wrote:fmt_TR2_mesh_1_0.py - Version 1.1 - 18/11/15
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Hmm try now.SILENTpavel wrote:Deleted?Gh0stBlade wrote:fmt_TR2_mesh_1_0.py - Version 1.1 - 18/11/15
Now working perfect, thanks! But how about textures, is it compressed .DDS? I saw them in the first post. That possibly means that you know how to convert them? I don't need 3d models, i need some textures of the soviet military base as normal 2D pictures.Gh0stBlade wrote:Hmm try now.
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Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
00000000 58 33 36 30 1A 20 7F 75 00 01 57 28 00 00 00 01 X360. .u..W(....
00000010 01 00 01 00 00 01 00 08 10 07 01 00 00 01 40 80 ..............@Ђ
00000020 00 00 00 00 04 01 11 B6 F4 DB D8 3C 10 82 00 00 .......¶фЫШ<.‚..
00000030 57 8B 56 0B 08 02 0C 73 82 DB B8 63 6A C9 00 00 W‹V....s‚ЫёcjЙ..
00000040 0D AD 87 05 05 01 1D B0 60 D8 DB 27 18 A2 00 00 ..‡....°`ШЫ'.ў..
00000050 55 AA 55 08 EE 06 63 36 E6 FC FE 63 83 8C 29 03 UЄU.о.c6жьюcѓЊ).
00000060 0A BF DD 0B 41 02 0D B6 B0 0C DA 14 20 C3 00 00 .їЭ.A..¶°.Ъ. Г..
00000070 55 BB 55 20 FF 08 95 9F 09 9A 7A 14 8B AC 18 E3 U»U я.•џ.љz.‹¬.г
00000080 80 EA 55 A2 83 07 6D B6 B6 00 26 ED 18 A2 00 00 ЂкUўѓ.m¶¶.&н.ў..
00000090 55 EA 55 20 FB 68 FF F8 FF 24 FC FF 7B 0A 18 C2 UкU ыhяшя$ья{..В
The script supports some texture types, not all but most of the main ones. Extension for the texture files needs to be renamed to ".tr2x360"SILENTpavel wrote:Now working perfect, thanks! But how about textures, is it compressed .DDS? I saw them in the first post. That possibly means that you know how to convert them? I don't need 3d models, i need some textures of the soviet military base as normal 2D pictures.Gh0stBlade wrote:Hmm try now.
example: soviet_poster_bendie_v01.drm - Section 17.texture - 85,8 KBCode: Select all
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 58 33 36 30 1A 20 7F 75 00 01 57 28 00 00 00 01 X360. .u..W(.... 00000010 01 00 01 00 00 01 00 08 10 07 01 00 00 01 40 80 ..............@Ђ 00000020 00 00 00 00 04 01 11 B6 F4 DB D8 3C 10 82 00 00 .......¶фЫШ<.‚.. 00000030 57 8B 56 0B 08 02 0C 73 82 DB B8 63 6A C9 00 00 W‹V....s‚ЫёcjЙ.. 00000040 0D AD 87 05 05 01 1D B0 60 D8 DB 27 18 A2 00 00 ..‡....°`ШЫ'.ў.. 00000050 55 AA 55 08 EE 06 63 36 E6 FC FE 63 83 8C 29 03 UЄU.о.c6жьюcѓЊ). 00000060 0A BF DD 0B 41 02 0D B6 B0 0C DA 14 20 C3 00 00 .їЭ.A..¶°.Ъ. Г.. 00000070 55 BB 55 20 FF 08 95 9F 09 9A 7A 14 8B AC 18 E3 U»U я.•џ.љz.‹¬.г 00000080 80 EA 55 A2 83 07 6D B6 B6 00 26 ED 18 A2 00 00 ЂкUўѓ.m¶¶.&н.ў.. 00000090 55 EA 55 20 FB 68 FF F8 FF 24 FC FF 7B 0A 18 C2 UкU ыhяшя$ья{..В
Nope, I actually forgot to look at the scene mesh. Never mind, PC version will be releasing soon. Also, what co-ordinates more specifically?d875j wrote:Can we dump level maps and cordinates yet?
Code: Select all
https://mega.nz/#!39wxESxb!GrqBf4sakesQrCpK9Qmpp4tVVIqYPlUt-EYGMv0VoN8
Code: Select all
https://mega.nz/#!Xw4mnATC!DKHkOkjPCHKQqseI7vjs8EVrDxK6Uej4L0GkgyPyVb8
You mean, both local.bin and font file are DRMs file?michalss wrote:Here is unpacker, repacker, reimporter,
I never tested repacker or reimporter, just change endian. However, its working only with base files, NOT DRMs!!
THIS TOOL WONT HELP YOU WITH LOCALIZATION!!
Code: Select all
https://mega.nz/#!39wxESxb!GrqBf4sakesQrCpK9Qmpp4tVVIqYPlUt-EYGMv0VoN8
shadowlonely1989 wrote:You mean, both local.bin and font file are DRMs file?michalss wrote:Here is unpacker, repacker, reimporter,
I never tested repacker or reimporter, just change endian. However, its working only with base files, NOT DRMs!!
THIS TOOL WONT HELP YOU WITH LOCALIZATION!!
Code: Select all
https://mega.nz/#!39wxESxb!GrqBf4sakesQrCpK9Qmpp4tVVIqYPlUt-EYGMv0VoN8
michalss wrote:Here is unpacker, repacker, reimporter,
I never tested repacker or reimporter, just change endian. However, its working only with base files, NOT DRMs!!
THIS TOOL WONT HELP YOU WITH LOCALIZATION!!
Code: Select all
https://mega.nz/#!39wxESxb!GrqBf4sakesQrCpK9Qmpp4tVVIqYPlUt-EYGMv0VoN8