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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Posted: Fri Jan 05, 2018 3:17 am
by binlv
I changed font the character my language successfully, but there is no way to import the DRM again, how to import???
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Posted: Sun Jan 07, 2018 9:49 am
by binlv
Can you tell me where the subtitle font??
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Posted: Tue May 01, 2018 9:02 pm
by Faithfullfaun
Just a simple question here
Do anyone know where or what the Trinity mercenaries are called in game files
can't seem to locate them at all..
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Posted: Wed May 02, 2018 3:53 am
by halfway
guys...
how about import local.bin to bigfile?
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Posted: Fri May 11, 2018 6:17 pm
by Kathie
Any news about .MUL files conversion/extraction?
Everyone here saying that they can open/use them, but don't provide additional info.
With many thanks!
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Posted: Mon Jul 09, 2018 9:17 pm
by T0M099
Would be possible to update FileNames.list for TIGER Unpacker (by Ekey) ?
I'd like to extract models from Blood Ties DLC.
Or if someone could explain how to do it, I'll gladly do it and then share the new list
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Posted: Tue Jul 10, 2018 4:08 am
by halfway
I want to import files and repack archive
How can i do that?
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Posted: Tue Jul 10, 2018 8:25 pm
by Gh0stBlade
halfway wrote:I want to import files and repack archive
How can i do that?
You can't, there's an injector for TR2013 which could be upgraded to work with Rise of the Tomb Raider.
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Posted: Sun Jul 15, 2018 8:32 pm
by farlibarcai
Is that .tiger file available to download? I want to get the immortal guardian armor meshes.
It is nowhere to be seen.
Thanks in advance.
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Posted: Tue Jul 24, 2018 8:39 pm
by daemon1
I will also post it here, the PureHair will be fully extractable now.
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Posted: Wed Jul 25, 2018 1:22 am
by Gh0stBlade
daemon1 wrote:I will also post it here, the PureHair will be fully extractable now.
Any details on how this works? I know the hair is splines but what type of spline?
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Posted: Wed Jul 25, 2018 4:13 pm
by daemon1
Gh0stBlade wrote:daemon1 wrote:I will also post it here, the PureHair will be fully extractable now.
Any details on how this works? I know the hair is splines but what type of spline?
no they are not splines, just usual vertices and faces
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Posted: Wed Jul 25, 2018 4:58 pm
by T0M099
Wow very nice
Can you tell more details ? ( or share the hair model if it's possible )
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Posted: Wed Jul 25, 2018 9:40 pm
by daemon1
as usual, i'll publish the tool and you'll be able to get all hairs from this engine
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Posted: Thu Aug 02, 2018 9:25 am
by daemon1
hair tool for DXMD (also work with Lara):
viewtopic.php?f=16&t=18534