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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Thu Jan 05, 2017 7:51 pm
by erik945
As far as I know, this program does not support the launch with parameters. Also I need to somehow kill the old copies of the program.

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Sat Jan 07, 2017 10:04 am
by Paliha
erik945 wrote:Yes I know that.
For example, I need a weapons.
I choose all drm with mask "wp_*", copy them to a separate folder, and treat this whole folder.
Each DRM where there is mesh, a lot of "garbage"...)) Only 16 data types, but for each type in the container from 10 to 200 resources. Of them 60% of have duplicates in any container DRM. To find which mesh ,the desired object - the weapon automatically fail. There is no logic there...)))to You for weapons, you need 10 textures. Objects dependent on the material, dependent textures, etc.
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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Sun Jan 22, 2017 8:56 pm
by xstat
Lol

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Thu Feb 02, 2017 11:30 pm
by capkomultra
It looks like someone made a huge leap forward! Nice work @xstat

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Fri Feb 03, 2017 1:03 am
by Gh0stBlade
capkomultra wrote:It looks like someone made a huge leap forward! Nice work @xstat
It's most likely just a texture patch through an external application, nothing special really.

Cheers.

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Wed Mar 15, 2017 9:28 am
by scott88
@ xstat

You're still working on it ?

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Sun Apr 02, 2017 3:39 pm
by cosmaty
DRM Dumper does not open files
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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Sat Jul 08, 2017 11:06 am
by minitiv
Is anyone know how work with weapon textures like this one:
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Is that possible convert into diffuse or something like that

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Sun Aug 13, 2017 4:22 am
by UberBlack
Gh0stBlade wrote:
Ekey wrote: Maybe in animation files? btw you have simple block with skeleton from older version?
Here is Lara's model from Tomb Raider: Underworld. Download

Bones start at 0x19EFC0 Each bone sized 0x40 till the end of the file.

I originally thought the same about the Skeleton being stored in animation files. Recent findings make me suspect otherwise. I extracted Lara's hair (xenon-hair.drm) From Rise of the Tomb Raider (PC). The model should have a skeleton yet there are no animation files. I have seen some data ressembling a skeleton in DTP files but loading them results in nothing usable. I'll take another look at that.

Edit:

Breaking news:

Bones have been located!

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Now we just need a way of identifying them since they are stored in DTP files. @EKey see "Section 16.dtp" Perhaps first uint "0x6" is a type meaning skeleton. If there is a hash name referencing the skeleton in the mesh file that would be useful. I can't check unless original hash names for sections are known.

Edit:

Confirming that DTP files with the first integer as "0x6" are skeleton files.

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@Ekey could you have your unpacker rename those file's extension to ".skl" it would make it easier to identify them. Cheers!
Hi any chance we can get animation too?
that would be great!!

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Tue Aug 22, 2017 10:22 am
by lxxxk
Is there any way to run DRMdumer in command line? I want to extract all drm from a folder .

Code: Select all

for %%a in (*.DRM) do YOUR_PROGRAM "%%a" "OUTFOLDER\%%a"
can't do this

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Thu Oct 05, 2017 6:58 pm
by Feregorn
Greetings all, I found a mesh file of Lara's hair on the DXMD thread here and want to modify it a bit. I used noesis to export it, but it looks like this in the programs window and in 3dsmax:

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Plus, it's missing any UV map. Is there something I'm doing wrong?

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Thu Oct 05, 2017 8:41 pm
by HeliosAI
Feregorn wrote:Greetings all, I found a mesh file of Lara's hair on the DXMD thread here and want to modify it a bit. I used noesis to export it, but it looks like this in the programs window and in 3dsmax:

[img]https://i.imgur.com/RKoK1cS.png[/mg]

Plus, it's missing any UV map. Is there something I'm doing wrong?
It is explained in the DXMD thread aswell that this file isn't exactly a usual mesh. The mesh includes vertex data to calculate curves. Any scripts that treat it as a usual mesh interpret it wrongly, that is why you get that mess.

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Sun Oct 15, 2017 2:55 pm
by junk angel
Hi guys,
sorry to bother you, but does anyone have an updated version of the filelist? It seems this one has gone under since.

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Fri Nov 10, 2017 6:04 am
by Techrev
This topic seems dead. Is it progressing somewhere else, or is it kill?

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Fri Nov 10, 2017 6:13 am
by Techrev
I guess, the truth is, I came here looking for a way to fix a game that doesn't deserve to be fixed.