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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Tue Feb 23, 2016 3:50 pm
by VladlenCry
Ekey wrote:TIGER Unpacker v0.0.3c r7 - Download
Hello. How to extract files from the rest of the Tiger? The program will extract only the file bigfile.000.tiger. It seems that it is not full, bigfile.000.tiger file size 1,99 GB, and the size Unpacked folder 1.54 GB.

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Tue Feb 23, 2016 4:00 pm
by Gh0stBlade
VladlenCry wrote:
Ekey wrote:TIGER Unpacker v0.0.3c r7 - Download
Hello. How to extract files from the rest of the Tiger? The program will extract only the file bigfile.000.tiger. It seems that it is not full, bigfile.000.tiger file size 1,99 GB, and the size Unpacked folder 1.54 GB.
Please read the tool usage instructions.

1. The TIGER unpacker only extracts the DRM headers.
2. The DRM files are then dumped using DRM DUMPER.
3. The tool works 100% perfectly. Bigfile.000.tiger includes tons of unused null data due to file alignments. This means the extracted output will be significantly smaller than the original tiger file itself.

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Tue Feb 23, 2016 4:12 pm
by VladlenCry
Gh0stBlade wrote:Please read the tool usage instructions.
Thanks!!!

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Tue Feb 23, 2016 7:04 pm
by stapheen
any news about Localization tool ?

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Tue Feb 23, 2016 10:15 pm
by relight
Ekey wrote:About textures format:
struct PCD9Header...
Does anyone have a tool to view/convert PCD9 texture? Should I be hex editing these .tr2pcd files in some way? Unlike DDS plugin for example, I'm not finding out how to get PCD9 into Photoshop.
MUL_Cine_EN.txt
Somehow extracted from MUL files?
Cine_EN.txt
locals5430.bin.txt
Tiger/CDRM source?

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Tue Feb 23, 2016 10:38 pm
by Gh0stBlade
relight wrote:
Ekey wrote:About textures format:
struct PCD9Header...
Does anyone have a tool to view/convert PCD9 texture? Should I be hex editing these .tr2pcd files in some way? Unlike DDS plugin for example, I'm not finding out how to get PCD9 into Photoshop.

Use the Noesis importer. It also supports textures.

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Sat Feb 27, 2016 4:26 pm
by galaxymax
@Gh0stBlade
Thanks !!! :D

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Mon Feb 29, 2016 9:30 am
by michalss
Our localization is done so next week i will share my tools...

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Wed Mar 02, 2016 4:15 pm
by artworkplay
Pardon my ignorance... Does fmt_TR2_mesh_1_5.py export static or fully rigged models?

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Fri Mar 04, 2016 12:24 am
by Gh0stBlade
artworkplay wrote:Pardon my ignorance... Does fmt_TR2_mesh_1_5.py export static or fully rigged models?
Supports original bones and weights. Skeleton must be manually renamed.

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Fri Mar 04, 2016 5:16 am
by shadowlonely1989
michalss wrote:Our localization is done so next week i will share my tools...
Nice! Thanks!

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Mon Mar 07, 2016 6:36 am
by MisterNatal
Looking through the thread, still confused on extracting the content... could someone guide me?

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Mon Mar 07, 2016 4:44 pm
by Taner038
michalss wrote:Our localization is done so next week i will share my tools...
It was 1 week, my friend.

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Mon Mar 07, 2016 8:42 pm
by michalss
Taner038 wrote:
michalss wrote:Our localization is done so next week i will share my tools...
It was 1 week, my friend.

Dont worry it will be here this week.. Im still preparing tut document. Repack will be very very hard for you PPL, it is nothing what everyone can do it, so i want to make sure that doc, at least make sense..

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Posted: Mon Mar 07, 2016 9:57 pm
by Taner038
michalss wrote:
Taner038 wrote:
michalss wrote:Our localization is done so next week i will share my tools...
It was 1 week, my friend.

Dont worry it will be here this week.. Im still preparing tut document. Repack will be very very hard for you PPL, it is nothing what everyone can do it, so i want to make sure that doc, at least make sense..
thanks my friend. I look forward