Hello. How to extract files from the rest of the Tiger? The program will extract only the file bigfile.000.tiger. It seems that it is not full, bigfile.000.tiger file size 1,99 GB, and the size Unpacked folder 1.54 GB.Ekey wrote:TIGER Unpacker v0.0.3c r7 - Download
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[PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Please read the tool usage instructions.VladlenCry wrote:Hello. How to extract files from the rest of the Tiger? The program will extract only the file bigfile.000.tiger. It seems that it is not full, bigfile.000.tiger file size 1,99 GB, and the size Unpacked folder 1.54 GB.Ekey wrote:TIGER Unpacker v0.0.3c r7 - Download
1. The TIGER unpacker only extracts the DRM headers.
2. The DRM files are then dumped using DRM DUMPER.
3. The tool works 100% perfectly. Bigfile.000.tiger includes tons of unused null data due to file alignments. This means the extracted output will be significantly smaller than the original tiger file itself.
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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Thanks!!!Gh0stBlade wrote:Please read the tool usage instructions.
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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Does anyone have a tool to view/convert PCD9 texture? Should I be hex editing these .tr2pcd files in some way? Unlike DDS plugin for example, I'm not finding out how to get PCD9 into Photoshop.Ekey wrote:About textures format:
struct PCD9Header...
Somehow extracted from MUL files?MUL_Cine_EN.txt
Tiger/CDRM source?Cine_EN.txt
locals5430.bin.txt
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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Does anyone have a tool to view/convert PCD9 texture? Should I be hex editing these .tr2pcd files in some way? Unlike DDS plugin for example, I'm not finding out how to get PCD9 into Photoshop.relight wrote:Ekey wrote:About textures format:
struct PCD9Header...
Use the Noesis importer. It also supports textures.
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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Our localization is done so next week i will share my tools...
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
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Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Pardon my ignorance... Does fmt_TR2_mesh_1_5.py export static or fully rigged models?
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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Supports original bones and weights. Skeleton must be manually renamed.artworkplay wrote:Pardon my ignorance... Does fmt_TR2_mesh_1_5.py export static or fully rigged models?
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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Nice! Thanks!michalss wrote:Our localization is done so next week i will share my tools...
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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Looking through the thread, still confused on extracting the content... could someone guide me?
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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Taner038 wrote:It was 1 week, my friend.michalss wrote:Our localization is done so next week i will share my tools...
Dont worry it will be here this week.. Im still preparing tut document. Repack will be very very hard for you PPL, it is nothing what everyone can do it, so i want to make sure that doc, at least make sense..
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
thanks my friend. I look forwardmichalss wrote:Taner038 wrote:It was 1 week, my friend.michalss wrote:Our localization is done so next week i will share my tools...
Dont worry it will be here this week.. Im still preparing tut document. Repack will be very very hard for you PPL, it is nothing what everyone can do it, so i want to make sure that doc, at least make sense..