Page 2 of 2

Re: S.W.A.T. Target Liberty (*.dob) models.

Posted: Thu Jan 05, 2023 2:20 am
by Durik256
Sleepy wrote: Tue Jan 03, 2023 2:18 pm dob/file
since you are using c#. i made a console application for dob to obj conversion. just drag and drop the file onto the exe. the source code is also in the archive.

*(I made changes on your github. I would do everything differently) :lol:

Re: S.W.A.T. Target Liberty (*.dob) models.

Posted: Thu Jan 05, 2023 8:08 am
by Sleepy
Durik256 wrote: Thu Jan 05, 2023 2:20 am
Sleepy wrote: Tue Jan 03, 2023 2:18 pm dob/file
since you are using c#. i made a console application for dob to obj conversion. just drag and drop the file onto the exe. the source code is also in the archive.

*(I made changes on your github. I would do everything differently) :lol:
It is so cool :) thank you.

Re: S.W.A.T. Target Liberty (*.dob) models.

Posted: Fri Jan 06, 2023 3:16 am
by Durik256
Sleepy wrote: Thu Jan 05, 2023 8:08 am It is so cool :) thank you.
i download ROM :lol:
i made plugin for Noesis for .LMP, and unpak all with batch process.

noticed a lot of .AWF files. you didn't describe them, its VAG audio file
spec: http://wiki.xentax.com/index.php/VAG_Audio

using MFAudio v1.1 create wav
S_MMENUout.objmenu_music.awf
screen

I also made a plugin for Noesis for .TEX texture. (opens all textures with and without a palette)

there is also one .WOB file, this is also a 3d model, I made a plugin for it too. :lol:
VEHICLESout.objforklift.wob
Image

I also noticed a few .MDL, are the same .DOB (slightly different)

maybe you knew it all. this is just what I noticed on a quick inspection
fmt_TEX_LMP_WOB.zip

Re: S.W.A.T. Target Liberty (*.dob) models.

Posted: Fri Jan 06, 2023 7:58 am
by Sleepy
Thank you,
As I can see mdl is a kind of dob model without the magic of dob and the data is shortened from 34 to 18.

About wob it has the path for texture.... hovewer they left the original path... C:\AssetServer\Projects\SWAT_PSP\Art_Exports\Props\Vehicles\Texture\forklift.tga

by the way as I can see every model has one texture
filename.tex they are not referenced in the dob models but some of them the game loads them with the same name of model.

example:
globe.dob , globe.tex
hello_littlebird.dob hello_littlebird.tex

Some of them which are not the same I could see that loads the game with the lua script.
swatvan.dob
swat_van_tex.tex

boat.dob
boat_512.tex

h_res_mmlev01.dob
h_rez_multi_male_128.tex


I didn't know the .AWF files is VAG Audio so thank you for that information.

I've checked the Noesis plugins they are so cool :)

Re: S.W.A.T. Target Liberty (*.dob) models.

Posted: Sun Jan 08, 2023 1:59 am
by Durik256
Sleepy wrote: Fri Jan 06, 2023 7:58 am Thank you, I've checked the Noesis plugins they are so cool :)
:wink: :ninja:

today was free time. added bones and weights for DOB (not easy)
Image
also added TEX export (version without palette and without swizzle)
Image
that's all