Open game file formats?
Posted: Fri Oct 16, 2015 5:35 pm
If we have learned anything about game file formats, should we create open file formats for engine and game devs? Compare mp3 versus ogg as example.
The file format should be modular - e.g, not everyone needs RPG stat block.
Game rendering has improved too - what kind of set of data is needed when artists makes an object to game.
Etc.
(I have decoded Oblivion and Fallout 3 esm/esp file formats extensively, if you wonder what I have done.)
The file format should be modular - e.g, not everyone needs RPG stat block.
Game rendering has improved too - what kind of set of data is needed when artists makes an object to game.
Etc.
(I have decoded Oblivion and Fallout 3 esm/esp file formats extensively, if you wonder what I have done.)