Re: Star Wars Battlefront 2015 tools
Posted: Wed Jan 06, 2016 7:39 am
by diksonhe
This‘s 3dsMAX script listener error, Able to solve it?
OK
"Frostbite model importer by Dainius G 2014, tested on 3ds max 2012x64"
0
0
""
""
0
0
0
0
0
0
0
0
readHalfFloat()
39
""
90
0
1
8
0
0
0
0
#()
#()
"ObjectFullPathName levels/desert/desert_03/objects/rockwallexterior_01_a_Mesh"
"ObjectFullName rockwallexterior_01_a_Mesh"
"ObjectType 0"
"GUID_Count 4"
"First_Data_Block_Offset 784"
"Mesh_Object_Count 2"
"Mesh_FaceIndice_Format 33"
"FaceIndiceOffset 199792"
769
1793
2049
1289
2054
2055
1569
1570
3074
3332
3358
2056
1571
#("Vert_Positions_F", "Vert_Positions_HF", "Vert_Positions_HF_plus", "Vert_Unknown_Flag1", "Vert_BiNormals", "Vert_Tangents", "Vert_Diffuse_UV", "Vert_Normals_UV", "Vert_Bone_Indices", "Vert_Blend_Weights", "Vert_Unknown_Flag2", "Vert_Unknown_Flag3")
#(769, 1793, 1289, 2054, 2055, 1570, 1569, 3074, 3332, 3358, 2056, 1571)
#()
"------------------------------"
"loop1"
"Submesh_1_VB_Size 52412"
8
2055
"Submesh_1_Vert_Count 816"
"Submesh_1_Face_Indice_Count 1065353216"
"var2 1065353216"
"Submesh_1_Material_Name 瓽!B?峋!o[?
"Position before verts 0 0x0"
"Position after verts 42768192 0x28c9740"
"Position before f-indice`s 199792L 0x30c70L"
-- Error occurred in x loop; filename: D:\Program Files\Autodesk\3ds Max 2012\Scripts\SWBF\StarWarsMeshImporter(V1.1).ms; position: 14240; line: 411
-- Frame:
-- fc: undefined
-- fb: undefined
-- x: 12830
-- fa: 1
-- called in sub_m loop; filename: D:\Program Files\Autodesk\3ds Max 2012\Scripts\SWBF\StarWarsMeshImporter(V1.1).ms; position: 14329; line: 415
-- Frame:
-- var6: 1
-- texturefiles: undefined
-- face_array: #([1,2,3], [2,4,3], [1,5,2], [2,5,4], [6,7,4], [6,8,7], [9,8,10], [10,8,11], [12,11,8], [6,12,8], [6,4,13], [12,6,13], [5,14,4], [4,14,15], [4,15,13], [12,16,11], [16,12,13], [17,13,15], [16,13,17], [16,18,11], ...)
-- BoneIndexSameBool: true
-- vbi3: undefined
-- Vert_Positions_array: #([-24238.5,119.895,0.271214], [8.60742,34.4678,-1.80075], [10.7688,12.197,5.43677], [21.29,38.2192,2202.28], [0.00231063,0.00230482,0.00230598], [0.0033195,0.00337529,0.00145867])
-- TextureExt: undefined
-- bool_for_query_box: undefined
-- Submesh_Mat_Name_Offset: 0
-- jibi: undefined
-- VB_positions: #(1570, 40, 1578, 44, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, ...)
-- parts_array: undefined
-- sub_m: 1
-- skinMod: undefined
-- bi_arr: undefined
-- layer: undefined
-- BoneOrderOffset: 2055
-- mesh1: undefined
-- vertex_count: undefined
-- Vert_Tangents_array: #([1,-0.846191,0.902832], [0.491943,-0.754395,1], [1,0.874512,-0.291016], [3.07227,-5.80549e-005,2.4707], [6.60419e-005,6.6638e-005,6.46114e-005], [0.000154138,0.000159025,0.000159621])
-- vbi4: undefined
-- da: 0
-- vb_poos: 856L
-- bw_arr: undefined
-- vbi1: undefined
-- vbi2: undefined
-- f_inc: 0
-- readface: ReadShort()
-- BoneCount_From_Order: 8
-- ba: 0
-- Vert_BiNormals_array: #([1,-0.846191,0.902832], [0.491943,-0.754395,1], [1,0.874512,-0.291016], [3.07227,-5.80549e-005,2.4707], [6.60419e-005,6.6638e-005,6.46114e-005], [0.000154138,0.000159025,0.000159621])
-- a: 199792L
-- jaba: undefined
-- Submesh_Face_Indice_Count: 1065353216
-- Vert_Diffuse_Array: #([0.328857,0.368896,0], [-1.18164,1.25879,0], [-0.340088,1,0], [-0.630371,3.07858e-005,0], [5.9098e-005,5.9247e-005,0], [0.000147223,0.000147343,0])
-- db: 1
-- Vert_Normal_Array: #([1,-0.846191,0], [0.491943,-0.754395,0], [1,0.874512,0], [3.07227,-5.80549e-005,0], [6.60419e-005,6.6638e-005,0], [0.000154138,0.000159025,0])
-- jtex1: undefined
-- vertIndex_array: undefined
-- No ""+"" function for undefined
true
"Position 13L"
OK
4679864L
true
true
OK
-- Error occurred in anonymous codeblock; filename: D:\Program Files\Autodesk\3ds Max 2012\Scripts\SWBF\StarWarsMeshImporter(V1.1).ms; position: 14236; line: 411
-- Type error: Call needs function or class, got: undefined