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.BVH to .VMD

Posted: Wed Jul 22, 2015 5:39 pm
by MarieRose1301
Does anyone know how to convert a .bvh file to .vmd (VocaloidMotionData)without using LiveAnimation?
Exporting from Blender to .vmd would be ideal.
Are there any ways to do so?
Sorry if I've posted this in an inappropriate section

Re: .BVH to .VMD

Posted: Wed Jul 22, 2015 9:03 pm
by Acewell
You could try B-MoMi
http://atupdate.web.fc2.com/

Re: .BVH to .VMD

Posted: Wed Jul 22, 2015 9:04 pm
by MarieRose1301
AceWell wrote:You could try B-MoMi
http://atupdate.web.fc2.com/
I've tried it before but couldnt do anything with it
Do you happen to have any tutorials for it?

Re: .BVH to .VMD

Posted: Wed Jul 22, 2015 9:21 pm
by Acewell
I've never used it, just found it. How-to-use is on this page
http://atupdate.web.fc2.com/manual.htm


Some discussion here too
http://4chandata.org/3/I-mess-around-in ... -w-a765051
It's a Javascript based converter.
To convert BVH>VMD using this, you unzip the b-momi folder, open up a command line at the b-momi folder(shift+click the folder in explorer>"open command window here" in windows) and enter the command

b-momi.bat -bvh bvhname.bvh -map bonemapname.txt

Obviously, replace "bvhname" and "bonemapname" with the file names you're using.

The bone map is a text file that maps the bone names in the BVH file to MMD's bone names. Or, that's it's purpose, you can use whatever names you want. However, in order for the application to run you must have at least corresponding names for the feet and head bones, because that's how the application calculates the model height and it will produce an NullPointerException and fail if it can't. You may also need the latest versions of Javascript, both 64 and 32(x86) bit.

Re: .BVH to .VMD

Posted: Wed Jul 22, 2015 10:35 pm
by MarieRose1301
AceWell wrote:I've never used it, just found it. How-to-use is on this page
http://atupdate.web.fc2.com/manual.htm


Some discussion here too
http://4chandata.org/3/I-mess-around-in ... -w-a765051
It's a Javascript based converter.
To convert BVH>VMD using this, you unzip the b-momi folder, open up a command line at the b-momi folder(shift+click the folder in explorer>"open command window here" in windows) and enter the command

b-momi.bat -bvh bvhname.bvh -map bonemapname.txt

Obviously, replace "bvhname" and "bonemapname" with the file names you're using.

The bone map is a text file that maps the bone names in the BVH file to MMD's bone names. Or, that's it's purpose, you can use whatever names you want. However, in order for the application to run you must have at least corresponding names for the feet and head bones, because that's how the application calculates the model height and it will produce an NullPointerException and fail if it can't. You may also need the latest versions of Javascript, both 64 and 32(x86) bit.
Weird. I got this Image
Here's my bonemap txt file Image

Re: .BVH to .VMD

Posted: Fri Jul 31, 2015 12:23 pm
by MarieRose1301
So any solutions? ;-;