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Adrenaline Racing Hypercars

Posted: Sat May 30, 2015 10:45 pm
by TomWin

Re: Adrenaline Racing Hypercars

Posted: Sun May 31, 2015 7:43 am
by shakotay2
renamed xml to dae (collada) and imported with blender 2.72:
level_02_SunleadTunel.JPG

Re: Adrenaline Racing Hypercars

Posted: Sun May 31, 2015 12:12 pm
by TomWin
Maybe it sounds stupid but how to extract archive? WinRar and 7zip returns me error message. That's why I uploaded them.

Re: Adrenaline Racing Hypercars

Posted: Sun May 31, 2015 3:09 pm
by shakotay2
TomWin wrote:but how to extract archive? WinRar and 7zip returns me error message. That's why I uploaded them.
maybe tell people about it next time? :roll:
(Most of them will just think you uploaded a corrupt archive. So did I.)
Anyway, use offzip. There are some explanations in the forum on how to use it.

btw: would make sense to delete your thread copy before someone is posting there

Re: Adrenaline Racing Hypercars

Posted: Sun May 31, 2015 4:54 pm
by TomWin
oh thank you it works.
Now I found Icona Vulcano car model :)
And .dat textures they are PVR