Re: Havok binary files
Posted: Fri Mar 04, 2016 7:31 am
Snaz wrote:I made this for dark souls hkx files, maybe its applicable:
https://github.com/Danilodum/dark_souls_hkx/releases
Place hkx converter "SSFADF.exe" in root of hkx animation directory, double-click, it will recursively search for all animations (*.hkx except Skeleton.hkx and Skeleton-out.hkx)
Hot damn, this could finally be it!shakotay2 wrote:For hkx files with this header (which I was referring to in my last post):SSFADF.exe says "bad file"Code: Select all
Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F 00000 57 E0 E0 57 10 C0 C0 10 00 00 00 00 0B 00 00 00 WààW.ÀÀ......... 00010 08 01 00 01 03 00 00 00 02 00 00 00 00 00 00 00 ................ 00020 00 00 00 00 4B 00 00 00 68 6B 5F 32 30 31 33 2E ....K...hk_2013. 00030 32 2E 30 2D 72 31 00 FF 00 00 00 00 FF FF FF FF 2.0-r1.ÿ....ÿÿÿÿ
Files from the original game are dated 2011. If you cut out all the data before WaaW, and change 2011 to 2010, hkxcmd can now process them! Example (.bin is the original file, .hkx is the 2011->2010, -out.hkx is the processed file)
SSFADF recognizes them, but does not think they are animations for some reason. I also can't seem to load it in the standalone tool.