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Wangan Midnight [Need Help Reversing]

Post questions about game models here, or help out others!
Dennissaurus
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Re: Wangan Midnight [Need Help Reversing]

Post by Dennissaurus »

THANKS! I will check igcd, this was the first game i seen a Mitsubishi Pajero evolution... so hunting badly to find it :P

https://jalopnik.com/meet-the-mitsubish ... 1704009601
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Re: Wangan Midnight [Need Help Reversing]

Post by gizfab »

Hello Guys. Been a lurker for a whilst.

has anyone managed to Extra the Osaka Line from the WMMT Files?
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Re: Wangan Midnight [Need Help Reversing]

Post by Takukun »

The only successful export I managed, was via Ninjaripper, but it crashes before exporting all the models, so lots of things are missing from the map.
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Re: Wangan Midnight [Need Help Reversing]

Post by REDZOEU »

Takukun wrote:The only successful export I managed, was via Ninjaripper, but it crashes before exporting all the models, so lots of things are missing from the map.
Does that mean WMMT5 uses DirectX? If yes, which DirectX? 9 or 10 or 11?
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Re: Wangan Midnight [Need Help Reversing]

Post by Takukun »

Actually I don't know since I used intruder and didn't bother to mess around with the settings.

Might drop a pic when I get my main pc up and working again.
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Re: Wangan Midnight [Need Help Reversing]

Post by trawa »

zezopro8888 wrote:I found a video shuto expressway for assetto corsa has been completed but unfortunately it will not be shared

https://www.youtube.com/watch?v=C9ZLzpBThVk
Takukun wrote:If you can do that it would be awesome.
A guy already implemented my Minato Mirai area in his complete Shuto Expwy in AC. I tried to talk to him and he said he aims for a complete map but he did not specify he would release it. There are also a bunch of other guys seemingly knowing each other and making these Wangan mods but are not talking to anyone who's not Japanese...

There's this other group of AC modders who seem to have had contact with them but were unsuccessful.

I think that everyone is on its own now...
I got my hands on the (almost) finished full layout, managed to scale the Minato Mirai area correctly and get it in-game. However I'm not advanced enough 3DS and KSeditor wise to finish it on my own.
It's driveable but that's about it honestly, looks like ass, wrong textures, no horizon maps etc.

https://i.imgur.com/pCKd0NT.png
https://i.imgur.com/nqBL0fz.jpg
https://i.imgur.com/NbntxfE.png

AFAIK these guys sign as "Wangan Workshop", both their cars and tracks are top quality but they very rarely leak or release something.
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Re: Wangan Midnight [Need Help Reversing]

Post by trawa »

sorry for double posting; cant find the bump thread button.

https://www.youtube.com/watch?v=5S-EVuP4Y9g
overhauled it a little but i'm not good enough in 3DS Max or KSEditor to finish it.
MM files (scaled, aligned, FBX + TEX + KN5)
https://mega.nz/#!6ggGhSRB!AJ01aT-YPU4a ... B6i-KfwxWs
feel free to use them.

full Tokio-to-Yokohama loop
https://drive.google.com/file/d/1uiE_ki ... 9cHu7/view

add the .kn5 file to ww_metropolitan folder and add

Code: Select all

[MODEL_9]
FILE=ww_metropolitan_expressway_part9.kn5
POSITION=0,0,0
ROTATION=0,0,0
in models_ww_metropolitan_expressway.ini
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Re: Wangan Midnight [Need Help Reversing]

Post by REDZOEU »

Great work man! The track looks great :D
I'll test it once i'm done with my exams.
By watching the video, i guess some part of the road is still rough for AC cars to use, since parts of the road in the video felt bumpy.
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Re: Wangan Midnight [Need Help Reversing]

Post by isamu »

trawa wrote:sorry for double posting; cant find the bump thread button.

https://www.youtube.com/watch?v=5S-EVuP4Y9g
overhauled it a little but i'm not good enough in 3DS Max or KSEditor to finish it.
MM files (scaled, aligned, FBX + TEX + KN5)
https://mega.nz/#!6ggGhSRB!AJ01aT-YPU4a ... B6i-KfwxWs
feel free to use them.

full Tokio-to-Yokohama loop
https://drive.google.com/file/d/1uiE_ki ... 9cHu7/view

add the .kn5 file to ww_metropolitan folder and add

Code: Select all

[MODEL_9]
FILE=ww_metropolitan_expressway_part9.kn5
POSITION=0,0,0
ROTATION=0,0,0
in models_ww_metropolitan_expressway.ini
That's looks good Trawa. Are you working together with NigelAE86 on this track? How many people are working on Shuto altogether to your knowledge? I thought he was the sole person developing this track.

Anyway, in the meantime, if you guys like Shuto and want to race or hotlap it with other Shuto fans online, I encourage you to join us on the ACPursuit 24/7 Shuto server. Hyena the Boss is the server admin. The version of the track is the shorter C1 Loop version, but it's still quite long and driving it especially online with others is incredibly fun! Furthermore, if you have a VR headset you really, and I mean ***R-E-A-L-L-Y** need to drive the Shuto track in VR!!!!!!!!!!!!!!!!!!!!!!!!!!! There is nothing.....and I mean NOTHING as immersive and orgasmic as driving this track in VR, particularly with the C1 Midnight mod!!!!!!!!!! It is a rapturous experience!

The server is packed with a good 8-16 people at all times and we all encourage you to join us. You can grab the track, and all the necessary content from the ACP webpage:

http://acpmoneysystem.altervista.org/ne ... sta.org%2F

Facebook page:

https://www.facebook.com/groups/assettocorsapursuit/
trawa
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Re: Wangan Midnight [Need Help Reversing]

Post by trawa »

isamu wrote: That's looks good Trawa. Are you working together with NigelAE86 on this track? How many people are working on Shuto altogether to your knowledge? I thought he was the sole person developing this track.
As far as I know aside from Nigel and Remco I'm the only one that got Minato Mirai in-game and driveable. Maybe Mike Rudland but not sure.
No, we're not working together. He keeps his stuff private and I heard that he/his modding group refuse to contact with anyone not speaking japanese.
REDZOEU wrote:Great work man! The track looks great :D
I'll test it once i'm done with my exams.
By watching the video, i guess some part of the road is still rough for AC cars to use, since parts of the road in the video felt bumpy.
It's due to sheer size of the map. In Minato Mirai area you're so far from the origin (0,0,0) of the map that physics start to get really inaccurate. The further you are, the less precise are calculations. (see: geometry and force feedback loose/shaking)
Also this being a rip with low poly road mesh doesn't help either. It's possible that using high poly road mesh for physics would help but it might kill the performance due to the size.
isamu
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Re: Wangan Midnight [Need Help Reversing]

Post by isamu »

trawa wrote:
isamu wrote: That's looks good Trawa. Are you working together with NigelAE86 on this track? How many people are working on Shuto altogether to your knowledge? I thought he was the sole person developing this track.
As far as I know aside from Nigel and Remco I'm the only one that got Minato Mirai in-game and driveable. Maybe Mike Rudland but not sure.
No, we're not working together. He keeps his stuff private and I heard that he/his modding group refuse to contact with anyone not speaking japanese.
Yeah I figured that was the case so thanks for confirming that. It's too bad because the progress he's made so far is incredible.
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Re: Wangan Midnight [Need Help Reversing]

Post by trawa »

https://www.youtube.com/watch?v=cRke3myd520

still need to replace some wrong/low res/placeholder textures, make proper horizon maps/track surroundings and rework shaders from scratch.
also, UV mapping. if you know how to do it properly please share some knowledge.

standalone KN5 (ver. 07-04-2018)

NEW 07-04-2018 v2
https://www1.zippyshare.com/v/7D5UoC3p/file.html

also, a request: if you have access to WMMT files, can you try and extract Daikoku Futo area in best possible LOD? would be really cool to have pit area in the docks
https://www.google.pl/maps/place/Daikok ... 39.6856297

EDIT: Thanks to x4fab's hard work dynamic shaders now support track lights. You know what that means...
https://i.redd.it/3r1c41axle811.jpg
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Pentaaa
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Re: Wangan Midnight [Need Help Reversing]

Post by Pentaaa »

As far as I know aside from Nigel and Remco I'm the only one that got Minato Mirai in-game and driveable. Maybe Mike Rudland but not sure.
No, we're not working together. He keeps his stuff private and I heard that he/his modding group refuse to contact with anyone not speaking japanese.
Hello there,
Regarding that, a friend of mine and i haven been working on a full map for ages aswell. Thanks to you linking Minato here, we managed to get it imported and fully working. It works, but textures need to be fixed. We are in the process of updating Tatsumi PA to the current layout, and will then focus on fixing Minato, and hopefully implement Daikoku PA after that.
So a thank you from us for sharing Minato with this forum!
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Re: Wangan Midnight [Need Help Reversing]

Post by isamu »

Pentaaa wrote:
As far as I know aside from Nigel and Remco I'm the only one that got Minato Mirai in-game and driveable. Maybe Mike Rudland but not sure.
No, we're not working together. He keeps his stuff private and I heard that he/his modding group refuse to contact with anyone not speaking japanese.
Hello there,
Regarding that, a friend of mine and i haven been working on a full map for ages as well. Thanks to you linking Minato here, we managed to get it imported and fully working. It works, but textures need to be fixed. We are in the process of updating Tatsumi PA to the current layout, and will then focus on fixing Minato, and hopefully implement Daikoku PA after that.
So a thank you from us for sharing Minato with this forum!
Hi Pentaaaaa. That is great news! You and your friend have my full support!!!!!! Wishing you the best of luck my friend, and thanks for working on Shuto. Do you expect your version to compare favorably with NigelAE's? How will your version differ from his? Do you have any WIP videos you can share with us?
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Re: Wangan Midnight [Need Help Reversing]

Post by Pentaaa »

Hi Pentaaaaa. That is great news! You and your friend have my full support!!!!!! Wishing you the best of luck my friend, and thanks for working on Shuto. Do you expect your version to compare favorably with NigelAE's? How will your version differ from his? Do you have any WIP videos you can share with us?

Thank you for your kind words. Ours isn't as refined as his, atleast yet. We haven't done really much texuture work, except replacing bad textures, and the road mesh is still the old one too. As i said, ours will definitely have the new version of Tatsumi PA, and hopefully a somewhat usable Daikoku PA. I'll post two videos below for you guys to look at.

Tatsumi PA
https://i.imgur.com/zJ1JY42.png
https://i.imgur.com/kAbjwNT.png

Fukagawa Daiba Route https://www.youtube.com/watch?v=683BrsJuiak
Minato Test https://www.youtube.com/watch?v=VqR-PY3Iw4U
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