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Re: Wangan Midnight [Need Help Reversing]

Posted: Wed Feb 22, 2017 5:17 pm
by OkCan634
nfm wrote:Hello, welcome to the forum. Thanks for posting this, I was not aware that Maxi 3 ISO is now available for download, definitely great news! I will be keeping eye on WMMT4 and WMMT5 (if they ever manage to surface). I know nothing at this point if ripping models from Maxi 3's .IGB is possible or even worth it considering the amount detail available. Waiting for more to come, hopefully we will see WMMT4 available for download...
Thank you very much and nice to meet you! :D but I'm afraid it will be hard to get those files because all we can do in arcade is plug a capture card or HDMI link to the terminal ._ . By the way.. any plan to work on other tracks for Assetto if they are ripped? I would like to help but sadly.. All I can do is messing about shaders like wet track and porting some cars xD I'm really looking foward to see it , thank you! :D

Re: Wangan Midnight [Need Help Reversing]

Posted: Sat Feb 25, 2017 2:16 am
by nfm
OkCan634 wrote:Thank you very much and nice to meet you! :D but I'm afraid it will be hard to get those files because all we can do in arcade is plug a capture card or HDMI link to the terminal ._ . By the way.. any plan to work on other tracks for Assetto if they are ripped? I would like to help but sadly.. All I can do is messing about shaders like wet track and porting some cars xD I'm really looking foward to see it , thank you! :D
I would love to play new tracks, I would be probably attempt to make AC tracks if they don't take too much time or nobody else decides to make them. Mt. Akina 2017 for example is very popular multiplayer map and tons of fun.

Re: Wangan Midnight [Need Help Reversing]

Posted: Sat Feb 25, 2017 2:29 am
by OkCan634
nfm wrote:I would love to play new tracks, I would be probably attempt to make AC tracks if they don't take too much time or nobody else decides to make them. Mt. Akina 2017 for example is very popular multiplayer map and tons of fun.
Sorry for the false info.. seems like someone managed to get MT4 files from arcade now D: I'm asking him if he could upload the files for me xD
**EDIT 25/2/2017 : The post owner said : Not for public release yet. Sorry.

Re: Wangan Midnight [Need Help Reversing]

Posted: Sun Feb 26, 2017 5:07 am
by RogeliO
Obviously why they aren't releasing it yet, they're completing the crack so everyone wouldn't be having more problems.

Re: Wangan Midnight [Need Help Reversing]

Posted: Thu Mar 02, 2017 1:14 pm
by RogeliO
Maximum Tune 4's dump and bios is decrypted. The crack will be released maybe in a few days

https://wangan3pcblog.wordpress.com/

Re: Wangan Midnight [Need Help Reversing]

Posted: Fri Mar 03, 2017 10:39 pm
by nfm
RogeliO wrote:Maximum Tune 4's dump and bios is decrypted. The crack will be released maybe in a few days

https://wangan3pcblog.wordpress.com/
Many thanks, this can easily keep us busy for months, game weighs in at 30GB, 15GB of it is in cars. Seems like 3d data resides in .bin (NDLX files) and textures in .nut (NTLX files), formats are different compared to WMN for PS3. WMMT4 seemed to run on Debian 4.0 etch based distro.

Re: Wangan Midnight [Need Help Reversing]

Posted: Fri Mar 03, 2017 11:18 pm
by AMG
nfm wrote:Seems like 3d data resides in .bin (NDLX files) and textures in .nut (NTLX files)
Cars 3D data seems having a different format (.mdl) than courses one

Re: Wangan Midnight [Need Help Reversing]

Posted: Sat Mar 04, 2017 8:00 am
by RogeliO
nfm wrote:
RogeliO wrote:Maximum Tune 4's dump and bios is decrypted. The crack will be released maybe in a few days

https://wangan3pcblog.wordpress.com/
Many thanks, this can easily keep us busy for months, game weighs in at 30GB, 15GB of it is in cars. Seems like 3d data resides in .bin (NDLX files) and textures in .nut (NTLX files), formats are different compared to WMN for PS3. WMMT4 seemed to run on Debian 4.0 etch based distro.
No problem.

According to what I've found, the game runs on NAMCO System ES1, the same system used by Dead Heat (WMMT4's cousin).

ES1 have
Intel Q35 Motherboard
Core 2 Duo E8400
1GB DDR2 kit (512mb x2) @800mhz
GeForce 9600 GT 512 GDDR3
160GB HDD from Seagate (ST3160318AS) or Hitachi (HDS721016CLA382)
and the Debian 4.0 that you mentioned.

Re: Wangan Midnight [Need Help Reversing]

Posted: Sun Mar 05, 2017 2:37 pm
by RogeliO
Hi

another update from the author's blog

WMMT5 dongles? Will this work on 4?

Image

Re: Wangan Midnight [Need Help Reversing]

Posted: Sun Mar 05, 2017 7:55 pm
by blackracer
RogeliO wrote:Hi

another update from the author's blog

WMMT5 dongles? Will this work on 4?
Unfortunately not working, because for each version using your AES 256bit hardware key... Only for WMMT5 it is based on Windows, WMMT4 on Linux.
It can only help if you make a dump of this key, and have a copy of WMMT 5


Guys of all cars WMMT 3/4 available in DriftSpirits which is made in Unity. Interesting only track models of the WMMT4.

Screens:
AE86 in WMMT4
Image

AE86 in DriftSpirits/DORISUPI (in Japan)
Image

Re: Wangan Midnight [Need Help Reversing]

Posted: Sun Mar 05, 2017 11:44 pm
by nosfornos
blackracer wrote:
RogeliO wrote: Guys of all cars WMMT 3/4 available in DriftSpirits which is made in Unity. Interesting only track models of the WMMT4.
[/img]
Only Eunos Cosmo and Celsior didn't appear in DriftSpirits...

Re: Wangan Midnight [Need Help Reversing]

Posted: Mon Mar 06, 2017 2:20 pm
by AMG
Also the Pajero Evolution, the Mitsubishi Starion and I think some other cars too.

Re: Wangan Midnight [Need Help Reversing]

Posted: Mon Mar 06, 2017 2:58 pm
by REDZOEU
Don't forget cars like the Nissan Fairlady Z (Z33), Mercedes Benz SLK 55 (is this the right one? I'm bad with mercedes cars), BMW M6, Nissan Stagea Autech Version, Subaru Levorg, Nissan Fairlady Z (Z31), Nissan Skyline RS-X (R30) and so on... Just look at igcd.net and do a comparison. Lots of cars are missing from Drift Spirits (and texture resolution were downgraded)

Re: Wangan Midnight [Need Help Reversing]

Posted: Tue Mar 07, 2017 1:43 am
by RogeliO
Hinz replies to me and said the dongles also work on WMMT4 as well as 5,5DX and maybe 5DX+

Namco did a lazy thing of using the same dongle for international machines (YES INTERNATIONAL MACHINES USE SYSTEM ES1 and the japanese variant uses ES3).

Re: Wangan Midnight [Need Help Reversing]

Posted: Tue Mar 07, 2017 10:59 am
by blackracer
RogeliO wrote:Hinz replies to me and said the dongles also work on WMMT4 as well as 5,5DX and maybe 5DX+

Namco did a lazy thing of using the same dongle for international machines (YES INTERNATIONAL MACHINES USE SYSTEM ES1 and the japanese variant uses ES3).
This is very strange, the key structure can be the same but the encryption method can hardly be the same, I wonder what the final will be