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PC Evolve .skin/.skinm model import maxscript

Posted: Sat Mar 21, 2015 11:07 am
by zaramot
Hi guys! Here's maxscript to import Evolve .skin/.skinm model with bones+weights (3ds max 2009-2012).
If anyone will find it useful that's cool :)

P.S. Report bugs. Notice, that this is for rigged models only (enemy ,npc, chars, skinned weapons), static meshes will not work (levels, props) unless you rename them to .skinm files and skip bone import part (.skin file)

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Re: PC Evolve .skin/.skinm model import maxscript

Posted: Sat Mar 21, 2015 11:31 am
by artworkplay
You sir are on a roll. Looking forward to test it.

Re: PC Evolve .skin/.skinm model import maxscript

Posted: Fri Mar 27, 2015 11:11 am
by zaramot
Script to import static .cgf Evolve models

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Re: PC Evolve .skin/.skinm model import maxscript

Posted: Tue Mar 31, 2015 11:08 am
by zaramot
Updated script for new character - Sunny, maybe some other models too (thanks to TheMask85 for sample and bug-report), also script will load bone hierarchy (if it's present), to make your life much more easier :)

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Re: PC Evolve .skin/.skinm model import maxscript

Posted: Thu Feb 25, 2016 5:45 pm
by FoxSingle
zaramot wrote:Updated script for new character - Sunny, maybe some other models too (thanks to TheMask85 for sample and bug-report), also script will load bone hierarchy (if it's present), to make your life much more easier :)

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And as you have unpacked them? You can say?

Re: PC Evolve .skin/.skinm model import maxscript

Posted: Fri Dec 21, 2018 4:50 pm
by zaramot
Script to test