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Re: [iOS] Marvel Contest of Champions import maxscript
Posted: Sun Feb 22, 2015 10:32 am
by zaramot
Here's MsMarvel model with correct skeleton and weights (.fbx file+.dds textures) in case someone will need her
https://www.sendspace.com/file/j0rqi7
Re: [iOS] Marvel Contest of Champions import maxscript
Posted: Sun Feb 22, 2015 10:49 am
by TRDaz
Thank you!
Re: [iOS] Marvel Contest of Champions import maxscript
Posted: Wed Mar 04, 2015 2:23 pm
by kovalevich007
Is it possible to import from other games having the model and the skeleton?
https://yadi.sk/d/ncVa6vgCf2xtB
I imported only the skeleton
Re: [iOS] Marvel Contest of Champions import maxscript
Posted: Wed Mar 04, 2015 4:05 pm
by shakotay2
000003_bin.JPG
should not be too hard to change the max script with these parameters?
(face indices count and vertex count are one less; too lazy to change/reupload the pic)
Re: [iOS] Marvel Contest of Champions import maxscript
Posted: Wed Mar 04, 2015 5:09 pm
by kovalevich007
The issue has been resolved, thank you
Re: [iOS] Marvel Contest of Champions import maxscript
Posted: Wed Mar 04, 2015 5:30 pm
by zaramot
Kovalevich007, what is the name of the game? It looks like my script works fine for this game, just need to scale model a bit and rotate it to look at front
Re: [iOS] Marvel Contest of Champions import maxscript
Posted: Wed May 20, 2015 10:08 pm
by logansan25
Here's MsMarvel model with correct skeleton and weights (.fbx file+.dds textures) in case someone will need her
Hi zaramot! How, i can extract this models with bones and skinning?
Re: [iOS] Marvel Contest of Champions import maxscript
Posted: Sat Jun 27, 2015 3:36 am
by ekardon
Script works fine thanks. However I got the following error with the attached file.
Re: [iOS] Marvel Contest of Champions import maxscript
Posted: Mon Oct 19, 2015 2:41 pm
by SSingh511
Can Anybody help... i am getting this error...
P.S I have checked that bone and mesh match...
And sorry if i am bumping this topic....
Re: [iOS] Marvel Contest of Champions import maxscript
Posted: Mon Oct 19, 2015 2:58 pm
by Tosyk
SSingh511 wrote:Can Anybody help... i am getting this error...
P.S I have checked that bone and mesh match...
And sorry if i am bumping this topic....
script may use techniques wich are not supported by your version of 3ds max - my guess.
Re: [iOS] Marvel Contest of Champions import maxscript
Posted: Mon Oct 19, 2015 3:56 pm
by SSingh511
Thanks... i got it....but is there any way to make it compatible (3ds max 9 not 2009) or any other alternative...?
Re: [iOS] Marvel Contest of Champions import maxscript
Posted: Mon Oct 19, 2015 5:49 pm
by Tosyk
SSingh511 wrote:Thanks... i got it....but is there any way to make it compatible (3ds max 9 not 2009) or any other alternative...?
I'm sure that scriptwrighter will not willing to make his script compatible with outdated software. but I understand and feel sorry for you.
Re: [iOS] Marvel Contest of Champions import maxscript
Posted: Tue Oct 20, 2015 5:17 am
by SSingh511
Tosyk wrote:SSingh511 wrote:Thanks... i got it....but is there any way to make it compatible (3ds max 9 not 2009) or any other alternative...?
I'm sure that scriptwrighter will not willing to make his script compatible with outdated software. but I understand and feel sorry for you.
Maybe now its time for me to update my Max to maybe 10 or 11......
Re: [iOS] Marvel Contest of Champions import maxscript
Posted: Fri Oct 23, 2015 10:58 am
by SSingh511
SSingh511 wrote:Tosyk wrote:SSingh511 wrote:Thanks... i got it....but is there any way to make it compatible (3ds max 9 not 2009) or any other alternative...?
I'm sure that scriptwrighter will not willing to make his script compatible with outdated software. but I understand and feel sorry for you.
Maybe now its time for me to update my Max to maybe 10 or 11......
Thanks to Zaramot for this script!!!
Upgrading was useful i updated it to 12....
I extracted this Hulkbuster modrel with bones....if anyone needs it..... ;
http://ssingh511.deviantart.com/art/HUL ... -567780105
Is there any way to load Anims also....?
Re: [iOS] Marvel Contest of Champions import maxscript
Posted: Fri Oct 23, 2015 11:26 am
by Tosyk
SSingh511 wrote:Is there any way to load Anims also....?
hardly