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JUMPX V5.01 (.x 300 Heroes)

Post questions about game models here, or help out others!
plgkm6
ultra-n00b
Posts: 8
Joined: Tue Dec 29, 2015 4:23 am

Re: JUMPX V5.01 (.x 300 Heroes)

Post by plgkm6 »

Thank you very much.
I'm not a English speaker, so I can't read and understand English well.
I read the FAQ of hex2obj and I have found something I missed. I'm so sorry for my careless.
I'm now trying to learn how to use the tool.
Thanks again.
plgkm6
ultra-n00b
Posts: 8
Joined: Tue Dec 29, 2015 4:23 am

Re: JUMPX V5.01 (.x 300 Heroes)

Post by plgkm6 »

The first 84 bytes is meaningless content -- the file header and some chinese, url and etc.
Then 4 bytes means the number of bytes in the following -- the 4 bytes of word and 8 bytes something.
And next is 4bytes*4: file1 unzip size, file2 unzip size, file1 zip size and file2 zip size.
Finally, there are two offzip file.
I'm a Chinese and my English is not very well.
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