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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Posted: Fri Mar 27, 2015 10:09 pm
by stiffy360
Yo, I'm having issues with extracting the models from the arc files. I'm getting files like em062_BM.241F5DEB instead of texture and model files. I'm using the arc tool that zaramot posted.

Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Posted: Sat Jul 25, 2015 3:20 pm
by Mitsarugi
could anyone get me the Poogie model please? i need it for my Skyrim mod ^^
Thx

~Willy4x4 & Mitsarugi

Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Posted: Tue Aug 04, 2015 2:07 am
by woliyanwei
:D This is awesome!!! great work!

Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Posted: Wed Nov 23, 2016 5:16 pm
by ctPAChE
hi, I'm sorry, I'm new here, I want to know if is it possible to convert a edited model back to .mod. thanks

Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Posted: Wed Dec 07, 2016 10:08 pm
by theonewhosnothere
anyone able to extract tenumbra d and its model/texture? i would but i have no idea how any of this works...

Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Posted: Mon Dec 31, 2018 3:35 pm
by felykiosa
Hi with which .bat I must use the arctool program for extract .arc file of mh3U?

Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Posted: Mon Jan 07, 2019 2:36 pm
by sfc123
well done~~;

Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Posted: Fri Mar 12, 2021 6:14 am
by moonpaladin
Hello! anyone can please reupload the arctool for extract the .arc files? and also the noesis script for the textures! please! :mrgreen:

Here is one example of the .arc file: https://www.mediafire.com/file/hc2wnz8g ... 0.arc/file

Thanks!

Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Posted: Fri Mar 12, 2021 7:55 am
by moonpaladin
I found this https://github.com/mhvuze/MH3UHDtex for textures, I just compiled it but get this error :/ with this example.

https://www.mediafire.com/file/mf8gy4y2 ... M.tex/file
errortex.png

Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Posted: Fri Mar 12, 2021 3:54 pm
by moonpaladin
BUMP! :cry:

Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Posted: Sun Mar 14, 2021 3:58 am
by Darkhowlings
Got the data a year ago and now that I have giving a try it is very broken.
For instant here it says about use the .arc tool, but they didn't add the requirement data for let the tool recognize the game.
I try with BMS I got from other page, but it didn't extract the .mod data, which is the model, only the texture.

Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Posted: Wed Aug 17, 2022 4:00 pm
by felykiosa
hey anyone have found a method that actually work for extract the model ?

Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Posted: Wed Aug 17, 2022 5:24 pm
by shakotay2
I have the strong feeling that we're doomed to redo work that had been done ages ago again and again. :cry:

I used my favorite unzipper (offzip from Luigi) and my favorite, haha, lmao, hex2obj:
.
w11_100-arc.jpg
(Just in case you guys don't manage to restore the "original" workflow.)

Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Posted: Wed Aug 17, 2022 6:50 pm
by felykiosa
thanks a lot for your respond. I don't want to be anoying but how I use offzip and hex2obj , which I open in the software ? .arc or something else . :D

Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Posted: Wed Aug 17, 2022 8:12 pm
by shakotay2
felykiosa wrote: Wed Aug 17, 2022 6:50 pm thanks a lot for your respond. I don't want to be anoying but how I use offzip and hex2obj , which I open in the software ? .arc or something else . :D
Well, offzip is a tool for lazy hackers like me. I'd suggest to find the "original" MH3U Arctool, using a wayback machine for example.

Here's a parameters' example for offzip:
shakotay2 wrote: Mon Jan 13, 2020 8:09 am
hex2obj? Read the link in my sig. Not a one-click-solution. You need to be familiar with hexeditors, floats and integers at least to make senseful use of it.

(I got the sword in my previous post from 0000cb25.dom, extracted by offzip from w11_100.arc.)