Page 34 of 52

Re: World of Warships

Posted: Sat Nov 14, 2015 4:45 am
by Andrakann
Andrakann wrote:
Coffee wrote:It is what it is.. I can't make it any better. I just dont have the numbers.
Looks pretty identical for me :)
Sorry, re-checked in game - catapult is inverted left-to-right:
Image Image

Re: World of Warships

Posted: Mon Nov 16, 2015 11:37 pm
by Coffee
I'm afraid this has to be put on hold for a while.
I had a heart attack.

I am ok... but need rest.

Re: World of Warships

Posted: Tue Nov 17, 2015 12:35 am
by TheSeeker
Coffee wrote:I'm afraid this has to be put on hold for a while.
I had a heart attack.

I am ok... but need rest.
Glad you're alright dude

Re: World of Warships

Posted: Tue Nov 17, 2015 10:02 am
by sophia097

Re: World of Warships

Posted: Tue Nov 17, 2015 2:39 pm
by Andrakann
Coffee wrote:I'm afraid this has to be put on hold for a while.
I had a heart attack.

I am ok... but need rest.
Bad news :(
Get well soon!

I'm sick as hell too - bronchitis makes me coughing like mad and sweat like a pig :(
sophia097 wrote:Why no downloads available ???
Because nothing is complete.

Re: World of Warships

Posted: Tue Nov 17, 2015 3:54 pm
by Coffee
Thanks Guys...
I had to replace part of my roof.. was packing all the old roofing material to the front .. I have friends with experience doing the roofing and figured I would do the clean up.
I got sorta faint and decided to take a break..
I went in to A-Fib. Out of control electrical signals. Basically my heart was firing non-stop. (they don't actually call this a heart attack I guess)
They shocked me 2 times to get my heart beat regular again. Never felt it.. They put me out :)
I spent 3 days in the hospital and now I will be on medications to (hopefully) stop this from happening again.
Good news is, As far as they can tell, I suffered no damage to my heart which, I was told was amazing considering my age and how long this went on before It was under control.

Get Better Andrakann.. And go see a doctor!

Re: World of Warships

Posted: Thu Nov 19, 2015 7:07 am
by Andrakann
Coffee wrote:Get Better Andrakann.. And go see a doctor!
Thanks! I feel better already :)

Re: World of Warships

Posted: Mon Nov 23, 2015 7:09 am
by gr33nmous3
Coffee wrote:I'm afraid this has to be put on hold for a while.
I had a heart attack.

I am ok... but need rest.
Don't push yourself, take it easy dude.

Also; TheSeeker helped me solve the "cmodl" format which is in the non-LoD .primitive files.

Code: Select all

// primitives (files ending in ".primitives")
uint32_le        magic;                    // always 0x654EA142
char*            data[????];               //
primitive_entry* entry_table;              // begins at 4 bytes + table_length from end
uint32_le        table_length;             // begins at 4 bytes from end

// primitive_entry (section)
uint32_le section_size;                    // notes: offset to entry = 4 + (previous entry sizes) from start
char[16]  padding;                         // ?
uint32_le name_length;                     //
char*     name[name_length];               //

// cmodl (files ending in ".cmodl")
uint32_le magic;                           // always 0x12200224
uint32_le block_count;                     //
block*    blocks[block_count];             //

// block (section)
uint32_le   verticle_count;                //
verticle*   verticles[verticle_count];     // order dependent
uint32_le   block_unk1_count;              //
block_unk1* block_unk1s[block_unk1_count]; // ?
uint32_le   polygon_count;                 //
polygon*    polygons;                      // some polygons are ngons consisting of 5 or more verticles

// verticle (section)
float x;                                   //
float y;                                   //
float z;                                   //

// block_unk1 (section)
uint32_le x;                               //
uint32_le y;                               //

// polygon (section)
uint32_le  index_count;                    //
uint32_le* indices[index_count];           // index of verticle in block
uint32_le* polygon_unk1[index_count];      // ?
uint32_le  armor_id;                       // relates to GameParams

// splash (files ending in ".splash")
uint32_le hitbox_count;                    // warning: no magic identifier
hitbox*   hitboxes[hitbox_count];          //

// hitbox (section)
uint32_le name_length;                     //
char*     name[name_length];               //
verticle  top_left_front_corner;           // verticle reused to save time, structure is identical.
verticle  bottom_right_back_corner;        //

Re: World of Warships

Posted: Fri Nov 27, 2015 4:39 pm
by xtcmax
Hello there.
I am glad that Coffee is ok. You, guys, are so close to having an awesome end product. Any news on how is the project going? I am still eagerly waiting for the ability to render news and make new wallpapers.

Regards,
m.

Re: World of Warships

Posted: Fri Nov 27, 2015 6:09 pm
by Coffee
OK....
I am feeling better.. But my wife decided to remodel the bathroom and I have been working on that with what energy I can muster.
I did do a little work on this last night and need this to be tested.
I uploaded a VERY rough beta of the new version of the Big World Tool.
Version 30.0.0

http://209.159.152.184:8080/WoW/

I left the old version on the server to revert back to if you decide to do so.

Loading is MUCH faster.
I reuse anything that has been loaded already. Models and Textures. I never load anything more than once now.

1. There is NO GLSL shading in this version.. Only the built in lighting model.
2. It will NOT work with World of Tanks PERIOD!
3. It will NOT export anything and will crash if you try. The Exporting has not been updated to work with the new data storage I'm using.
4. the Help info is completely out of data and useless.

This version is to look for bugs in the Treeview, Transforms and anything else that has to do with loading and translating the ships and their children and grand children.

Please remember this is for looking for bugs in translations and the treeview only! Most every thing else is disabled or not even coded yet.
F2 spins the light
F3 spins the model


Thanks and have a great day.

Re: World of Warships

Posted: Sat Nov 28, 2015 5:09 am
by TheSeeker
it crashes if it can't find a .visual, none of the german ships will load because they all reference an object called GM507... which has a .visual

can we get the new xml generator too?

Re: World of Warships

Posted: Sat Nov 28, 2015 5:16 am
by TheSeeker
I found the issue, it's trying to load the .visual from C:\Games\World_of_Warships\res, which does not exist - even though I have my working directory set correctly

Re: World of Warships

Posted: Sat Nov 28, 2015 5:17 pm
by Coffee
TheSeeker wrote:I found the issue, it's trying to load the .visual from C:\Games\World_of_Warships\res, which does not exist - even though I have my working directory set correctly
Odd.. did you set the mode?
Try setting the path and than closing and reopening the editor.


Ill upload the XML Generator in a few minutes.

Re: World of Warships

Posted: Sat Nov 28, 2015 5:54 pm
by Coffee
OK..
I uploaded a new version of the editor..
30.0.1
It fixes:
The catapult planes being inverted on X.
Issues with the back ground color setting window.
A bug with resizing the form and the Treeview Splitter window.
___
I also uploaded the new XML Master Creator/Generator.
Version 18

I added a button the the editor to force updates from the zip file so only the zip needs to be copied to the WoW_Scripts folder.
Once you copy that script, just click the "Force Update" under the file menu.

http://209.159.152.184:8080/WoW/

Also the the chat sever is working at IP 209.159.152.184

Re: World of Warships

Posted: Mon Nov 30, 2015 3:35 am
by TheSeeker
Coffee wrote:
TheSeeker wrote:I found the issue, it's trying to load the .visual from C:\Games\World_of_Warships\res, which does not exist - even though I have my working directory set correctly
Odd.. did you set the mode?
Try setting the path and than closing and reopening the editor.


Ill upload the XML Generator in a few minutes.
ok, I further isolated the problem, for the gkids it's looking for the .model in the correct path, but it always looks for the .visual in C:\Games\World_of_Warships\, no matter what

seems to only be happening with the gkids