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DragonBall Xenoverse .iggytex

Posted: Tue Jan 13, 2015 10:22 pm
by LinkvsSangoku
Hi guys!
I search a way to extract some iggytex files
I opened it in Hex-editor and it's looks like a container wich one contain DDS file (i'm maybe wrong)

Does anyone of you have any clue / touched that type of file?

Note: I put a file in attachment

Re: DragonBall Xenoverse .iggytex

Posted: Thu Jan 15, 2015 9:57 pm
by shakotay2
Giving the smaller sample a DXT3 header makes it loadable with DXTBmp.exe:
BTNGUIDE_DXT3_header.JPG
(further adjusting required)

edit: using DXT5 signature seems to be the better choice since the artifacts vanish
and the alpha channel looks correct then

Re: DragonBall Xenoverse .iggytex

Posted: Fri Jan 16, 2015 12:28 pm
by LinkvsSangoku
Alright, thanks Shakotay, what is is hex-editor?
It look pretty nice

Is there a way to find out what is the original size instead try every 32x multiple format?

Re: DragonBall Xenoverse .iggytex

Posted: Fri Jan 16, 2015 5:02 pm
by shakotay2
LinkvsSangoku wrote:Alright, thanks Shakotay, what is is hex-editor?
It look pretty nice
It's HexEdit from Andrew W. Phillips, nothing special, just free.
(It doesn't allow previewing of dds files, if you think so. The pic is a screenshot from DXTBmp.)
Is there a way to find out what is the original size instead try every 32x multiple format?
You might search in the iggytex header.
width could be the WORD at address 0x10, for the height there are several possibilities,
maybe at address 0x1B.