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Shining Resonance (PS3) CPK
Posted: Mon Dec 22, 2014 2:45 am
by chrrox
Ok this is a guide to extract large encrypted cpk's.
Here is the files you need for shining resonance .
using hxd paste these un encrypted tables over the encrypted tables at these offsets
table 1 - 0x10 offset 0x360 is the length
table 2 0x810 offset 0x41F20 is the length
table 3 0x49010 offset 0x13100 is the length
table 4 0x129686010 offset 0xCA68 is the length
Make sure you use the 64 bit quickbms as this file is over 4gb
Re: Shining Resonance (PS3) CPK
Posted: Mon Dec 22, 2014 3:27 am
by ativsp
thanks!
I will try it.
And the tool for convert extracted file to 3d model format is already exist?
Re: Shining Resonance (PS3) CPK
Posted: Mon Dec 22, 2014 5:53 am
by systembest
You mean this offset
table1: offset start 000000010 length 000000360
table2: offset start 000000810 length 000041f20
table3: offset start 000049010 length 000013100
table4: offset start 129686010 length 00000CA68
cpk file is DRG_0000.cpk
paste like this?
and error occurred when using bms
help!
and confirm bms file plz
Re: Shining Resonance (PS3) CPK
Posted: Mon Dec 22, 2014 11:56 am
by chrrox
Yes as long as you overwrite the data so the file size does not change.
I think i had to change the cpk.bms also try this one.
Re: Shining Resonance (PS3) CPK
Posted: Mon Dec 22, 2014 1:43 pm
by systembest
still display error..
Re: Shining Resonance (PS3) CPK
Posted: Mon Dec 22, 2014 2:15 pm
by chrrox
How much ram do you have?
Did you download the latest quickbms?
Re: Shining Resonance (PS3) CPK
Posted: Mon Dec 22, 2014 3:53 pm
by systembest
I' m using 16gb ram and
latest version quick bms (0.6.1c)
I think something wrong with my cpk file or bms setting
cpk file size was not change.. (4,876,369kb)
Re: Shining Resonance (PS3) CPK
Posted: Mon Dec 22, 2014 6:10 pm
by chrrox
mabee you have a different version of the game.
I need to know the exact size of the cpk file in bytes using an hex editor.
I had someone else try this and it worked for them.
Re: Shining Resonance (PS3) CPK
Posted: Mon Dec 22, 2014 6:54 pm
by systembest
size 4.65gb (4,993,401,472 byte)
nothing change file size when using HxD
And chrrox which version use for extract?
this game available two version
chinese and japanese version exist
I have japanese version
I solve it !
the answer was chinese version
thanks for help chrrox
But stuck noesis to open mlx format
related link has all dead
Re: Shining Resonance (PS3) CPK
Posted: Mon Dec 22, 2014 9:20 pm
by RangerRus
BLJM61156 -> DRG_0000.CPK
Code: Select all
CRI CPK compressed pack main information
1 = UpdateDateTime
FileSize
5f800 = ContentOffset
1299a8000 = ContentSize
800 = TocOffset
41f50 = TocSize
TocCrc
HtocOffset
HtocSize
129a07800 = EtocOffset
ca80 = EtocSize
ItocOffset
ItocSize
ItocCrc
49000 = GtocOffset
13118 = GtocSize
GtocCrc
HgtocOffset
HgtocSize
2e659fcea = EnabledPackedSize
29c6127ca = EnabledDataSize
TotalDataSize
Tocs
1941 = Files
1 = Groups
1 = Attrs
TotalFiles
Directories
Updates
7 = Version
d = Revision
800 = Align
1 = Sorted
1 = EnableFileName
EID
3 = CpkMode
1ba = Tvers
Comment
0 = Codec
0 = DpkItoc
0 = EnableTocCrc
0 = EnableFileCrc
0 = CrcMode
0 = CrcTable
Tvers = CPKMC2.47.00, DLL3.17.00
Anticollision: OFF
Safename: OFF
Current cpk TOC record structure:
[OFF] DirName
FileName
FileSize
ExtractSize
FileOffset
ID
[OFF] UserString
TOC offset 800
TOC data offset 84b
TOC info offset 26663
TOC record size 18
TOC record size 18 (real)
TOC elements 7
TOC DynamicSize 2b
TOC DynamicSize 2b (real)
1/ 6465: Size 90; ExtSize 90; Offset e73e5000; [DRG_0000/AI_UNIT_00_000.NAD]
2/ 6465: Size 1210; ExtSize 5fc0; Offset e73e5800; [DRG_0000/AI_UNIT_00_010.NAD]
3/ 6465: Size 1110; ExtSize 5d30; Offset e73e7000; [DRG_0000/AI_UNIT_00_011.NAD]
4/ 6465: Size 1108; ExtSize 5c80; Offset e73e8800; [DRG_0000/AI_UNIT_00_012.NAD]
5/ 6465: Size 588; ExtSize 1800; Offset e73ea000; [DRG_0000/AI_UNIT_00_013.NAD]
6/ 6465: Size 1a74; ExtSize 9900; Offset e73ea800; [DRG_0000/AI_UNIT_00_020.NAD]
7/ 6465: Size 18f0; ExtSize 93a0; Offset e73ec800; [DRG_0000/AI_UNIT_00_021.NAD]
8/ 6465: Size 1b34; ExtSize 9ef0; Offset e73ee800; [DRG_0000/AI_UNIT_00_022.NAD]
9/ 6465: Size ca4; ExtSize 44a0; Offset e73f0800; [DRG_0000/AI_UNIT_00_023.NAD]
10/ 6465: Size 1754; ExtSize 7c00; Offset e73f1800; [DRG_0000/AI_UNIT_00_030.NAD]
11/ 6465: Size 13dc; ExtSize 6b50; Offset e73f3000; [DRG_0000/AI_UNIT_00_031.NAD]
12/ 6465: Size 165c; ExtSize 7920; Offset e73f4800; [DRG_0000/AI_UNIT_00_032.NAD]
....
Necessity for anticollision = NO
Necessity for safename = NO
Nothing interesting in those *.cpk samples.
Re: Shining Resonance (PS3) CPK
Posted: Sat Mar 07, 2015 4:14 am
by lovemarin
chrrox wrote:Ok this is a guide to extract large encrypted cpk's.
Here is the files you need for shining resonance .
using hxd paste these un encrypted tables over the encrypted tables at these offsets
table 1 - 0x10 offset 0x360 is the length
table 2 0x810 offset 0x41F20 is the length
table 3 0x49010 offset 0x13100 is the length
table 4 0x129686010 offset 0xCA68 is the length
Make sure you use the 64 bit quickbms as this file is over 4gb
I got MLX files, but don't know how to extrcat these files or load them within Noesis further. seems useful links and related tools are all invalid. Could you do me a favor please? [roll]maybe I need some kind of plugin. Thanks!
Re: Shining Resonance (PS3) CPK
Posted: Mon Feb 14, 2022 9:52 pm
by Sharppy
Can anyone tell me where to find this Asia .CPK file ?