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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Thu Sep 17, 2015 5:58 pm
by Loomy
CoreyHUN wrote:Guys, can someone send me Quiet's textures please?

check my post few pages back, where i give shot of the 4 quiets together, there is a 2x links below to Textures0 and Textures2. click those and that is a reference guide on filename to extract (from Textures0/2/dat -> Qartool -> Ftex files -> FtexTool -> dds Files -> photoshop/direct in ur 3d app.

Anyhow im still looking for a few more, im plannign to post some nicely organized FBX sometime soon, but if ur in a rush check my guide, its all there, for most part.

Here is post -> viewtopic.php?f=10&t=12407&p=109811#p109811

textures reference:-
http://i.imgur.com/IcCssKk.jpg
http://i.imgur.com/1X3PZOp.jpg

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Thu Sep 17, 2015 6:08 pm
by alex61194
hey someone can tell me how to modify items name in the spanish version?

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Thu Sep 17, 2015 6:45 pm
by CoreyHUN
Loomy wrote:
CoreyHUN wrote:Guys, can someone send me Quiet's textures please?

check my post few pages back, where i give shot of the 4 quiets together, there is a 2x links below to Textures0 and Textures2. click those and that is a reference guide on filename to extract (from Textures0/2/dat -> Qartool -> Ftex files -> FtexTool -> dds Files -> photoshop/direct in ur 3d app.

Anyhow im still looking for a few more, im plannign to post some nicely organized FBX sometime soon, but if ur in a rush check my guide, its all there, for most part.

Here is post -> viewtopic.php?f=10&t=12407&p=109811#p109811

textures reference:-
http://i.imgur.com/IcCssKk.jpg
http://i.imgur.com/1X3PZOp.jpg
Thanks man! I had a problem with QAR tool because it was crashing when i was tryin to unpack the textures dat but i just had to download an other one! Thanks, appreciate it.

EDIT: I get an error which is like "This is not a proper ftex file" when i wan't to export Ftexs, or is that olny for ftex not ftexs? When i extracted textures0 only i got was a lot of 1kb ftex files.
#2 - Ftex crashes when i wan't to convert those 1kb ftex files.
I'd really appreciate if you could upload these textures somewhere

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Fri Sep 18, 2015 12:16 am
by DarknessValtier
alex61194 wrote:what camo you have to put for this mod work?
Use standard Costume without scarf and main head

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Fri Sep 18, 2015 3:21 am
by CaptianKnuckles
Anyone here get the old MSF soldier working to replace snake without the stomach gun bug?
I'd fucking love to have guy.

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Fri Sep 18, 2015 3:22 am
by Tex
alex61194 wrote:hey someone can tell me how to modify items name in the spanish version?
Likely in the .lng files, which are in .fpk files, which are in .dat files. Relatively easy on the modding scale thanks to all the great tools by the lads here, but enough steps that it takes some effort, and your request being specific enough (as you seem to have realized) that it's up to you. Read through all this thread, there's info scattered about (need a wiki lol) and the tools readme files.

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Fri Sep 18, 2015 4:59 am
by FatsBrown
anyone think they could conjure up a file that makes the hip gun invisible on the ground zeroes sneaking suit? I can't figure out how to do it myself.

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Fri Sep 18, 2015 6:09 am
by spazznid
PTE Jenkins wrote:
HeartlessSeph wrote:
default wrote:Could anyone do a mod that replaces default female soldier or Quet with female skull?
I found the female skull model. I'll see if I can get the balaclava method to work with it. Hopefully there are no facial distortions like Ocelot has.
Do you mind telling me where the balaclava fmdls are stored? and if at all possible where some of the enemy balaclava models are.
C:\Program Files (x86)\Steam\steamapps\common\MGS_TPP\master\QAR Tool\chunk0\Assets\tpp\pack\fova\common_source\chara\cm_head\face
At least that's where I see them. I got the method from Shigu's Quiet mod.
default wrote:Could anyone do a mod that replaces default female soldier or Quet with female skull?
Image

Well, it seems that her body gets messed up using the Balaclava method. I suppose I could try to hex the female skull to be invisible and then put it over the sneaking suit to fix any model proportions, but then that would keep the gun glitch intact. I don't see any bones related to the guns position in the fncp either.[/quote]


Not to bother you, but I am greatly anticipating the Female Skull swap. I was linked here and registered to Commend all your and everyone else's efforts so far. I look forward to where all this goes from here!

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Fri Sep 18, 2015 6:22 am
by pewposterous
I'm having the same problem as corey, trying to unpack the ftex files just crashes. I finally got the model into blender as a single obj but cant get the textures Image Is there a way to unpack ftexs?

Textures

Posted: Fri Sep 18, 2015 3:17 pm
by Loomy
For Corey & Others struggling with Quiets Textures

Quiet 3D Model & textures In 3dsmax/fbx/obj/marmoset. Just 2 for now, and only using Diffuse, i can find the other textures, but no idea how they get applied (ie: spec/bump/glow/etc - if someone can give a hint, then can apply the rest. Also looking to Rig, and struggling, if anyone can help out here, would be greatly appreciated. also, not found Qui hair/eyes/eyelash, so using chichi's for now.

I think ive found the xof suit, i need to check against the model, couldnt really tell if it was green b lack leather or what,
for the one guy tha tpmd about it, u welcome to check these so long,
textures0/2ff8ff8ecd95f.dds
textures0/2a53e3fd943e3.dds

Finally found some of the Volgin textures, will work on that next, Skulls, some Snake variants, feel free to make any requests

Download Quiet Model/Texture pack here (WIP):- http://www60.zippyshare.com/v/KAJIg7MO/file.html

I included marmoset toolbag scene file as reference to get exact result as below (not a render -PBR ftw!) u can download trial off their website.

Image

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Fri Sep 18, 2015 3:21 pm
by seenake
Could anyone help me out with some save files?

Im looking for the rain scene and quiets last mission save file. I wanna try some model swap.

I dont really wanna go through the trouble of replaying the game again just for these.
Any save file near those would be great as well. Thanks in advance!

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Fri Sep 18, 2015 4:48 pm
by Loomy
couple fixes to go

Image

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Fri Sep 18, 2015 6:02 pm
by elmirtatarin
DarknessValtier wrote:Image

https://www.youtube.com/watch?v=XOdD9D3zQ5c

Quiet Default Playable 0.9
--------------------------------
This version of Quiet works perfect using the original bones of her.
First Person Fixed
Facial expression fixed
Bra simulation fixed
Hair simulation fixed
Breast bouncy fixed
Dirty and burned effects fixed
---------------------------------
"This is a version 0.9 because i trying to remove the Snake's arm
==================
Download
http://www.mediafire.com/download/m9leg ... le+0.9.rar


dont work.... need quiet head... http://imgur.com/CNd5dRl

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Fri Sep 18, 2015 6:38 pm
by HeartlessSeph
spazznid wrote: Not to bother you, but I am greatly anticipating the Female Skull swap. I was linked here and registered to Commend all your and everyone else's efforts so far. I look forward to where all this goes from here!
It seems someone on the Nexus already finished it before me. I didn't test it but it said it has no bugs so you should be good.

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Fri Sep 18, 2015 9:14 pm
by Solidcal
Hey guys I'm planning on swapping some models round to give venom a full body without a bionic arm. But I can't figure out how to null out the bionic arm to be invisible. I mean it has no fcnp file so I can't do it that way. What other way could I go about this to make the arm invisible? Thanks