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Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Would it be possible to replace your snake or custom avatar model with Paz from the infirmary?
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
As I posted on CE.org and github...
So far I've got around ~2000 extra fpk files named which aren't named in any other dictionaries afaik, will update this thread with the link to the github for this dictionary once I've cleaned it up (pull requests will be welcomed of course! )
I'm also working on naming a lot of the unnamed FPK files (since fpk's have some clues to their original filenames...)I posted this on NuLLxD's github but should probably post it here too since this is the base of lua mods:
"A lot of the unnamed LUA files you have in here have been named, using the qar_dictionary.txt from Atvaarks GzsTool (github/Atvaark/GzsTool/releases/tag/v0.3.3) gives every LUA file a name except one, eg. 2cd691ee890e4.lua becomes /Assets/tpp/motherbase/script/MbmCommonSetting.lua. Might make it easier to mod if you use the named LUA files."
Atvaarks dictionary names every LUA file in data1.dat, only one is left unnamed which isn't used by the game afaik.
Hope this helps
(Can't seem to post urls yet, but add a dot com to the end of github above for the link to Atvaarks repo)
So far I've got around ~2000 extra fpk files named which aren't named in any other dictionaries afaik, will update this thread with the link to the github for this dictionary once I've cleaned it up (pull requests will be welcomed of course! )
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I'm especially looking forward to this if it'll help me find the Human Volgin model. I want to play as him so badly, bent knees and all!emoose wrote:As I posted on CE.org and github...
I'm also working on naming a lot of the unnamed FPK files (since fpk's have some clues to their original filenames...)I posted this on NuLLxD's github but should probably post it here too since this is the base of lua mods:
"A lot of the unnamed LUA files you have in here have been named, using the qar_dictionary.txt from Atvaarks GzsTool (github/Atvaark/GzsTool/releases/tag/v0.3.3) gives every LUA file a name except one, eg. 2cd691ee890e4.lua becomes /Assets/tpp/motherbase/script/MbmCommonSetting.lua. Might make it easier to mod if you use the named LUA files."
Atvaarks dictionary names every LUA file in data1.dat, only one is left unnamed which isn't used by the game afaik.
Hope this helps
(Can't seem to post urls yet, but add a dot com to the end of github above for the link to Atvaarks repo)
So far I've got around ~2000 extra fpk files named which aren't named in any other dictionaries afaik, will update this thread with the link to the github for this dictionary once I've cleaned it up (pull requests will be welcomed of course! )
This? http://i.imgur.com/1QiqoNm.jpgdec0d3 wrote:Would it be possible to replace your snake or custom avatar model with Paz from the infirmary?
And look what I found
http://i.imgur.com/xEtC4Ml.jpg (posting links because of image size)
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
@HeartlessSeph
Volgin head model:
https://www.youtube.com/watch?v=paMth8l0OWE
"vol3_main0_def.fmdl" in "chunk2\Assets\tpp\pack\mission2\free\f30010\f30011.fpk"
Volgin head model:
https://www.youtube.com/watch?v=paMth8l0OWE
"vol3_main0_def.fmdl" in "chunk2\Assets\tpp\pack\mission2\free\f30010\f30011.fpk"
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Can I say I love you? Haha, but honestly to think it was sitting under my nose this whole time, would have never thought it to be a separate head model. Sorry to bother you more, but does that mean there's another model of the Man on Fire that's headless to accommodate this head or was it a mesh swap done specifically during the cutscene?Higus wrote:@HeartlessSeph
Volgin head model:
https://www.youtube.com/watch?v=paMth8l0OWE
"vol3_main0_def.fmdl" in "chunk2\Assets\tpp\pack\mission2\free\f30010\f30011.fpk"
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Yes that. That exactly. Are there any bugs with the skeleton/first person view when doing that swap? Process please and I'll love you forever.HeartlessSeph wrote:This? http://i.imgur.com/1QiqoNm.jpgdec0d3 wrote:Would it be possible to replace your snake or custom avatar model with Paz from the infirmary?
And look what I found
http://i.imgur.com/xEtC4Ml.jpg (posting links because of image size)
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
If there were a headless model I suppose it'd be in that fpk. I assume they just swapped/hid meshes of the full body model, along with texture changes, as they did with Quiet in the rain scene (I assume).HeartlessSeph wrote:Can I say I love you? Haha, but honestly to think it was sitting under my nose this whole time, would have never thought it to be a separate head model. Sorry to bother you more, but does that mean there's another model of the Man on Fire that's headless to accommodate this head or was it a mesh swap done specifically during the cutscene?Higus wrote:@HeartlessSeph
Volgin head model:
https://www.youtube.com/watch?v=paMth8l0OWE
"vol3_main0_def.fmdl" in "chunk2\Assets\tpp\pack\mission2\free\f30010\f30011.fpk"
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I tested over MGS1 Snake's outfit. There are no notable bugs with the guns or her body but it has the first person view problem still. The FPS problem would be fixed if using Shigu's method but I'm unsure what would happen to her body proportions (like the Female skull test I did, she looked perfectly fine with the MGS1 swap but had the FPS problem but when using Shigu's method no longer had problems but had a proportion bugs.) If I were good at Hex editing meshes out I suppose I would be able to come up with a more definitive fix but as of now that's a no.dec0d3 wrote:Yes that. That exactly. Are there any bugs with the skeleton/first person view when doing that swap? Process please and I'll love you forever.HeartlessSeph wrote:This? http://i.imgur.com/1QiqoNm.jpgdec0d3 wrote:Would it be possible to replace your snake or custom avatar model with Paz from the infirmary?
And look what I found
http://i.imgur.com/xEtC4Ml.jpg (posting links because of image size)
That's what I thought after reading what you posted regarding Quiet. It's all good though, I'm happy to have the maniac's head if nothing else.Higus wrote:If there were a headless model I suppose it'd be in that fpk. I assume they just swapped/hid meshes of the full body model, along with texture changes, as they did with Quiet in the rain scene (I assume).HeartlessSeph wrote:Can I say I love you? Haha, but honestly to think it was sitting under my nose this whole time, would have never thought it to be a separate head model. Sorry to bother you more, but does that mean there's another model of the Man on Fire that's headless to accommodate this head or was it a mesh swap done specifically during the cutscene?Higus wrote:@HeartlessSeph
Volgin head model:
https://www.youtube.com/watch?v=paMth8l0OWE
"vol3_main0_def.fmdl" in "chunk2\Assets\tpp\pack\mission2\free\f30010\f30011.fpk"
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
That's fine, I'll take what I can get. Let me know the process you used to get that far and I'll see if I can take care of the hex editing following what shigu said earlier.HeartlessSeph wrote: I tested over MGS1 Snake's outfit. There are no notable bugs with the guns or her body but it has the first person view problem still. The FPS problem would be fixed if using Shigu's method but I'm unsure what would happen to her body proportions (like the Female skull test I did, she looked perfectly fine with the MGS1 swap but had the FPS problem but when using Shigu's method no longer had problems but had a proportion bugs.) If I were good at Hex editing meshes out I suppose I would be able to come up with a more definitive fix but as of now that's a no.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Ugh I can't get a lua script to decrypt (unless it's compiled). I'm trying to get at demo_block.lua in f30050_d100_fpkd. QAR -r, MGSV_ResDec don't work.
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Sergeanur did write there were some compiled lua files back in Ground Zeros, but no one has weighed in on what's up with the MGSV .fpk luas.
If they are compiled then I think there's something else done to them too because luadec51 (MGSV uses lua5.1) can not even recognize them.
Also the usual convention for compiled lua files is to use the extension .luac
If they are compiled then I think there's something else done to them too because luadec51 (MGSV uses lua5.1) can not even recognize them.
Also the usual convention for compiled lua files is to use the extension .luac
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
thank you. that seems very promising and makes me wonder about some modding possibilities. it seems head and bodies are indeed separate for a majority of the characters. would it then be possible to introduce extra options in the uniform selection, since those would just be body models. same as with head gear options i suppose. they probably won't work too well on snake considering the horn and facial hair and other unique features(fabric swaying in breeze for example), but on the other soldier characters, they probably would.Higus wrote:Quiet model locations:
Prisoner model - currently unnamed "3d69c369b36f8.fpk" in chunk2
Motherbase cell model - "chunk3\Assets\tpp\pack\mission2\free\f30050\f30050_d022.fpk"
Sniper Wolf model - currently unnamed "2d4b90b907865.fpk" in chunk1
Default XOF model - currently unnamed "417c52767792.fpk" in chunk1
Hospital XOF model - currently unnamed "2a5f83a94178.fpk" in chunk0
Rain scene model - "chunk3\Assets\tpp\pack\mission2\free\f30050\f30050_d100.fpk" **Not certain, appears as normal quiet in swap attempts - most likely due to mesh swapping in cutscene**
https://youtu.be/p4F5TPbwRy0
https://youtu.be/eKJcfi8HVnA
https://youtu.be/RwFHuZ5h0Lw
Also:
Snake's prosthetic arm - currently unnamed "3b872a19bdc48.fpk" in chunk0
Snake's head model - currently unnamed "ddef9aa7c0d2.fpk" in chunk0
and added Sniper Wolf to my Quiet player mod (next is prisoner outfit maybe): http://www.nexusmods.com/phantompain/mods/6
maybe you could see if soviet uniforms could be used along with default motherbase material like the masks.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
nice work!! Can you find original BIGBOSS head model?Higus wrote:@HeartlessSeph
Volgin head model:
https://www.youtube.com/watch?v=paMth8l0OWE
"vol3_main0_def.fmdl" in "chunk2\Assets\tpp\pack\mission2\free\f30010\f30011.fpk"
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Has anybody figured out at all how the bodygroups on the enemy soldiers work? so we could get player swaps with different enemy loadouts.
http://images.akamai.steamusercontent.c ... FE59DA35C/
Has anybody figured out where the african or soviet balaclava is? I wanted to swap out the dd balaclava with the soviet or african one.
I think the soviet soldiers have different bone rotations because I tried swapping their uniform out with the regular dd bdu's and their hands and legs looked super fucked up.odrin wrote: thank you. that seems very promising and makes me wonder about some modding possibilities. it seems head and bodies are indeed separate for a majority of the characters. would it then be possible to introduce extra options in the uniform selection, since those would just be body models. same as with head gear options i suppose. they probably won't work too well on snake considering the horn and facial hair and other unique features(fabric swaying in breeze for example), but on the other soldier characters, they probably would.
maybe you could see if soviet uniforms could be used along with default motherbase material like the masks.
http://images.akamai.steamusercontent.c ... FE59DA35C/
Has anybody figured out where the african or soviet balaclava is? I wanted to swap out the dd balaclava with the soviet or african one.
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Hey guys, I am new here
Ive done some semi-successful model swapping so far in MGS5
What I (and others I think) would be interested in, is a listing of the model files located in the mgs5 game files paired with the name of the character and the scene it is used in.
Like this one by Higus:
is either not the doctor in the proloque or he is not replaceable
and that
works is the ocelot after you rescued kaz but not the ocelot in the ending after you beat Sahelanthropus
PS: my modelswapping attempt:
http://a.uguu.se/xycetw_outScaled.webm
Ive done some semi-successful model swapping so far in MGS5
What I (and others I think) would be interested in, is a listing of the model files located in the mgs5 game files paired with the name of the character and the scene it is used in.
Like this one by Higus:
From my research I can say thatQuiet model locations:
Prisoner model - currently unnamed "3d69c369b36f8.fpk" in chunk2
Motherbase cell model - "chunk3\Assets\tpp\pack\mission2\free\f30050\f30050_d022.fpk"
Sniper Wolf model - currently unnamed "2d4b90b907865.fpk" in chunk1
Default XOF model - currently unnamed "417c52767792.fpk" in chunk1
Hospital XOF model - currently unnamed "2a5f83a94178.fpk" in chunk0
Rain scene model - "chunk3\Assets\tpp\pack\mission2\free\f30050\f30050_d100.fpk" **Not certain, appears as normal quiet in swap attempts - most likely due to mesh swapping in cutscene**
https://youtu.be/p4F5TPbwRy0
https://youtu.be/eKJcfi8HVnA
https://youtu.be/RwFHuZ5h0Lw
Also:
Snake's prosthetic arm - currently unnamed "3b872a19bdc48.fpk" in chunk0
Snake's head model - currently unnamed "ddef9aa7c0d2.fpk" in chunk0
Code: Select all
chunk0\Assets\tpp\pack\mission2\common\mis_com_doctor.fpk
and that
Code: Select all
chunk0\Assets\tpp\pack\mission2\common\mis_com_ocelot.fpk
PS: my modelswapping attempt:
http://a.uguu.se/xycetw_outScaled.webm