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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Mon Sep 07, 2015 6:48 pm
by chiconspiracy
laszers wrote:So while im not new to modding, I am 100% new to the metal gear scene. Would someone be kind enough to point me in the direction of weapon damage parameters?

Thanks in advance.
I would like to second this request, has anyone come across this as they've unpacked the files? I would guess it's in the data1.dat, but am away from my regular PC to check right now.

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Mon Sep 07, 2015 7:18 pm
by DMint
Welp I've pretty much given up I just spent the last 2 days trying to replace every texture and fmdl associated with the main gun trying to hide it for the quiet model but no matter what I do I can't manage to get my changes to show up. I'm not sure if it might be because I'm replacing the wrong model but when I looked at the texture of it, it looked like the proper one. I also tried just putting a big alpha mask on every one of the textures in the weapons but the changes wouldn't show up either.

I'm pretty sure the model for the main gun is sm00 but it looks like there was another texture that had pieces of it beginning with sit. I tried replacing it with just a blade of grass model but none of it would show up.

I guess I'll just have to wait for fox model studio to come out it'd be really useful to be able to even look at the gun model to check and see if its the correct one I'm replacing at least or maybe I'll just be able to add the extra bone point when it comes out so I won't even need to hide the gun.

Either way I'm stumped.

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Mon Sep 07, 2015 7:24 pm
by Polpalca
cra0
Will your new version of Fox Model Studio be able to export the static models also? Because when i tried to export some environment assets from GZ, it has given me an error (Error BlockSize not found Engine request size: 24) on some .fmdl's. Some statics are exportable without problems, some does not :(

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Mon Sep 07, 2015 10:28 pm
by chiconspiracy
laszers wrote:So while im not new to modding, I am 100% new to the metal gear scene. Would someone be kind enough to point me in the direction of weapon damage parameters?

Thanks in advance.
Ok, I didn't have much time today, but I found what looks like a start in data1.dat, in the lua files. However, the weapon parameters are hard to guess at, as the file names are still messed up after unpacking with the QAR tool (make sure to use the -r parameter). I opened all of the LUA files with Notepad ++, and searched all windows to find what look like ammo counts for magazines and total ammo available for carrying by a number that appears to designate a specific weapon. When you actually put in a weapon's name as shown in game, nothing comes up however.

There are some other numbers which might indicate damage, but will require testing.

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Tue Sep 08, 2015 1:31 am
by slowbeatle
VoliPanda wrote:Greetings everyone.

I'm new to this community and wanted to ask a little for help. I'm currently looking for Phantom Pain's 3D models. Is it possible to find them in the files? Has anyone found out their location and which format are they on? Plus is there any way to convert them in to a .obj format?
Currently looking for the main characters + NPCs aka Big Boss/Snake, Quiet, Ocelot, D-Dog, D-Walker, Kojima. Doesn't have to the be entire character + animations, all I want is their meshes in standard pose. I plan to add bones later and make some nice poses haha.
A great thanks for the ones that made the QARtool and the ftexttool possible. Currently extracting all game files to see what I can find.

Great thanks in advance, and sorry if I can't post/ask for stuff like this :B

Edit1: Okay, so I found out about the .fpk files and it's tool in this topic. Judging by what's inside, I think that the fmdl file is the one that I might be looking for. Am I corrent? If so, how can I open/convert this file?
Can you share the root of the different characters please?

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Tue Sep 08, 2015 2:26 am
by cra0
Some strings from executable add to dictionary
https://gist.github.com/cra0kalo/ab63772cf5bff6d97c92

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Tue Sep 08, 2015 3:25 am
by laszers
chiconspiracy wrote:
laszers wrote:So while im not new to modding, I am 100% new to the metal gear scene. Would someone be kind enough to point me in the direction of weapon damage parameters?

Thanks in advance.
Ok, I didn't have much time today, but I found what looks like a start in data1.dat, in the lua files. However, the weapon parameters are hard to guess at, as the file names are still messed up after unpacking with the QAR tool (make sure to use the -r parameter). I opened all of the LUA files with Notepad ++, and searched all windows to find what look like ammo counts for magazines and total ammo available for carrying by a number that appears to designate a specific weapon. When you actually put in a weapon's name as shown in game, nothing comes up however.

There are some other numbers which might indicate damage, but will require testing.

I have kind of found the files that relate to damage a few days ago, but no one responded so I figured no one really cared.

if you want just straight damage, if you go into data1 you can find the lua file called 2f343d3e6eea4 this you can go change the DAM_SOURCE_Sniper (or any other gun type) and change it for each weapon. I got results, it does work, but you cant tell which weapon is which or if the DAM_SOURCE_Sniper, even with multiple entries, isnt specific to each different sniper just because we cant tell which in-game sniper or other gun is which. I guess we could find through trial and error, but that would take allot of time. If you find anything else please let me know, im interested in pursuing this further.

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Tue Sep 08, 2015 4:12 am
by VoliPanda
slowbeatle wrote:
VoliPanda wrote:Greetings everyone.

I'm new to this community and wanted to ask a little for help. I'm currently looking for Phantom Pain's 3D models. Is it possible to find them in the files? Has anyone found out their location and which format are they on? Plus is there any way to convert them in to a .obj format?
Currently looking for the main characters + NPCs aka Big Boss/Snake, Quiet, Ocelot, D-Dog, D-Walker, Kojima. Doesn't have to the be entire character + animations, all I want is their meshes in standard pose. I plan to add bones later and make some nice poses haha.
A great thanks for the ones that made the QARtool and the ftexttool possible. Currently extracting all game files to see what I can find.

Great thanks in advance, and sorry if I can't post/ask for stuff like this :B

Edit1: Okay, so I found out about the .fpk files and it's tool in this topic. Judging by what's inside, I think that the fmdl file is the one that I might be looking for. Am I corrent? If so, how can I open/convert this file?
Can you share the root of the different characters please?
Here: https://www.dropbox.com/s/53tb6gpythh0f ... rs.7z?dl=0
Thanks to Sergeanur, cra0 and JayK's script, I managed to extract these meshes. They have some weird bones along, but I'm still trying to work with them...
After quite some time doing research, I also found gun objects, such as pistols, assault rifles, SMGs, Rocket Launchers and Bears!
Still looking for D-Dog and Kojima though :/

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Tue Sep 08, 2015 6:35 am
by cra0

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Tue Sep 08, 2015 7:15 am
by Robhood19
Thanks cra0 how do we go about using this tool?

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Tue Sep 08, 2015 1:21 pm
by VoliPanda
I've got the fpk_dictionary file for a specific chunk, which was previously exported with QAR tool. How can I match a specific file within the container with the ones I've got in dictionary? There's a lot of files that has "huge sequence of numbers.fpk" as filename

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Tue Sep 08, 2015 3:49 pm
by cra0
Someone if they could please send me the ps3/xbox either EBOOT.BIN or the xex file

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Tue Sep 08, 2015 4:00 pm
by chiconspiracy
laszers wrote:
chiconspiracy wrote:
laszers wrote:So while im not new to modding, I am 100% new to the metal gear scene. Would someone be kind enough to point me in the direction of weapon damage parameters?

Thanks in advance.
Ok, I didn't have much time today, but I found what looks like a start in data1.dat, in the lua files. However, the weapon parameters are hard to guess at, as the file names are still messed up after unpacking with the QAR tool (make sure to use the -r parameter). I opened all of the LUA files with Notepad ++, and searched all windows to find what look like ammo counts for magazines and total ammo available for carrying by a number that appears to designate a specific weapon. When you actually put in a weapon's name as shown in game, nothing comes up however.

There are some other numbers which might indicate damage, but will require testing.

I have kind of found the files that relate to damage a few days ago, but no one responded so I figured no one really cared.

if you want just straight damage, if you go into data1 you can find the lua file called 2f343d3e6eea4 this you can go change the DAM_SOURCE_Sniper (or any other gun type) and change it for each weapon. I got results, it does work, but you cant tell which weapon is which or if the DAM_SOURCE_Sniper, even with multiple entries, isnt specific to each different sniper just because we cant tell which in-game sniper or other gun is which. I guess we could find through trial and error, but that would take allot of time. If you find anything else please let me know, im interested in pursuing this further.
I found how to edit specific weapons. Each weapon has a designated number which can be used to find them. There are three files we are interested in, using the dragunov like gun "60203" in the files below:

1. 39375763ab913: This file shows the magazine size and total ammo size, and can be used to find certain weapons. I knew the dragunov copy had 8 rounds in the magazine, so it was easy to find: {TppEquip.EQP_AM_60203,8,121,TppEquip.BL_Rf762mmSniperMag} *note, i changed the total ammo size after the magazine size here
2. 213fd1c038491: This file shows the components of the weapons, what kind of barrel they have, optics, and what I think are recoil and force values. I haven't messed with this too much yet, but found "{TppEquip.RC_60203,TppDamage.ATK_60203,72,79,53,25}", one of many references to "60203"

3. 2f343d3e6eea4: This lua file has the specific weapon damage. I only had time to test a few, but I changed the gun that looks like a dragunov sniper rifle to have increased damage in the following line: {TppDamage.ATK_60203,3600,3000,500,0,0,2100,2100,TppDamage.INJ_TYPE_BULLET,TppDamage.INJ_PART_ALL,100,40,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,TppDamage.DAM_SOURCE_Sniper,3600,0,1200}

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Tue Sep 08, 2015 6:11 pm
by laszers
chiconspiracy wrote:
I found how to edit specific weapons. Each weapon has a designated number which can be used to find them. There are three files we are interested in, using the dragunov like gun "60203" in the files below:

1. 39375763ab913: This file shows the magazine size and total ammo size, and can be used to find certain weapons. I knew the dragunov copy had 8 rounds in the magazine, so it was easy to find: {TppEquip.EQP_AM_60203,8,121,TppEquip.BL_Rf762mmSniperMag} *note, i changed the total ammo size after the magazine size here
2. 213fd1c038491: This file shows the components of the weapons, what kind of barrel they have, optics, and what I think are recoil and force values. I haven't messed with this too much yet, but found "{TppEquip.RC_60203,TppDamage.ATK_60203,72,79,53,25}", one of many references to "60203"

3. 2f343d3e6eea4: This lua file has the specific weapon damage. I only had time to test a few, but I changed the gun that looks like a dragunov sniper rifle to have increased damage in the following line: {TppDamage.ATK_60203,3600,3000,500,0,0,2100,2100,TppDamage.INJ_TYPE_BULLET,TppDamage.INJ_PART_ALL,100,40,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,TppDamage.DAM_SOURCE_Sniper,3600,0,1200}
I figured as much that those numbers correlated to a specific weapon or form of attack. My only problem at this point, is there a way to find out the correlation by using something other than mag size? as that is very limiting. If not I may just change each weapons mag size 1 - whatever and and take down which is which for a chart. Also what is the difference in all of the numbers for damage? If I can edit DAM_SOURCE's two numbers, and get the desire damage, why change the others? Are they all added together?

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Posted: Tue Sep 08, 2015 6:21 pm
by GHzGangster
cra0 wrote:Someone if they could please send me the ps3/xbox either EBOOT.BIN or the xex file
Sent, I found a few paths in there, didn't think I would.