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Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive

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Espio
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Espio »

http://www12.zippyshare.com/v/HppzopHq/file.html
First 30Mb of chunk0.dat

I can send EXE via PM, but the game has Denuvo...

Files:

1521725440 chunk0.dat
1680226304 chunk1.dat
3208062976 chunk2.dat
2001730560 chunk3.dat
2564198400 chunk4.dat
300829696 data1.dat
142925879 e2f8e499bc8f3606.dat <-- wmv
225198023 e2f9a1fda590d087.dat <-- wmv
89517705 e2faa449a7e0781d.dat <-- wmv
76821675 e2fb02c35da41a21.dat <-- wmv
128221861 e2fbebbd66f86086.dat <-- wmv
3527175168 texture0.dat
1228731392 texture1.dat
2920239104 texture2.dat
1297381376 texture3.dat
2031604736 texture4.dat

Total 22974590295 bytes
Sergeanur
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Sergeanur »

Slowly getting somewhere, can decrypt header already. Shouldn't take long to figure out the rest.
The QAR structure is quite different this time.
maurocio
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by maurocio »

Sergeanur wrote:MGS V QAR Tool v1.2
Now supports 77*************.dat files for PS3/XBOX360 versions of MGS TPP.
Example of TPP files extraction:

Code: Select all

MGSV_QAR_Tool 77d720e8d8714bc.dat -u -r -e2
NOTES
1) The INF format was slightly changed in this version. The tool should work with older versions, although I would recommend to reunpack your files in order to update INF file.
2) So far you cannot extract the TPP files with real filenames. Apparently, developers added some salt onto hashes, so it'll take time to discover the algorhythm. Stay tuned for updates!

MGS V ResDec
This tool will decrypt several encrypted files (LUA, FPK, JSON, etc.) for MGS GZ and MGS TPP. Supports PC and console versions. Check Readme.txt for details.

EDIT:
MGS V FPK Tool v1.1
Updated FPK Tool now supports console versions.
Many thanks 4 work Sergenaur.
Sergeanur
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Sergeanur »

Decryption method completely discovered, tool coming up in a day or few. They've really changed a lot in a PC version. Resources are Zlib compressed now.
atvaark
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by atvaark »

Texture archives/pftxs files have also changed a lot in the console files. Subtitles/subp files haven't changed and can easily be extracted (if you know which encoding to use ASCII, UTF-8, ISO-8859-1 or ISO-8859-5).

I uploaded my findings to this public repository:
https://github.com/Atvaark/TPP.FileFormats
erik945
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by erik945 »

cra0 link to your tools foxEngine_mgs5_tool is broken. Can you reupload it? Thank you.
ferex
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by ferex »

could you tell me somebody.I want to translate MGS TPP PS3.The subtitles in the which files and someone could give me all text?because I dont know How ı will extract.
atvaark
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by atvaark »

ferex wrote:could you tell me somebody.I want to translate MGS TPP PS3.The subtitles in the which files and someone could give me all text?because I dont know How ı will extract.
Translating all that dialog is quite ambitious. I dumped all the english subtitles I found in 77xxx.dat(data.qar) files and found like more than 77.000 lines. These are just the subtiles in the main archive. In Ground Zeroes each mission had their own subtitles packed in their respective FPK archives. I can't imagine how many lines there are in total.
If you want to take a look at them, I uploaded them all to this Github Repository:
https://gist.github.com/Atvaark/c6e50e1bc77c910f05c9
Sergeanur
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Sergeanur »

MGSV QAR Tool v1.3
Now supports PC version of TPP. Also dictionary now works with TPP files too.

Code: Select all

MGSV_QAR_Tool data1.dat -r
m4rx
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by m4rx »

Sergeanur wrote:MGSV QAR Tool v1.3
Now supports PC version of TPP. Also dictionary now works with TPP files too.

Code: Select all

MGSV_QAR_Tool data1.dat -r
This seems great! Can't wait to poke around the files tonight
atvaark
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by atvaark »

I updated my ftex unpacking/repacking tool to allow unpacking TPP textures:
https://github.com/Atvaark/FtexTool/releases

Due to some changes smaller mip maps fail to decompress correctly.
OrangeC
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by OrangeC »

Got it extracted. But anyone know where the music files are located?
m4rx
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by m4rx »

OrangeC wrote:Got it extracted. But anyone know where the music files are located?
encrypted in .sbp files
ghelter
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by ghelter »

Sergeanur wrote:MGSV QAR Tool v1.3
Now supports PC version of TPP. Also dictionary now works with TPP files too.

Code: Select all

MGSV_QAR_Tool data1.dat -r
Brilliant work Sergeanur.

So unfortunately everything isn't sorted into nice little folders anymore. Will there be any way to track down individual files for camera settings or something?
Sergeanur
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Sergeanur »

ghelter wrote:So unfortunately everything isn't sorted into nice little folders anymore. Will there be any way to track down individual files for camera settings or something?
It's all sorted in a same way, you just need to know the names and add them into dictionary.
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