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Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive

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takoyaki111
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by takoyaki111 »

is there an updated FPK unpacker tool thats recent? the one i have is from december of 2014. unless thats the most recent one.


Also im trying to find the location of skullfaces hat.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by maurocio »

Hi all,

I'll try to decrypt/unpack files (lua, json) from consoles versions.

Ps3 and 360 are similar, 360 has a little diference, but it applies xbddecompress result are that there are same file
Header is always E6EFF8A0

This is a zip file with a sample from pcencrypted, pcdecrypted, ps3 and 360 file.
http://www53.zippyshare.com/v/WCdazkbS/file.html

Any help?

Thanks
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Sergeanur »

Okay fellas, I've been working on a tool update for TPP files, will be released shortly. Also a tool for decryption lua, fpk, etc. files for console versions of GZ will be released as well.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by cra0 »

Sergeanur wrote:Okay fellas, I've been working on a tool update for TPP files, will be released shortly. Also a tool for decryption lua, fpk, etc. files for console versions of GZ will be released as well.
Lol it hasn't even come out yet wtf? great job though
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by devilsnake88 »

@Sergeanur -> <3
cra0 wrote:Lol it hasn't even come out yet wtf? great job though
@Crao: The power of Internet, you can find XBOX 360 and PS3 versions ^^
If you want it, I can help you ;)
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by cra0 »

devilsnake88 wrote:@Sergeanur -> <3
cra0 wrote:Lol it hasn't even come out yet wtf? great job though
@Crao: The power of Internet, you can find XBOX 360 and PS3 versions ^^
If you want it, I can help you ;)
I'll wait for the pc release not too long :)
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by michalss »

Sergeanur wrote:Okay fellas, I've been working on a tool update for TPP files, will be released shortly. Also a tool for decryption lua, fpk, etc. files for console versions of GZ will be released as well.
Nice X360 yeah :D
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Sergeanur »

MGS V QAR Tool v1.2
Now supports 77*************.dat files for PS3/XBOX360 versions of MGS TPP.
Example of TPP files extraction:

Code: Select all

MGSV_QAR_Tool 77d720e8d8714bc.dat -u -r -e2
NOTES
1) The INF format was slightly changed in this version. The tool should work with older versions, although I would recommend to reunpack your files in order to update INF file.
2) So far you cannot extract the TPP files with real filenames. Apparently, developers added some salt onto hashes, so it'll take time to discover the algorhythm. Stay tuned for updates!

MGS V ResDec
This tool will decrypt several encrypted files (LUA, FPK, JSON, etc.) for MGS GZ and MGS TPP. Supports PC and console versions. Check Readme.txt for details.

EDIT:
MGS V FPK Tool v1.1
Updated FPK Tool now supports console versions.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by GHzGangster »

Sergeanur wrote:MGS V QAR Tool v1.2
Now supports 77*************.dat files for PS3/XBOX360 versions of MGS TPP.
Example of TPP files extraction:

Code: Select all

MGSV_QAR_Tool 77d720e8d8714bc.dat -u -r -e2
NOTES
1) The INF format was slightly changed in this version. The tool should work with older versions, although I would recommend to reunpack your files in order to update INF file.
2) So far you cannot extract the TPP files with real filenames. Apparently, developers added some salt onto hashes, so it'll take time to discover the algorhythm. Stay tuned for updates!

MGS V ResDec
This tool will decrypt several encrypted files (LUA, FPK, JSON, etc.) for MGS GZ and MGS TPP. Supports PC and console versions. Check Readme.txt for details.

EDIT:
MGS V FPK Tool v1.1
Updated FPK Tool now supports console versions.
Thank you so much Serg, I've been looking at this for the last 2 days.
Is there a way to tell what sort of file seach prefix is supposed to be? I haven't really looked into GZ files.
(Nevermind about the MGO dats, I wasn't using the right args...)
And how did you get the filenames for your dictionary? I'd like to get the MGO filenames myself if possible.

P.S. @Cra0, if you notice, this GZ thread was posted before GZ was released too. :P

Also, the .sdat files are PS3 EDATs with the SDAT options, there is no klic (use 0). I think these are those same shader files Cra0 looked at, the ones xored with 0x9c.

EDIT: Sorry, I've edited this post probably 20 times now...
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Sergeanur »

GHzGangster wrote:And how did you get the filenames for your dictionary?
From PS3 version of the MGS GZ, from LUA scripts, from EXE, and some of those are simply blind guesses.
GHzGangster wrote:I'd like to get the MGO filenames myself if possible.
Not possible so far as the hash algorithm was a bit altered for TPP. It's still based on CityHash as far as I can tell.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by GHzGangster »

Sergeanur wrote:Not possible so far as the hash algorithm was a bit altered for TPP. It's still based on CityHash as far as I can tell.
Are you sure it's a salt? Perhaps it's a different version of the CityHash library? I was getting different results with different versions before. I'll try looking out for it though.

EDIT: I found some Lua files I can't seem to decrypt, and I can't seem to decompile them either. Any ideas? https://drive.google.com/file/d/0B6hFM_ ... sp=sharing
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by cra0 »

console fmdl's not using strings for texture names lets hope pc is.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by TheRanger »

Sergeanur wrote:From PS3 version of the MGS GZ, from LUA scripts, from EXE, and some of those are simply blind guesses.
The game's out on PC platform and I guess you might have already started to work on it. In case you need samples, here it is :-

Code: Select all

https://www.dropbox.com/s/eygbtll109nava1/e2fb02c35da41a21.dat?dl=0
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Sergeanur »

TheRanger wrote:

Code: Select all

https://www.dropbox.com/s/eygbtll109nava1/e2fb02c35da41a21.dat?dl=0
That's just a WMV file.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by TheRanger »

Sergeanur wrote:
TheRanger wrote:

Code: Select all

https://www.dropbox.com/s/eygbtll109nava1/e2fb02c35da41a21.dat?dl=0
That's just a WMV file.
Oh extremely sorry, here is a 50MB sample file cut from 1 GB texture file of MGS V: TPP :-

Code: Select all

https://www.dropbox.com/s/si21fudwtxc1sv5/texture1.dat?dl=0
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