Only 12 Lua files left, neat.Sergeanur wrote:Dictionary for QAR Tool is updated.
How can we add new files to repack in the qar? (as opposed to updating/replacing files prepacked into the qar)
Only 12 Lua files left, neat.Sergeanur wrote:Dictionary for QAR Tool is updated.
What do you mean by that? The biggest textures in PS2 version of MGS 3 I saw were 512x512, 631x343 and 1024x233.lionheartuk wrote:(oddly textures have been 'HD' since the PS2, if you regard 1920x1280+ to be HD then 2048x2048 is HD)
You need to add an entry into INF, but as long as you don't know how to calculate a hash for its name you can't do it.Higus wrote:How can we add new files to repack in the qar? (as opposed to updating/replacing files prepacked into the qar)
What do you mean by that? The biggest textures in PS2 version of MGS 3 I saw were 512x512, 631x343 and 1024x233.Sergeanur wrote:lionheartuk wrote:(oddly textures have been 'HD' since the PS2, if you regard 1920x1280+ to be HD then 2048x2048 is HD)
Care to add some kind of feature to get around this?Sergeanur wrote:You need to add an entry into INF, but as long as you don't know how to calculate a hash for its name you can't do it.Higus wrote:How can we add new files to repack in the qar? (as opposed to updating/replacing files prepacked into the qar)
Perhaps, but no plan to do such thing at the moment.Higus wrote:Care to add some kind of feature to get around this?Sergeanur wrote:You need to add an entry into INF, but as long as you don't know how to calculate a hash for its name you can't do it.Higus wrote:How can we add new files to repack in the qar? (as opposed to updating/replacing files prepacked into the qar)
stiffy360 wrote:How would you go about doing that?DEElekgolo wrote: Can edit textures now
if you add honeycombs, the stretching will be even more apparently, as now you have small honeycombs here, then suddenly long and big honeycombs here.Omission7x wrote:Has anyone yet found a way to add more geometry to Snake? His mesh model stretches the textures on his suit. Or maybe someone could make an HD texture mod for snake, with an added honeycomb pattern design?
Something like this
http://hdwallsource.com/img/2014/6/cool ... papers.jpg
With bump maps too.
Oh man thats awesome! Fantastic work!cra0 wrote:Annnnd we have bones
http://dev.cra0kalo.com/?p=277
Yeah of course, for its time it looked, well no, it came out just before MGS3 and after MGS2 but its models were of slightly lower quality than MGS2 but eitherway for its time it did indeed look great.odrin wrote:twin snakes had fine graphics and modeling work for its time. remember it came out nearly 11 years ago
Metal Gear Solid HD Collection uses the exact same textures, right? It only allows you to play in higher resolution?lionheartuk wrote:But now due to emulators like Dolphin it can be played in HD and the low texture resolutions really do show, as do the not so great character models at times (mostly its texture stuff, which is easy to fix, but otacons model is just plain ugly).
Unfortunately Twin Snakes isn't part of the HD collection at all, so we'll never know. But as for the other HD collection games, i think some received better textures and some new shaders too, but i'd have to check on that.Kazeite wrote:Metal Gear Solid HD Collection uses the exact same textures, right? It only allows you to play in higher resolution?
Yes it will be released however when depends on some peoples opinion and when I think its working well.lionheartuk wrote:Oh man thats awesome! Fantastic work!cra0 wrote:Annnnd we have bones
http://dev.cra0kalo.com/?p=277
Will you be releasing the tool before you complete model exporting back into the game at all?
I only ask as I won't be using the tool for importing back into the game, only for checking out the models themselves.
I wish someone was this enthusiastic and quick back when Twin Snakes came out, I'd still love to replace a lot of the shoddy models in that.