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Re: Shining Resonance .MLX

Posted: Wed Oct 21, 2015 2:37 pm
by kamikazeman
i try this way.
1. open DLC PKG file by PkgView
2. decrypt EDAT by TrueAncestor EDAT Rebuilder
3. decryped edat file rename .dat → .cpk
4. open cpk file by cpk.bms

is this wrong?

Re: Shining Resonance .MLX

Posted: Wed Oct 21, 2015 10:15 pm
by qq99q1
20151022050714014.jpg
Script has not been updated...... :(

Re: Shining Resonance .MLX

Posted: Thu Oct 22, 2015 3:03 pm
by wordhg
kamikazeman wrote:i try this way.
1. open DLC PKG file by PkgView
2. decrypt EDAT by TrueAncestor EDAT Rebuilder
3. decryped edat file rename .dat → .cpk
4. open cpk file by cpk.bms

is this wrong?
Step is ok
NO error

Re: Shining Resonance .MLX

Posted: Thu Oct 22, 2015 3:06 pm
by wordhg
qq99q1 wrote:
20151022050714014.jpg
Script has not been updated...... :(
Please use the tools provided shakotay2

Re: Shining Resonance .MLX

Posted: Sun Oct 25, 2015 8:16 pm
by Szkaradek123
Hi
Script from chrrox works great.
Just delete or move one tab back line 165: rapi.rpgClearBufferBinds()

Re: Shining Resonance .MLX

Posted: Sun Oct 25, 2015 8:43 pm
by anime663
Szkaradek123 wrote:Hi
Script from chrrox works great.
Just delete or move one tab back line 165: rapi.rpgClearBufferBinds()
Thanks!

Re: Shining Resonance .MLX

Posted: Mon Oct 26, 2015 9:21 pm
by qq99q1
Szkaradek123 wrote:Hi
Script from chrrox works great.
Just delete or move one tab back line 165: rapi.rpgClearBufferBinds()
See the complete model. Thank~~~~~~~ :-D

Re: Shining Resonance .MLX

Posted: Tue Oct 27, 2015 1:48 am
by anime663
I tried to decrypt the .edat for the DLC and I renamed it as a cpk etc but the BMS script doesn't work on it. Plus it looks like this in HxD. I don't think this is correct... Its encrypted right? How do I decrypt the CPK?
Image

Re: Shining Resonance .MLX

Posted: Tue Oct 27, 2015 11:17 am
by kamikazeman
i can open DLC data by utf_tab.
try this !
and thx wordhg , Szkaradek123

Re: Shining Resonance .MLX

Posted: Mon Mar 28, 2016 11:14 am
by shakotay2
anime663 wrote:I tried to decrypt the .edat for the DLC and I renamed it as a cpk etc
yep, guess it's because
decrypted edat file rename .dat → .cpk
may work or not.
We don't have a working sample/picture of .dat file headers, whatever.

So late readers happen to end up nowhere after searching/installing EDAT_Rebuilder, which works great.
(sometimes I really feel sad with this forum... :D )

Re: Shining Resonance .MLX

Posted: Wed Mar 22, 2023 12:48 pm
by z22901206
Excuse me, could anyone upgrade the script? I hope it can load skins and motions.
As far as I know, shining resonance and Valkyria Revolution both use similar mlx file formats, and here is sample below.

SEGA_mlx