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Re: Shining Resonance .MLX
Posted: Thu Apr 16, 2015 4:29 pm
by shakotay2
Part3: How to create and import the obj files
-------
start Make_H2O.exe and load *.MLX.
H2O files should be created (some with errors).
In hex2obj_0.23
b load the model *.MLX then choose File "SaveAs
Mmesh" (multi mesh)
to create obj files from all contained submeshes.
After
hex2obj processed the H2O files there should exist the same amount of obj files
in the MLX folder named from *_0.obj to *_xx.obj
(to be honest: there will be less obj files because of some problems explained in the above post)
When executing
load_multi_obj_blender2.69.
py in a blender Text Editor window make sure
to have set "path_to_obj_dir" to YOUR MLX directory.
Also be sure that there are no obj files in a maybe contained subdirectory.
(they would be loaded, too)
- only 3 MLX files tested -
If you experience problems with Make_H2O
or even a crash feel free to upload the MLX causing this.
Make_H2O_MLX.zip
Re: Shining Resonance .MLX
Posted: Thu Apr 16, 2015 6:38 pm
by wordhg
shakotay2 wrote:
Part3: How to create and import the obj files
Thank!!
but hair error
files
http://www.mediafire.com/download/vw8f3 ... DL0114.zip
model is
Re: Shining Resonance .MLX
Posted: Thu Apr 16, 2015 6:56 pm
by wordhg
Re: Shining Resonance .MLX
Posted: Thu Apr 16, 2015 8:53 pm
by shakotay2
wordhg wrote:
Thank!!
but hair error
In the DL0114*_0.H2O change the vertex count from 4801 to 3057 (as supposed by
hex2obj when clicking the
go1 button)
0x12240 9478
Vb1
76 40
0x2a400 3057
021000
0x0 255
Sadly there will be superfluous triangles. Dunno why.
-------------
For DL0124 try the appended H2O files.
(That's a problem caused when the last H2O contains negative counts:)
Code: Select all
x x 329 8275 17455 0 53680 0 _22: 164 340; 96 verts? -> ignore this submesh
------------------------------------------------
x x 215 8179 17240 0 53692 0 _23: negative counts
DL0124_SD007F.MLX_0-23.zip
Re: Shining Resonance .MLX
Posted: Thu Apr 16, 2015 11:58 pm
by anime663
Uhm, whenever I try to rip these models they seem to come out all messed up, like this. I followed the instructions you gave and tested it on a couple other models but this seems to be the result every time...
Re: Shining Resonance .MLX
Posted: Fri Apr 17, 2015 12:58 am
by chrrox
I wanted to get back to this but have not had time. Here is an early beta noesis plugin.
Re: Shining Resonance .MLX
Posted: Fri Apr 17, 2015 1:43 am
by wordhg
120 ok
126 ok
105 error
106 ok
107 ok
108 error
109 ok
Re: Shining Resonance .MLX
Posted: Fri Apr 17, 2015 12:35 pm
by wordhg
shakotay2 wrote:wordhg wrote:
Thank!!
but hair error
In the DL0114*_0.H2O change the vertex count from 4801 to 3057 (as supposed by
hex2obj when clicking the
go1 button)
0x12240 9478
Vb1
76 40
0x2a400 3057
021000
0x0 255
Sadly there will be superfluous triangles. Dunno why.
Look forward to your correction
and new two error
105
108 error
two files in
http://www.mediafire.com/download/5hodo ... 05_108.zip
Re: Shining Resonance .MLX
Posted: Fri Apr 17, 2015 3:13 pm
by lovemarin
chrrox wrote:you need to decrypt the file table first.
then the quickbms script will work on it.
Thank chrrox and shakotay2, but all my mlx files extracted turn out to be like this, these broken models make my heart broken.
I don't know what's wrong with my process
, could someone pack and upload all the mlx files for share please? the pack won't be too big, just near 200MB within 7z. format
Thanks in advance!
Re: Shining Resonance .MLX
Posted: Fri Apr 17, 2015 8:47 pm
by shakotay2
wordhg wrote:Look forward to your correction
for Dl0114, hair, use
*_0.H2O:
0x12240
6277
Vb1
76 40
0x2a400 3057
021000
0x0 255
and new two error
105
for DL0105 use
*_9.H2O (right leg)
0x168a0 1130
Vb1
76 40
0x7010c 554
021000
0x0 255
*_12.H2O (front hair)
0x17f18 342
Vb1
76 40
0x8ae54 201
021000
0x0 255
108 error
I'll see what I can do. Will require a second parsing pass.
too tired to repair her left foot, sry.
Here's the H2O files:
DL0108_SD007C.MLX_H2O.zip
Re: Shining Resonance .MLX
Posted: Sat Apr 18, 2015 1:31 am
by chrrox
lovemarin wrote:chrrox wrote:you need to decrypt the file table first.
then the quickbms script will work on it.
Thank chrrox and shakotay2, but all my mlx files extracted turn out to be like this, these broken models make my heart broken.
I don't know what's wrong with my process
, could someone pack and upload all the mlx files for share please? the pack won't be too big, just near 200MB within 7z. format
Thanks in advance!
there are several copies of each costume just keep loading them till you find the one that is complete..
Re: Shining Resonance .MLX
Posted: Sat Apr 18, 2015 3:08 am
by lovemarin
chrrox wrote:lovemarin wrote:
Thank chrrox and shakotay2, but all my mlx files extracted turn out to be like this, these broken models make my heart broken.
I don't know what's wrong with my process
, could someone pack and upload all the mlx files for share please? the pack won't be too big, just near 200MB within 7z. format
Thanks in advance!
there are several copies of each costume just keep loading them till you find the one that is complete..
Thank you for reminding. I tried but most models still remain incomplete. Maybe I need to try another game version, so which version is recommended for extraction, chinese or japanese version?
Re: Shining Resonance .MLX
Posted: Sat Apr 18, 2015 5:10 am
by anime663
I'm having the same problem with the Noesis script as lovemarin is. >~<
Re: Shining Resonance .MLX
Posted: Sat Apr 18, 2015 9:30 am
by wordhg
lovemarin wrote:chrrox wrote:lovemarin wrote:
Thank chrrox and shakotay2, but all my mlx files extracted turn out to be like this, these broken models make my heart broken.
I don't know what's wrong with my process
, could someone pack and upload all the mlx files for share please? the pack won't be too big, just near 200MB within 7z. format
Thanks in advance!
there are several copies of each costume just keep loading them till you find the o
Thank you for reminding. I tried but most models still remain incomplete. Maybe I need to try another game version, so which version is recommended for extraction, chinese or japanese version?
Two versions are the same circumstances
The fact is that all of our team shared DLC release
Chinese version is wordhg
Japanese version is 萌魂
Re: Shining Resonance .MLX
Posted: Sun Apr 19, 2015 5:28 pm
by wordhg
shakotay2 wrote:wordhg wrote:Look forward to your correction
for Dl0114, hair, use
*_0.H2O:
0x12240
6277
Vb1
76 40
0x2a400 3057
021000
0x0 255
Sorry to trouble you continue
114 back hair does not appear
You can look at the help you
Thank !!
109 fulfil