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Re: Shining Resonance .MLX

Posted: Sat Dec 27, 2014 6:43 am
by q22853470
chrrox wrote:you need to decrypt the file table first.
then the quickbms script will work on it.
Hello, chrrox
How do you use Noesis to open *.mlx files?
Thanks!

Re: Shining Resonance .MLX

Posted: Wed Jan 07, 2015 9:36 am
by systembest
Any information or update? (:

Re: Shining Resonance .MLX

Posted: Thu Jan 08, 2015 4:07 am
by rumour12
chrrox wrote:you need to decrypt the file table first.
then the quickbms script will work on it.
Image
Image
Image

hey i read your message but i can't read *.MLX by Noesis

how to load *.MLX by Noesis?

Re: Shining Resonance .MLX

Posted: Sun Jan 11, 2015 1:14 am
by porimac
why no answered about noesis *.MLX plugin? :(
Can anyone share/send me it please? ;(

Re: Shining Resonance .MLX

Posted: Wed Feb 18, 2015 1:28 pm
by systembest
Hmm noesis support mlx format ?

Re: Shining Resonance .MLX

Posted: Fri Feb 20, 2015 1:16 am
by anime663
Are we ever going to get the tool for the MLX models?

Re: Shining Resonance .MLX

Posted: Mon Feb 23, 2015 8:08 am
by qq99q1
Noesis MLX file doesn't work :(

Re: Shining Resonance .MLX

Posted: Thu Mar 19, 2015 12:51 pm
by lovemarin
what happened to this thread? no more update of mlx plugin for noesis? [roll]

Re: Shining Resonance .MLX

Posted: Thu Mar 19, 2015 1:03 pm
by porimac
just tantalize :evil:

Re: Shining Resonance .MLX

Posted: Sun Apr 05, 2015 3:32 pm
by shakotay2
I'm thinking about a hex2obj version which can handle multiple submeshes better:
DL020A_SD002J.JPG
The obj file to be found in the Game Archive forum.

Re: Shining Resonance .MLX

Posted: Tue Apr 14, 2015 4:58 pm
by wordhg
shakotay2 wrote:I'm thinking about a hex2obj version which can handle multiple submeshes better:

The obj file to be found in the Game Archive forum.
Look forward to your updates

Re: Shining Resonance .MLX

Posted: Wed Apr 15, 2015 10:46 am
by shakotay2
wordhg wrote:Look forward to your updates
I would need another mlx sample to do that.

Re: Shining Resonance .MLX

Posted: Wed Apr 15, 2015 11:44 am
by lovemarin
shakotay2 wrote:
wordhg wrote:Look forward to your updates
I would need another mlx sample to do that.
http://www.mediafire.com/download/ty4du ... SD124A.MLXtake this, bro :D

Re: Shining Resonance .MLX

Posted: Wed Apr 15, 2015 11:48 am
by wordhg
shakotay2 wrote:
wordhg wrote:Look forward to your updates
I would need another mlx sample to do that.
No problem
This is the complete archives

http://www.mediafire.com/download/1y67l ... DL0110.rar

Re: Shining Resonance .MLX

Posted: Thu Apr 16, 2015 10:13 am
by shakotay2
thx guys! :)
Will use these samples asap.

edit: there's some caveats with the mesh_infotable (absolute counts vertex/faceIndices at column 4 and 5, col. 3: relative FI count)

Code: Select all

    x     x  2612     0     0     0 63040     0 
    x     x  3213  1410  2612     0 63064     0 
    x     x  1661  2963  5825  1553 63112     0 
    x     x   494  3753  7486  2343 63148     0  ex. submesh 2: v 790 (3753-2963), fi 1661 (7486-5825)
    x     x   561  4004  7980  2594 63184     0 
    x     x   870  4315  8541  2905 63204     0 
    x     x   853  4721  9411  3311 63248     0 
    x     x   746  5169 10264  3759 63264     0 
    x     x    64  5530 11010  4120 63304     0 
    x     x   275  5564 11074  4154 63324     0 
    x     x    86  5700 11349  4290 63348     0 
    x     x   197  5740 11435  4330 63388     0 
    x     x   221  5836 11632  4426 63412     0 
    x     x   553  5955 11853  4545 63452     0 
    x     x  1951  6231 12406  4821 63488     0 
    x     x   845  7040 14357  5630 63532     0 
    x     x   484  7379 15202  5969 63576     0 
    x     x   818  7586 15686  6176 63608     0 
    x     x   711  7924 16504  6514 63644     0 
    x     x   146  8522 17733     0 63688     0 18: 598 1229, 337 verts?
    x     x    95  8603 17879    81 63736     0 
    x     x    64  8657 17974   135 63764     0 
    x     x   115  8689 18038   167 63792     0 
    x     x   181  8738 18153   216 63808     0 
    x     x    99  8829 18334   307 63824     0 
    x     x    59  8870 18433   348 63864     0 
!!! following counts BELOW previous counts
    x     x   518  8261 17215     0 63868     0 
    x     x    37  8897 18492     0 63916     0 26: 636 1277, 261 verts?
    x     x   674  8925 18529     0 63920     0 
    x     x   952  9221 19203     0 63924     0 
    x     x    22  9638 20155     0 63928     0 
    x     x    46  9656 20177     0 63932     0 
    x     x    62  9864 20559     0 63936     0 31: 208 382, 96 verts?
    x     x    61  9904 20621     0 63940     0 
!!! following counts BELOW previous counts
    x     x    31  9692 20223     0 63944     0 
    x     x   183  9710 20254     0 63948     0 
    x     x   122  9806 20437     0 63952     0 
    x     x    10  9944 20682     0 63956     0 36: 138 245, 58 verts?
    x     x   126  9951 20692     0 63960     0 
    x     x   125 10019 20818     0 63964     0 
    x     x   239 10087 20943     0 63968     0 
    x     x    74 10207 21182     0 63972     0 
  213     x     x     x     x     x   211     x 
    x     x     x     x     x     x     x     x 
As a consequence for SD124A the submeshes 18, 25, 26, 31, 33 and 36 are missing - 25 and 33 because of negative counts.
SD124A.JPG