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Re: Moonlight Blade MMO model import maxscript

Posted: Wed Mar 08, 2017 7:55 am
by wu3152257
Hello!Can you update the maxscript?Now import max nothing :eek:

Re: Moonlight Blade MMO model import maxscript

Posted: Sat Jul 22, 2017 12:38 pm
by nhatvpo
could you update max script :(

Re: Moonlight Blade MMO model import maxscript

Posted: Fri Dec 15, 2017 5:43 am
by phay008
Hi,zaramot.THANK YOU for your great works!!!!
I'm sorry to disturb you.I downloaded a new client,I unpacked the .sfc files with the bms. When I load your plug-in with 3DMAX.I found that the plug-in can't import the .dat file.There is nothing happen in the 3dmax.can you update the plug-in.THANK YOU !!!!

here is the sample:https://mega.nz/#!OxBEnKaa!3W1GQqShQK0G ... ZwQZUsHaJ8

Re: Moonlight Blade MMO model import maxscript

Posted: Fri Dec 15, 2017 10:59 am
by zaramot
I will take a look at samples you provided, thanks!

Re: Moonlight Blade MMO model import maxscript

Posted: Sat Dec 16, 2017 1:48 am
by phay008
zaramot wrote:I will take a look at samples you provided, thanks!
Thank you! :keke:

Re: Moonlight Blade MMO model import maxscript

Posted: Tue Dec 26, 2017 8:24 am
by 78797403
Thank you! :D :D

Re: Moonlight Blade MMO model import maxscript

Posted: Thu Mar 01, 2018 1:08 pm
by X3D
Was the script updated or has it been abandoned?

Any info would be useful, so I can either keep or free up over 30gb of HD space :)

Re: Moonlight Blade MMO model import maxscript

Posted: Fri May 04, 2018 4:34 pm
by rulik006
X3D wrote:Was the script updated or has it been abandoned?

Any info would be useful, so I can either keep or free up over 30gb of HD space :)
Script has been abandoned

Re: Moonlight Blade MMO model import maxscript

Posted: Mon May 07, 2018 11:08 pm
by rulik006
X3D wrote:Was the script updated or has it been abandoned?

Any info would be useful, so I can either keep or free up over 30gb of HD space :)
i ask for help, some good person from ukraine, Igor Znagovan
and he modified script , so now chance to open .dat higher

Re: Moonlight Blade MMO model import maxscript

Posted: Tue May 08, 2018 12:03 pm
by haxxeren
Would it be possible to rip the model from Ring of Elysium? I figured out that it powered by the same engine as moonlight blade, I've try to run the scripts available from this thread and it give me only mesh without uv. Here's sample file along with textures https://www.sendspace.com/file/zb46xl

Re: Moonlight Blade MMO model import maxscript

Posted: Tue May 08, 2018 12:35 pm
by rulik006
haxxeren wrote:Would it be possible to rip the model from Ring of Elysium? I figured out that it powered by the same engine as moonlight blade, I've try to run the scripts available from this thread and it give me only mesh without uv. Here's sample file along with textures https://www.sendspace.com/file/zb46xl
You dont need models from ring of elysim becouse thay not unique and low quality, trust me

Re: Moonlight Blade MMO model import maxscript

Posted: Tue May 08, 2018 1:31 pm
by haxxeren
rulik006 wrote:
haxxeren wrote:Would it be possible to rip the model from Ring of Elysium? I figured out that it powered by the same engine as moonlight blade, I've try to run the scripts available from this thread and it give me only mesh without uv. Here's sample file along with textures https://www.sendspace.com/file/zb46xl
You dont need models from ring of elysim becouse thay not unique and low quality, trust me
understood. Could you extract this mesh with uv? I need only this one then I could remove the game data.

Re: Moonlight Blade MMO model import maxscript

Posted: Sun May 13, 2018 8:28 pm
by Karpati
haxxeren wrote:
rulik006 wrote:
haxxeren wrote:Would it be possible to rip the model from Ring of Elysium? I figured out that it powered by the same engine as moonlight blade, I've try to run the scripts available from this thread and it give me only mesh without uv. Here's sample file along with textures https://www.sendspace.com/file/zb46xl
I attached the converted file for you.

Re: Moonlight Blade MMO model import maxscript

Posted: Mon May 21, 2018 3:03 am
by phay008
rulik006 wrote:
X3D wrote:Was the script updated or has it been abandoned?

Any info would be useful, so I can either keep or free up over 30gb of HD space :)
i ask for help, some good person from ukraine, Igor Znagovan
and he modified script , so now chance to open .dat higher

Thank you for the script~I found that I imported the dat file by using this script, it's not includ the bone~

Re: Moonlight Blade MMO model import maxscript

Posted: Tue May 22, 2018 10:18 am
by rulik006
phay008 wrote:
rulik006 wrote:
X3D wrote:Was the script updated or has it been abandoned?

Any info would be useful, so I can either keep or free up over 30gb of HD space :)
i ask for help, some good person from ukraine, Igor Znagovan
and he modified script , so now chance to open .dat higher

Thank you for the script~I found that I imported the dat file by using this script, it's not includ the bone~
This script only for architecture&objects
For models with bones exist Apex script on page 2