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Help again! WWE WMXXI
Posted: Sat Apr 23, 2005 5:00 pm
by greendayduh
Heres a file, all the others are too big. Its in WAD fomrat but not compatible with either extractor yet!
Heres the example file:
http://lukereeve.co.uk/HD.wad
Posted: Mon Apr 25, 2005 6:37 am
by themasterthree
I was just about 2 make this topic. I hope someone can get the .wad format 2 work cause wm21 has some sweet textures I could use for other wrestling games
Posted: Mon Apr 25, 2005 12:51 pm
by friendsofwatto
Thanks for the archive - we are downloading it now and will take a look at it soon.
WATTO
[email protected]
http://www.watto.org
Posted: Mon Apr 25, 2005 2:27 pm
by themasterthree
Oh Hell yes! You guys rock!!
Posted: Mon Apr 25, 2005 3:03 pm
by Mr.Mouse
I downloaded it and it does not seem to much of a problem, at first glance. WIll look into it.
Posted: Mon Apr 25, 2005 4:03 pm
by themasterthree
Sweet!
I cant wait you guys are simply amazing!
Posted: Tue Apr 26, 2005 1:36 pm
by greendayduh
looking forward to your findings guys
Posted: Tue Apr 26, 2005 2:55 pm
by Mr.Mouse
This is it:
Code: Select all
0-2 IDString "WAD"
3-6 32-bit Unknown (01000000)
7-10 32-bit Unknown (00000000)
11-14 32-bit Number of files (N)
15-(15+N*12) All file entry-Offset info
This has the following (relative) format:
0-3 32-bit Unknown
4-7 32-bit absolute offset of file entry
8-11 32-bit Unknown (usually 0)
Each file entry has an info header and a data section.
File Entry format:
0-1 16-bit Relative offset of (compressed) file data (ROCD)
2-5 32-bit Uncompressed Size of file
6-9 32-bit Unknown
10 8-bit The byte before the filename (0x01)
11-ROCD String Filename
ROCD-?? DATA Zlib Compressed file data.
There's one problem. There's no (to my knowledge) a "Compressed Size" variable for easy extraction of the compressed data.
Also, the file-entries are not in the same order as in the FIleentry-offset section, preventing easy calculation of compressed sizes.
Well, it's possible though. Just load all entries, sort them (ascending) and then calculate the compressed sizes.
Posted: Tue Apr 26, 2005 3:21 pm
by Mr.Mouse
Oh wel, I could create a script anyhow. Zlib knows when to stop decompressing, so I just took the uncompressed size as a measure. May not work on all files, but most will probably. Use the Custom BMS option.
Note: import does not work, even though MexCom might allow you to visit the Editor.
Also attached some examples. Jeez, never knew The Rock could take up such a gay position LOL.
Anyway the script is below as a .BMS.
Code: Select all
ComType ZLib1 ;
IDString 0 WAD ;
Get DUM Long 0 ;
Get DUM Long 0 ;
Get FNUM Long 0 ;
For T = 1 To FNUM ;
Get DUM Long 0 ;
Get FEO Long 0 ;
Get DUM Long 0 ;
SavePos EO 0 ;
GoTo FEO 0 ;
Get JP Int 0 ;
SavePos SS 0 ;
Math SS += JP ;
Get UCS Long 0 ;
Get DUM Long 0 ;
Get B Byte 0 ;
SavePos S 0 ;
Math SS -= S ;
GetDString FN SS 0 ;
SavePos FO 0 ;
Set FSI Long UCS ;
CLog FN FO FSI 0 0 UCS 0 ;
GoTo EO 0 ;
Next T ;
Posted: Tue Apr 26, 2005 4:46 pm
by themasterthree
Wow thanks alot Im sure it will work great. But for some reason the MexBinderPlus App won't let me open the .mrf file so I can add the new wad.bms
It says run-time error 7. Maybe you could post your mrf file that has support for the new bms file you made or maybe you could suggest another fix. Thanks for all the hard work I really appreciate it. Ill keep messing around with it I can't wait 2 use it hehe
Posted: Tue Apr 26, 2005 5:56 pm
by Mr.Mouse
The MRF is changed since the last version, the new Binder has not been released yet. Meanwhile, the Use Custom BMS in Tools is the way to go, I guess.
Posted: Tue Apr 26, 2005 6:31 pm
by themasterthree
I dont have that option!? please explain with more detail Im starting 2 think Im retarded lol
Posted: Tue Apr 26, 2005 6:36 pm
by Mr.Mouse
Well, you DO..."Run custom script on..."
See also info on that in Help.
Posted: Tue Apr 26, 2005 7:38 pm
by greendayduh
Works ok for me but I can only extract one thing at a time. Although is probably explained up if I remember correctly.
EDIT some don;t want to extract atall for me.
Posted: Tue Apr 26, 2005 8:32 pm
by themasterthree
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