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Re: Destiny (.pkg) XBOX360

Posted: Thu Oct 09, 2014 6:37 pm
by OrangeC
Looking good.

XMA's when extracted can be converted with towav. :)

Of course you'd need to add a proper header.

Re: Destiny (.pkg) XBOX360

Posted: Fri Oct 10, 2014 9:56 pm
by m4rx
OrangeC wrote:Looking good.

XMA's when extracted can be converted with towav. :)

Of course you'd need to add a proper header.
I only get .dat files when I extract, where are you finding the XMAs?

Re: Destiny (.pkg) XBOX360

Posted: Fri Oct 10, 2014 10:25 pm
by OrangeC
the RIFX headers should point to the XMA wavs. just use alphatwentythrees xma script to convert to a proper xma file, then convert with towav.

As for the .dat files they are just the data chunks without the filenames yet.

Re: Destiny (.pkg) XBOX360

Posted: Sat Oct 11, 2014 12:17 am
by RosaWeyland
Are there any methods for ascertaining which filetypes each .dat file is? I'm asking in particular reference to model files over audio/texture. If I knew more I could begin to hammer on with the work myself.

Re: Destiny (.pkg) XBOX360

Posted: Sat Oct 11, 2014 12:31 am
by Patriot
RosaWeyland wrote:Are there any methods for ascertaining which filetypes each .dat file is? I'm asking in particular reference to model files over audio/texture. If I knew more I could begin to hammer on with the work myself.
The .dat files you get using cra0's tool won't give you any models or texture data. That is stored inside the compressed files, which are what the .dat files are, compressed chunks of data. The audio files aren't compressed, which is why you can extract them (1 audio file can be spread over several .dat files if the audio is larger than 0x40000 bytes, which most seem to be). The resource entry table might have information about file types but the information the entries store needs to be figured out first (working on that right now).

Re: Destiny (.pkg) XBOX360

Posted: Sun Oct 12, 2014 12:40 am
by RosaWeyland
Alrighty, understood. I'll have a poke myself.

Re: Destiny (.pkg) XBOX360

Posted: Wed Apr 19, 2017 6:31 pm
by no9
Didn't want to make another thread for Destiny as there was already 2 of them available, but Oodle has been RE'd.

https://github.com/powzix/kraken

Re: Destiny (.pkg) XBOX360

Posted: Wed Apr 19, 2017 6:58 pm
by chrrox
Quick bms supports oodle

Re: Destiny (.pkg) XBOX360

Posted: Wed Apr 19, 2017 9:52 pm
by Gh0stBlade
no9 wrote:Didn't want to make another thread for Destiny as there was already 2 of them available, but Oodle has been RE'd.

https://github.com/powzix/kraken
I'm not seeing Oodle in there.

Also, unfortunate Destiny still hasn't been extracted.

Re: Destiny (.pkg) XBOX360

Posted: Thu Apr 20, 2017 1:05 am
by no9
Gh0stBlade wrote:
no9 wrote:Didn't want to make another thread for Destiny as there was already 2 of them available, but Oodle has been RE'd.

https://github.com/powzix/kraken
I'm not seeing Oodle in there.

Also, unfortunate Destiny still hasn't been extracted.
I mean last gen has been extracted, and the .pkg files have been extracted by cra0 as well.

Re: Destiny (.pkg) XBOX360

Posted: Sun Jul 16, 2017 7:57 am
by Gins
is there any chance we can change the destiny pkg tool compatible with the destiny 2 beta?

Image