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SwordsMan MMO model import maxscript

Posted: Sat Aug 23, 2014 9:43 am
by zaramot
Hi guys! Here's maxscript to import SwordsMan models with bones+weights (3ds max 2009-2012)
You should rename models from their original names in order for script to work. When format wil be more finished,
I'll try to re-write script to fix the problem with renaming files .

P.S. Feel freely to post here models which doesn't work (or send them the via PM), I'll update script ASAP. My amount of samples from this game was limited

Image

EDIT: Fixed script for new samples

EDIT: Updated for PL Hair styles

Re: SwordsMan MMO model import maxscript

Posted: Sat Aug 23, 2014 1:28 pm
by Rynage
Amazing!
Is there a way to get animations ?

Re: SwordsMan MMO model import maxscript

Posted: Sat Aug 23, 2014 7:29 pm
by FearGod

Re: SwordsMan MMO model import maxscript

Posted: Sat Aug 23, 2014 7:30 pm
by yianti
zaramot wrote:Hi guys! Here's maxscript to import SwordsMan models with bones+weights (3ds max 2009-2012)

P.S. Feel freely to post here models which doesn't work (or send them the via PM), I'll update script ASAP. My amount of samples from this game was limited

Image


samples:http://pan.baidu.com/s/1mg9h4bI

Re: SwordsMan MMO model import maxscript

Posted: Sun Aug 24, 2014 12:42 am
by CriticalError
yianti wrote:
zaramot wrote:Hi guys! Here's maxscript to import SwordsMan models with bones+weights (3ds max 2009-2012)

P.S. Feel freely to post here models which doesn't work (or send them the via PM), I'll update script ASAP. My amount of samples from this game was limited

Image
samples:http://pan.baidu.com/s/1mg9h4bI
ummm interesting, how you unpack files yainti? models.pck no work for unpack? can you provide unpacker? many thanks.

PS: well yes you right I try load files of yianti upload and no work, here if you can take a look zaramot many thanks for support.

http://puu.sh/b5991/3213ef099e.zip

Re: SwordsMan MMO model import maxscript

Posted: Sun Aug 24, 2014 7:20 am
by zaramot
Ah, CriticalError thanks man for re-uploading sample - maxscript fixed now! Keep report broken models guys, we will finish the job faster xD

Re: SwordsMan MMO model import maxscript

Posted: Sun Aug 24, 2014 8:10 am
by CriticalError
zaramot wrote:Ah, CriticalError thanks man for re-uploading sample - maxscript fixed now! Keep report broken models guys, we will finish the job faster xD
possible to change if we want load only the model and no bones in that? if we cancel it we can't load only the SKI, you told me before you don't have problems, but this problem persist anytime, ok thanks for support it really gratefull for your great job.

Re: SwordsMan MMO model import maxscript

Posted: Sun Aug 24, 2014 8:28 am
by zaramot
Here, two scripts for models and for bones - so you can import or bones or mesh like you want :) If you find correct model, the one you need with bones and weights. Just import bones for this model first and then model itself, script will pick right bones for you! It's the easiest way for me right now, since script isn't finished yet so I don't want to re-write it in such a "beta" state

EDIT: Weapons should work fine now

EDIT: Updated for PL Hair styles

Re: SwordsMan MMO model import maxscript

Posted: Sun Aug 24, 2014 9:08 am
by CriticalError
zaramot wrote:Here, two scripts for models and for bones - so you can import or bones or mesh like you want :) If you find correct model, the one you need with bones and weights. Just import bones for this model first and then model itself, script will pick right bones for you! It's the easiest way for me right now, since script isn't finished yet so I don't want to re-write it in such a "beta" state
ok many thanks for that, you great man, keep working.

Re: SwordsMan MMO model import maxscript

Posted: Sun Aug 24, 2014 10:02 am
by CriticalError
ok here upload more samples of weapons, some of them won't load, and about importer, is possible save path from the last open file? because when we go to open maxscript again we lose the last path where we load file.

http://puu.sh/b5D4p/1ca473d2a9.7z

Re: SwordsMan MMO model import maxscript

Posted: Sun Aug 24, 2014 3:16 pm
by yianti
zaramot wrote:Here, two scripts for models and for bones - so you can import or bones or mesh like you want :) If you find correct model, the one you need with bones and weights. Just import bones for this model first and then model itself, script will pick right bones for you! It's the easiest way for me right now, since script isn't finished yet so I don't want to re-write it in such a "beta" state

EDIT: Weapons should work fine now
samples1:https://mega.co.nz/#!D0U1jaKQ!7MxKwz-37 ... a0Wvwcz1yY
samples2:https://mega.co.nz/#!Ck0yEBCQ!BJOofUnCR ... NQlUmsGc88

Re: SwordsMan MMO model import maxscript

Posted: Sun Aug 24, 2014 5:19 pm
by Rynage
Let me ask again, since it's important.
Does script will work in future with animation ? Is it hard to create one ?

Re: SwordsMan MMO model import maxscript

Posted: Sun Aug 24, 2014 5:55 pm
by CriticalError
Rynage wrote:Let me ask again, since it's important.
Does script will work in future with animation ? Is it hard to create one ?
the format is not finished yet and you asking for animations, puff, I think you need think better your question before respond man, one thing at a time.

Re: SwordsMan MMO model import maxscript

Posted: Mon Aug 25, 2014 11:32 am
by yianti
zaramot wrote:Here, two scripts for models and for bones - so you can import or bones or mesh like you want :) If you find correct model, the one you need with bones and weights. Just import bones for this model first and then model itself, script will pick right bones for you! It's the easiest way for me right now, since script isn't finished yet so I don't want to re-write it in such a "beta" state

EDIT: Weapons should work fine now

EDIT: Updated for PL Hair styles

MAXScript FileIn Exception
--Unknown system exception

samples:https://mega.co.nz/#!XlUSQArI!g7jd50PVl ... LHqVr5fQAM

Re: SwordsMan MMO model import maxscript

Posted: Mon Aug 25, 2014 12:18 pm
by zaramot
Fixed! Yianti, please send me next pack of sample (link I mean) via PM, okay?