quadcoremax wrote:Hi Chipicao,
I saw your topic recently & I was not sure about why having such tool as Unity Studio. I completely forgot that it's by default impossible to extract & export fbx files from Unity Projects.
I downloaded your tool & I'm still kind of not sure, how it works. I first thought, it would load a unitypackage file & then let us decide what to choose to export, probably models, materials, etc.
Sorry for being so noob, but where I do find the files that Unity Studio asks for import ?
Thanks
Well first of all it can't be "impossible if I just did it. And I've been importing Unity 3D models for years with my MAXScript.
Here's a quick summary of unity file types:
1) Bundles - packages with one or more files inside, compressed or not
- extensions: .unity3d, .assetbundle, .bundle, .bytes
- usually found in web apps or downloadable content
- they contain the actual asset files
- can be extracted with Extract bundle/folder options from Unity Studio, or with quickbms
2) Assetfiles - contain serialized game resources (assets)
- filename format / extensions: maindata,"level#, *.assets, *.sharedAssets, CustomAssetBundle-*, CAB-*, BuildPlayer-*
- these are the files that you can load/import in Unity Studio
- you can get these files from bundles, ipa/apk mobile app packages, or directly from PC games
3) unitypackage - asset packages exported from Unity Editor to be transfered from project to project
- you will not find these in published games or apps
- they are basically tar.gz archives and can be extracted if needed
- inside you will find files named "metadata" and "asset"
- metadata is an assetfile - same as no. 2
- asset can be either an assetfile or a "raw" resource (eg. FBX)