Page 3 of 15

Re: Unity Studio beta

Posted: Sun Sep 14, 2014 8:30 am
by Chipicao
hackspeedok wrote:How to edit CAB file ?? Help me, please...
At the moment there is no option to edit unity files, only extraction.

Try Unity Extractor or repacking with aluigi's quickbms script.

Re: Unity Studio beta

Posted: Mon Sep 22, 2014 2:16 am
by lolwatt
Hey Chipicao,

I did test your new tool and I am amazed with the results. Seriously, I can not thank you enough.

I ran into a problem, I'm not sure if it's my issue or something else.

I did some test with this game and I get the PVR out just fine, however, the dds textures seem to have some problem.

While I see just fine on Unity Studio, after I export, I get problems to see them right.

Image

After exporting, on a Mac using GraphicConverter to see them:

Image

Usually, GraphicConverter works pretty well, I don't understand why this happens.
Any thoughts?

Thanks!

Re: Unity Studio beta

Posted: Wed Sep 24, 2014 9:10 am
by Chipicao
Try these 2 textures and let me know if either one works: http://www.mediafire.com/download/vnw56 ... ceTagB.zip

Re: Unity Studio beta

Posted: Fri Sep 26, 2014 5:37 am
by lolwatt
Chipicao wrote:Try these 2 textures and let me know if either one works: http://www.mediafire.com/download/vnw56 ... ceTagB.zip
Both of them are wrong, just like the example I posted.
However, when I convert them to PNG using web or random software, it will work.

Maybe it's just an issue with GraphicConverter? :]

Re: Unity Studio beta

Posted: Fri Sep 26, 2014 8:17 am
by Chipicao
The texture extracted with Unity Studio indeed has a small bug, but it works in Photoshop with nvidia filters.
One of the textures I uploaded is fixed, and the other was re-exported from Photoshop, so it should be 100% good.

So yeah, my guess is there's an issue with GraphicConverter.

Re: Unity Studio beta

Posted: Sun Sep 28, 2014 2:07 pm
by lolwatt
Chipicao wrote:The texture extracted with Unity Studio indeed has a small bug, but it works in Photoshop with nvidia filters.
One of the textures I uploaded is fixed, and the other was re-exported from Photoshop, so it should be 100% good.

So yeah, my guess is there's an issue with GraphicConverter.
Oh! No worries!
GraphicConverter sometimes works, sometimes it does not. I can't really tell why.
I need to use it, since there is no DDS Photoshop plugin for Mac.

But since I got a nice batch converter, it's no pain. :)

Thanks for checking it out!

Re: Unity Studio beta

Posted: Mon Sep 29, 2014 7:42 am
by dongvanhung
I hope you will make this tool for Mac OSX user :(. I cant use this tool because i am using Mac OSX

Re: Unity Studio beta

Posted: Wed Oct 08, 2014 9:26 am
by Elayna
Thank you for building such a useful Unity Software. Now i am able to view more of Samurai Seige files.

Re: Unity Studio beta

Posted: Wed Oct 08, 2014 9:45 am
by Elayna
I can't open DDS files. Cause i am not using nvidia graphic card. Anyway i can open dds files in other ways?

And how do i export it Scene Hierarchy files? Try using unity assets explorer but it was not able to fully extract the game Temple Run

Thank you

Re: Unity Studio beta

Posted: Wed Oct 08, 2014 4:00 pm
by Chipicao
You don't need an nvidia card to use nvidia filters with photoshop. Any GPU will do. Or any other software that can read DDS files.

Scene Hierarchy? If you mean 3d models, that's not ready yet. But you can use my maxscript for now.

Re: Unity Studio beta

Posted: Thu Oct 09, 2014 5:13 am
by Elayna
Thanks for the quick respond

As on photo beside Asset list. There is Scene Hierarchy and there is where it MonoScript, Java Script or C sharp script are. I wonder if i can extract those and reuse it back in unity 3d.

I try doing it with Unity Asset Explorer it will indicate the file format on Unity Asset Explorer but when extracted it format is not something which i am sure of or could use in unity

Image

Re: Unity Studio beta

Posted: Thu Oct 16, 2014 4:36 pm
by takatori
Chipicao wrote:After about a year and a half of researching and reverse engineering the Unity format, my maxscript importer has has come about as far as it can get. So I decided to make a tool that has the same functionality but offers better performance and isn't attached to a "3rd party" program.

Since this is my first C# project and I'm learning as I go, I'm releasing this beta to get a feel of the interface, featrues and functionality. Many thanks to cra0 for helping me along the way!

Current features:
  • Compatible with all Unity versions from 2.5.0 to 4.5.3f3
  • Compatible with Web, PC, iOS, Android, PS3, Xbox 360, OSX and Linux games/apps
  • Automatically merges .split files from Android games
  • Able to load audio streams from .resS files
  • Search filter
  • Real-time preview window and export function for textures, audio clips, shaders and fonts
    • Textures: DDS (Alpha8bpp, ARGB16bpp, RGB24bpp, ARGB32bpp, BGRA32bpp, RGB565, DXT1, DXT5, RGBA16bpp)
      PVR (PVRTC_RGB2, PVRTC_RGBA2, PVRTC_RGBA4, PVRTC_RGB4, ETC_RGB4)
    • Audio clips: mp3, ogg, wav, xbox wav
    • Shader files are exported in plain-text
    • Fonts: ttf, otf
PVR textures from iOS & Android are not previewed at the moment; use PVRTexTool to open them.

Materials and meshes are useless if exported as standalone files because they need to be linked together with transformation assets (position, rotation scale) and textures in order to get proper 3D models.
Which is why I'm developing a separate function to export 3D content into FBX. Hopefully it will be ready soon.

DOWNLOAD beta 4

Image Image Image Image Image
Plz update Export 3D/2D Scenes, thank :)

Re: Unity Studio beta

Posted: Tue Nov 04, 2014 2:47 pm
by Glabrezu
Hi. Really amazed at the tool.

Are you planning on adding the possibility of exporting prefabs (objects of type GameObject) and scenes?
If not, would you consider making the sources available? [roll]

Re: Unity Studio beta

Posted: Sun Nov 09, 2014 5:26 pm
by Kaens
I just signed up to be able to say thanks =) What a nice piece of software.

Re: Unity Studio beta

Posted: Sun Nov 09, 2014 7:34 pm
by sfc123
hi ,Chipicao,well done;thx