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Re: Unity Studio

Posted: Fri Nov 13, 2015 8:16 pm
by Chipicao
@hackspeedok If you really want help, give me some details: name of the app/game, which model are you trying to export...

Re: Unity Studio

Posted: Fri Nov 13, 2015 8:55 pm
by coolkid
For people that are using Blender should use this program "http://usa.autodesk.com/adsk/servlet/pc ... d=22694909"
You just drag and drop the FBX you exported with Unity studio, select a output folder and select .Obj or any other supported file.

Re: Unity Studio

Posted: Sat Nov 14, 2015 10:19 am
by TRDaz
I managed to use 3ds to export to a fbx that blender could open. Blender opened the fbx in the same pose and I couldn't use the shortcuts mentioned to remove the pose, but exporting the model to a format I wanted to use made the model return to it's A-Pose. Thanks for the help!

Re: Unity Studio

Posted: Sat Nov 14, 2015 10:42 am
by CZW
to read FBX file i use SAP Visual Enterprise Author .. it can read many formats

Re: Unity Studio

Posted: Sat Nov 14, 2015 12:37 pm
by hackspeedok
Chipicao wrote:@hackspeedok If you really want help, give me some details: name of the app/game, which model are you trying to export...
I want import text assets or textures to Unity Bundle (like *.unity3d). I work on many Unity games but can't modding *.unity3d files

Re: Unity Studio

Posted: Sat Nov 14, 2015 5:39 pm
by Chipicao
Unity Studio is meant for exporting, not importing.

Try Unity Engine Patch And Unpacker or Unity Assets Explorer

Re: Unity Studio

Posted: Sun Nov 15, 2015 1:22 am
by chrrox
Another Unity 5 game.
ワールド エンド エクリプス - The World End Eclipse
http://theworldendeclipse.jp/
Image

Code: Select all

http://wee-dl.sega-online.jp/asset/15110501/Com/assets_list.bytes
just paste the file names in this url and you will get the file

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http://wee-dl.sega-online.jp/asset/Assets/Ios/ios_tx037.assetbundle

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http://wee-dl.sega-online.jp/asset/Assets/Ios/ios_tt000.assetbundle

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http://wee-dl.sega-online.jp/asset/Assets/Ios/ios_bn001.assetbundle
you see the pattern

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http://wee-dl.sega-online.jp/asset/Assets/Ios/ios_ + FileName + .assetbundle

Re: Unity Studio

Posted: Sun Nov 15, 2015 8:29 am
by hackspeedok
    Chipicao wrote:Unity Studio is meant for exporting, not importing.

    Try Unity Engine Patch And Unpacker or Unity Assets Explorer
    Only UnityStudio work fine with bundle assets :( Hope soon UnityStudio will support importing

    Re: Unity Studio

    Posted: Wed Nov 18, 2015 11:32 am
    by qxoda4
    When you convert the file to FBX, the texture is not applied correctly . :(
    I'd appreciate it if you could teach me that. :keke:

    http://storage.game.starlight-stage.jp/ ... nity3d.lz4

    Re: Unity Studio

    Posted: Thu Nov 19, 2015 1:24 am
    by lolwatt
    Hey!

    When exporting the 3D data from Bakery Story 2, it reports an error, but seems to export without any issues. Just saying!

    By the way, is there anyway to kinda filter what is useful 3D and useless 3D data?
    Perhaps adding 3D data to the Asset List? If I choose to export all, there is a LOT of useless points coming together.
    Maybe there is something already there or planned, but yeah. :P
    I'm having a lot of fun with this tool.

    So, thank you.

    Re: Unity Studio

    Posted: Thu Nov 19, 2015 3:32 am
    by coolkid
    Hey!
    So the game where I extracted some things form had a update today.
    Only one problem, barley anything works now.
    It wont open the bundle files anymore, it will try to but than it just says 0 files extarcted.
    Also there are a few .asset files but the textures will just show black.
    Also I get an error when trying to load folder.
    http://pastebin.com/ekby5ggi
    I got some sample files uploaded but I don't know if I am allowed to just post the link here.

    Thanks in advance!

    Re: Unity Studio

    Posted: Thu Nov 19, 2015 10:49 pm
    by filharvey
    Is it possible to save the FBX files into individual files and not one huge fbx? Or is there a good way of seperating them.

    Re: Unity Studio

    Posted: Thu Nov 19, 2015 11:25 pm
    by Chipicao
    qxoda4 wrote:When you convert the file to FBX, the texture is not applied correctly . :(
    I'd appreciate it if you could teach me that. :keke:

    http://storage.game.starlight-stage.jp/ ... nity3d.lz4
    There seems to be an anomaly in the vertex buffer.
    I think I know what's going on, but I need to run more tests. Could you paste some more links?
    lolwatt wrote:When exporting the 3D data from Bakery Story 2, it reports an error, but seems to export without any issues. Just saying!
    Same issue as above, I will have a look.
    lolwatt wrote:By the way, is there anyway to kinda filter what is useful 3D and useless 3D data?
    Perhaps adding 3D data to the Asset List? If I choose to export all, there is a LOT of useless points coming together.
    Maybe there is something already there or planned, but yeah. :P
    I have something similar planned where the tree hierarchy will display an icon for each node type (Mesh, Camera, Light) and you will be able to select/deselect by type.
    coolkid wrote:Hey!
    So the game where I extracted some things form had a update today.
    Only one problem, barley anything works now.
    It wont open the bundle files anymore, it will try to but than it just says 0 files extarcted.
    Also there are a few .asset files but the textures will just show black.
    Also I get an error when trying to load folder.
    http://pastebin.com/ekby5ggi
    There are two issues here
    1. This is an unreleased version of Unity 5.3.0 and it looks like the have a new bundle type called "UnityFS". I will have to investigate and see how it can be extract it.
    2. Those textures really are black. They seem to be 120x128 placeholders for the real textures, which could be downloaded after the game is installed
    filharvey wrote:Is it possible to save the FBX files into individual files and not one huge fbx? Or is there a good way of seperating them.
    No. There's no sure way way to tell which mesh objects are part of the same model/scene in order to separate them.
    I could make it so that each mesh is exported in a single FBX file ,but that would screw up models made up of several meshes.
    It's best to just look for yourself in the hierarchy tree and export models one by one or in groups.

    Re: Unity Studio

    Posted: Fri Nov 20, 2015 12:52 am
    by coolkid
    Hey Chipicao!
    Thanks for checking it out!
    I noticed that there where some new files, there is also a file present called".Manifest" also I found some .low and . high files.
    Let me know if you need those in order for your investigation.
    Thanks!

    Re: Unity Studio

    Posted: Fri Nov 20, 2015 11:48 am
    by Chipicao
    chrrox wrote:Another Unity 5 game.
    ワールド エンド エクリプス - The World End Eclipse
    http://theworldendeclipse.jp/
    Thanks, this one seems to work with the current version.