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Obtaining Archeage Object files

Posted: Tue Aug 12, 2014 8:46 pm
by Etorix
There is a game that is currently in beta called "ArcheAge". They have some pretty interesting models that I would like to play around with: http://2.bp.blogspot.com/-yel2Q-vs0wE/U ... Towers.jpg

I have been trying to extract models with the ninja ripper with no avail, and I have not seen any successful attempts yet.

Has anyone tried/done anything involving Archeage models ripping? (It's on CryEngine)

Re: Obtaining Archeage Object files

Posted: Wed Aug 13, 2014 6:44 am
by zaramot
For Archeage static objects use Noesis+CryTek plugin, for Player/Npc it will not work for all 100% (bones/weights aren't supported)

http://www.richwhitehouse.com/index.php ... ojects.php

Re: Obtaining Archeage Object files

Posted: Wed Aug 20, 2014 10:46 pm
by Etorix
Sorry, but I am not experienced with Cryengine. What is the CryTek plugin, and where would I come about getting it? And yes, I googled.

Re: Obtaining Archeage Object files

Posted: Thu Aug 21, 2014 6:23 am
by zaramot
Noesis CryTek plugin attached, put it into extracted Noesis folder (plugins)

Re: Obtaining Archeage Object files

Posted: Thu Aug 28, 2014 10:30 am
by OutSide
Hello. Can you help to get model radius or\and model width\height from .chr file of archeage models?
If for this you need model example - write pls here, i will upload (.cal + .chr + .mtl + .dds + animation files)

Re: Obtaining Archeage Object files

Posted: Tue Sep 09, 2014 1:38 am
by dnnkeeper
I'm looking for characters and animations from Archeage also. I managed to rip off some animations using HTR export function in CryEngine SDK. I created new character (SDK Agent) with AA .caf animation list and exported it to .htr through the characters editor. Unfortunately I didn't manage to use it. Bones are screwed but it still can be used as reference or some 3d rigging masters could fix it.